Results: 17Comments by: DogEyedBoy |
File: Alchemist (Update 6) Escape Bug Fixed09/03/15 |
![]() Posted By: DogEyedBoy
Trait 'Ravage Stamina' is NOT in our list of traits for reagent 'Blessed Thistle'. Please leaeve a comment on esoui.com with this error.
stack traceback:
: in function 'assert'
user:/AddOns/Alchemist/Alchemist/Inventory.lua:339: in function 'Inventory:add_reagent'
user:/AddOns/Alchemist/Alchemist/Inventory.lua:390: in function...
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File: Potion Maker (for Alchemy Crafting)09/03/15 |
![]() Posted By: DogEyedBoy
Just me stupidly posting in the wrong place; Alchemist and Potion Maker go hand in hand for me and I just didn't use my brain. I have no problem with Potion Maker, works great.
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File: Harven's Chat Completion09/03/15 |
![]() Posted By: DogEyedBoy
Seems to not be a problem after the patch, I did get a different error though, but not exactly sure what I did to produce it and haven't been able to reproduce it since.
user:/AddOns/HarvensChatCompletion/HarvensChatCompletion.lua:69: attempt to index a nil value
stack traceback:
user:/AddOns/HarvensChatCompletion/HarvensChatCo...
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File: Dustman09/03/15 |
![]() Posted By: DogEyedBoy
I really like this addon, for me is it a must have.
I just updated and I experience a bug I think, stolen junk objects (objects that only use is to sell) don't get marked as junk. I have tried in the settings but noting change.
Do I something wrong or got more people this bug?
Same thing is happening to me, "mark stolen valuable...
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File: Potion Maker (for Alchemy Crafting)09/01/15 |
![]() Posted By: DogEyedBoy
Trait 'Ravage Stamina' is NOT in our list of traits for reagent 'Blessed Thistle'. Please leaeve a comment on esoui.com with this error.
stack traceback:
: in function 'assert'
user:/AddOns/Alchemist/Alchemist/Inventory.lua:339: in function 'Inventory:add_reagent'
user:/AddOns/Alchemist/Alchemist/Inventory.lua:390: in function...
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File: Foundry Tactical Combat (FTC)08/27/15 |
![]() Posted By: DogEyedBoy
Advanced Hotbar doesn't work correctly when using Ultimates that require different amounts of ultimate.
Example:
Hotbar 1 Ultimate requires 50 ultimate. Hotbar 2 Ultimate requires 150 ultimate. Advanced hotbar will display the details of the Ultimate active at the time of log-in or zone load and will continue to show these numb...
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File: AI Research Grid08/24/15 |
![]() Posted By: DogEyedBoy
Awesome, glad this feature made it.
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File: Slightly Improved™ Attribute Bars08/22/15 |
![]() Posted By: DogEyedBoy
Could the "lock attribute bar width" option be made to also apply to target's health bar?
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File: AI Research Grid08/22/15 |
![]() Posted By: DogEyedBoy
I use ESC to close menus quite frequently, this doesn't work with AI Research Grid; any chance that can be changed?
I don't see how I can do this. ESC is actually bound to the system menu. It doesn't close anything.
Alt is usual for closing system menus.
But that doesn't work either.
If the answer leaps out at me I'll do it,...
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File: AI Research Grid08/19/15 |
![]() Posted By: DogEyedBoy
I use ESC to close menus quite frequently, this doesn't work with AI Research Grid; any chance that can be changed?
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File: MiniMap by Fyrakin08/19/15 |
![]() Posted By: DogEyedBoy
I believe I have the same issue as vaagventje, since a recent update upon loading a new zone no custom pins will appear on the minimap until I /reloadui. I use Destinations, Harvestmap, Skyshards and Lorebooks.
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File: Combat Cloud (Discontinued)08/15/15 |
![]() Posted By: DogEyedBoy
Could Combat Cloud incorporate the feature of Ultimate Buff Tracker?
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File: Slightly Improved™ Experience Bar08/11/15 |
![]() Posted By: DogEyedBoy
Could this be expanded to the crafting XP bar too?
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File: Ravalox' Quest Tracker08/11/15 |
![]() Posted By: DogEyedBoy
Would it be possible to have T only cycle through open tabs?
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File: MiniMap by Fyrakin08/10/15 |
![]() Posted By: DogEyedBoy
Would it be possible to have double clicking on the minimap open the big map menu? I'm so used to it from other games.
What menu?
I mean the map screen that you open with "M" (by default).
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File: MiniMap by Fyrakin08/10/15 |
![]() Posted By: DogEyedBoy
Would it be possible to have double clicking on the minimap open the big map menu? I'm so used to it from other games.
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File: Wykkyd Full Immersion08/10/15 |
![]() Posted By: DogEyedBoy
Any chance to have the "display time is variable and depends on a message's length" subtitle feature from Harven's Subtitles?
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