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Results: 19Comments by: TagCdog
File: Leo's Dolmen Runner - LDR07/02/20
I don't know if this is taboo or no...
Posted By: TagCdog
I don't know if this is taboo or not, but someone in my group suggested inviting multiple letters 'x', 'y', and 'z'. It is a catch all to get anyone to fill the group. Is this already possible? Can I type /ldr x;y;z or something?
File: Leo's Trainer06/30/20
Update regarding craft-queuing by c...
Posted By: TagCdog
Update regarding craft-queuing by clicking an item/trait on the grid: If the Preferred Trainer in the addon settings is "Anyone", you *cannot* queue items/traits by clicking on them. If a specific character is set as the Preferred Trainer in the addon settings, you *can* queue items/traits by clicking on them. Now knowing...
File: AI Research Grid06/29/20
Interface.log:2020-06-29T09:27:47.3...
Posted By: TagCdog
Interface.log:2020-06-29T09:27:47.392-08:00 Load Screen - Waiting On: DYNAMIC_OBJECTS, USER_INTERFACE, CHARACTER_ACTIVATED, 2020-06-29T09:27:56.554-08:00 |cff0000Gui Warning: CreateControlFromVirtual failed: template with VirtualName not found. ControlName, ParentName, VirtualName.|r 2020-06-29T09:27:56.554-08:00 |cff0000Lua Error...
File: MitigationPercent (with working penetration stat) - Updated06/28/20
Hello, I am getting this error w...
Posted By: TagCdog
Hello, I am getting this error when I open my inventory: user:/AddOns/MitigationPercent/MitigationPercent.lua:102: operator - is not supported for nil - number |rstack traceback: user:/AddOns/MitigationPercent/MitigationPercent.lua:102: in function 'getPenetration' |caaaaaa penType = "spell", macePen = user:/AddOns/M...
File: ScrySpy06/17/20
Re: Re: SavedVariables file
Posted By: TagCdog
I like the addon so far. I've got almost 800 lines of code in my savedvariables file of finds. Will there be an option to share at some point? Would love to be able to combine mine with others finds. I am not sure how to approach that yet. Simply because even Harvestmap had some people that were just bored enough taint the locations...
File: Auto Category - Revised06/12/20
Hi @Shadowfen, Would it be possi...
Posted By: TagCdog
Hi @Shadowfen, Would it be possible to add the option for Auto Category to automatically flag all items within a category with a FCO Item Saver flag? For example, automatically mark all items within the "Armor", "Weapon", "Necklace", and "Ring" categories as Deconstructable? I don't know of any inventory/filtration/organizat...
File: Auto Category - Revised06/08/20
Hi @Shadowfen, Would it be possi...
Posted By: TagCdog
Hi @Shadowfen, Would it be possible to add the option for Auto Category to automatically flag all items within a category with a FCO Item Saver flag? For example, automatically mark all items within the "Armor", "Weapon", "Necklace", and "Ring" categories as Deconstructable? I don't know of any inventory/filtration/organizat...
File: Lost Treasure06/04/20
Is there some sort of information c...
Posted By: TagCdog
Is there some sort of information collecting addon that logs these new locations as they are found so that we can contribute? Sort of like how HarvestMap does it?
File: Leo's Trainer05/03/20
Yeah, LibLazyCrafting was updated y...
Posted By: TagCdog
Yeah, LibLazyCrafting was updated yesterday. After the update, my Trainer addon threw those errors too when trying to craft. It was updated again with the notes "Fixed backwards compatability bug" and everything works now. Make sure your LibLazyCrafting is updated to the newest version!
File: Tamriel Trade Centre04/27/20
Hello! Would it be possible to u...
Posted By: TagCdog
Hello! Would it be possible to use LibChatMessage instead of d() for messages to the user where applicable? Otherwise the messages do not appear if/when a log viewer is active. TamrielTradeCentre.lua Line 105: d("Scanning page " .. ScanStatus.CurrentPage + 1) --TODO: remove once ZOS fix store UI bug Line 296: d(GetString(TTC_...
File: TOM - Tamriel Online Messenger04/26/20
Awesome, thanks!
Posted By: TagCdog
Awesome, thanks!
File: TOM - Tamriel Online Messenger04/24/20
Per Baertram's comment, is it safe...
Posted By: TagCdog
Per Baertram's comment, is it safe to delete the "AddOns\Tom\Libs\LibAddonMenu-2.0" subfolder? I already have that installed by itself.
File: Leo's Trainer04/24/20
Hi Leo, that makes sense. I have...
Posted By: TagCdog
Hi Leo, that makes sense. I have been searching for a easy and direct way to automatically mark non-set "junk" gear as deconstructable. Baertram has been a big help, but I haven't yet been able to dedicate time towards learning and "programming" RulebasedInventory filters. It is interesting that a filter designed to single out thi...
File: FCO ItemSaver04/10/20
Hi Baertram, I did the following:...
Posted By: TagCdog
Hi Baertram, I did the following: Disabled all addons and libraries except FCO ItemSaver and its dependencies. Exited and restarted the game. Loaded into my character with just FCO ItemSaver and its dependencies checked. I am still getting that error. I'm no programmer but know enough to be dangerous (assuming I'm e...
File: FCO ItemSaver04/10/20
Hi Baertram, I think I have a bu...
Posted By: TagCdog
Hi Baertram, I think I have a bug, but it might be ZO's bug to fix? If in this specific order I mark an item as deconstructable and then try to deposit that same item into the bank, I get this error: EsoUI/Ingame/Inventory/InventorySlot.lua:736: Attempt to access a private function 'PickupInventoryItem' from insecure code. T...
File: Leo's Trainer04/09/20
Thanks again Leo! I have an adde...
Posted By: TagCdog
Thanks again Leo! I have an added feature request. Your addon already says that certain items can be deconstructed once research for a particular trait is complete across all characters. Can you add a button that uses FCO ItemSaver to automatically flag all of those items as deconstructable? Maybe add a quality filter to ensure...
File: Leo's Trainer02/26/20
Four questions for you! 1) Can y...
Posted By: TagCdog
Four questions for you! 1) Can you please define what "Only marked with research by FCOItemSaver: ON/OFF" does? I think it means only consider those items available for research when considering if new items need to be crafted? 2) As a feature request, can we have it only consider a certain quality and below "researchable"? I t...
File: Leo's Trainer02/18/20
Hi! I seem to be running into a...
Posted By: TagCdog
Hi! I seem to be running into a bug where clicking any yellow or orange item on the grid doesn't queue anything. In addition, clicking "Fill all slots" only finds one item to queue, and queues 6x of that item to be constructed (I only have 4 characters). https://i.postimg.cc/B6g6Q1rB/Leo-s-Trainer-6-itemsbug.jpg At first...
File: pChat12/04/19
Be sure to install LibMainMenu and...
Posted By: TagCdog
Be sure to install LibMainMenu and not LibMainMenu2! LibMainMenu2 is required for other popular addons (Potion Maker, Votan's Settings Menu, and FCOItemSaver). Is LibMainMenu cross compatible or can we have both installed? If not, is it basically a choice between pChat and the other addons? Thanks for your hard work!