Results: 9Comments by: 1Entaro
File: Combat Metronome (GCD Tracker)02/04/24
Thanks for taking the reins and kee...
Posted By: 1Entaro
Thanks for taking the reins and keeping this updated. Great work.
File: ExoYs ProcSet Timer09/09/22
Re: All the timers show up when enter combat
Posted By: 1Entaro
One additional suggestion: Could you add the Aegis Caller to your plugins as well as the Pillar of Nirn? They are being used very often now. Thank you very much! Would second this! Aegis, Pillar, Coral Riptide
File: Pithka's Achievement Tracker08/09/22
Heya pithka, noticed one bug. If y...
Posted By: 1Entaro
Heya pithka, noticed one bug. If you use teleport option for AA, it actually ports you into SO.
File: Pithka's Achievement Tracker07/20/22
I notice we can no longer click on...
Posted By: 1Entaro
I notice we can no longer click on achievement boxes and bring up the achievement page to view them, any way to fix? I just pushed a fix, thanks for flagging thank you!
File: Wizard's Wardrobe06/27/22
Great addon. Also been using the r...
Posted By: 1Entaro
Great addon. Also been using the repair/recharge function lately since another repair mod seems to randomly disconnect me from game at times. But I am wondering if there is a way to comment out some line of code to prevent the add-on from repairing at vendor (only use repair kits?). Big cost difference.
File: Pithka's Achievement Tracker06/16/22
I notice we can no longer click on...
Posted By: 1Entaro
I notice we can no longer click on achievement boxes and bring up the achievement page to view them, any way to fix?
File: WeaveDelays08/29/21
Does this not work correctly if I s...
Posted By: 1Entaro
Does this not work correctly if I spam light attacks with Jabs? I am a Magplar running jabs and most all of my responses seem to be "X" on jabs, but even though I spam-click the rest of my rotation seems to report appropriately. I see Q's as well, and am a little confused. I run Light attack counter and metronome and can see that...
File: Light Attack Helper06/06/21
hi I think new effects are not im...
Posted By: 1Entaro
hi I think new effects are not implemented in the code, you can remove effect name like this : if abilityActionSlotType == ACTION_SLOT_TYPE_LIGHT_ATTACK and LightAttackHelper.playerName == sourceName and string.gsub(abilityName,"(%a+)","") == GetString(LAH_LIGHT_ATTACK) and LightAttackHelper.isTheActualAttackCast(hitValue) then...
File: AUI - Advanced UI06/03/21
Latest mod update broke some functi...
Posted By: 1Entaro
Latest mod update broke some functions. I've noticed: 1) Quickslots do not align correctly. 2) Show Remaining Time on action bar is broken. Abilities show max cooldown when bar swapping.