Results: 7Comments by: bahamin |
File: InventoryManager11/30/19 |
Re: Code fix for Guilds
Posted By: bahamin
Thanks for writing such a useful addon!
Noted below, there is a problem with the guild selector dropdown not working. I've patched my own copy of this addon and thought I would share this fix.
In the file UI/RuleEdit.lua approx line:100; change from
local gn = GetGuildName(i)
to:
local gid = GetGuildId(i)
local gn = GetGu...
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File: Dolgubon's Lazy Set (and Furniture!) Crafter10/22/17 |
Bug
Posted By: bahamin
Hello, I've made a list of items to make in queue but after opening crafting station the addon start making the first item in queue 10 times i had to force close the station to make it stop. lost alot of end materials...
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File: Custom Titles07/19/17 |
how does it work?
Posted By: bahamin
Hello, I wonder how does this addon works? Can't I just modify the LUA file myself?
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File: FCO ItemSaver06/28/17 |
Re: Re: Hiding player process bar
Posted By: bahamin
Hello, is there anyway to disable the new hide player process bar feature? i want it back!
So why do you need the player progress bar IN THIS SITUATION?
Sorry but I don't get it. If you tell me one reason why you need to see the palyer progress bar during the context menu is shown at your character slots, then I might implement a...
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File: FCO ItemSaver06/27/17 |
Hiding player process bar
Posted By: bahamin
Hello, is there anyway to disable the new hide player process bar feature? i want it back!
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File: WritWorthy06/21/17 |
Suggestion
Posted By: bahamin
Hello, just wanted to suggest a few things.
1. Rename lables to "Set", "Type", "Style" and "Trait" instead of "Detail 1 to 4"
2. It would be great if "Detail1" label shows full name of the set
3. Sort by Location and then Station. so different sets at same zone can be done faster
EDIT:
4. A tooltip by mouse rollover on "...
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File: InventoryManager06/16/17 |
Missing a little funtion
Posted By: bahamin
Hello iwontsay!
First of all thanks to you for the great add-on.
your add-on is missing a little function which is very useful to it. Please add "Known" filter to motif styles, recipes, weapon and apparel. There I can set a rule which deconstructs Known trait items or puts known recipes and motif styles in the guild bank.
EDIT...
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