Results: 30Comments by: Rengaru |
File: Archive Helper09/07/24 |
![]() Posted By: Rengaru
Current version 1.3.5 is packed wrong and does not work when updating from Minion.
It just dumps all addon files in the root addon folder.
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File: Rengaru's Status Display05/19/24 |
![]() Posted By: Rengaru
Can you add text size to customization?
Done.
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File: Rengaru's Status Display05/18/24 |
![]() Posted By: Rengaru
Yes, I'm currently working on customizability and a few fixes.
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File: Votan's Minimap01/25/24 |
![]() Posted By: Rengaru
Hey,
I just want to let you know that there is an issue with this addon, where it puts a small invisible dead-zone in the center of your screen which is preventing you from clicking anything underneath it.
This will interfere with traveling to waypoints or clicking on tiles during Scrying/Excavation minigames.
Disabling this...
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File: Dynamic CP (Champion Points 2.0)12/12/23 |
![]() Posted By: Rengaru
I think so, though for the purposes of Endless Archive that doesn't matter for map ID trigger because each change in mapId is also a player activation anyway.
Yep, it's working perfectly fine.
How do you envision this working?
The idea would be to slot offensive CPs during the early Arcs and then automatically swap them ou...
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File: Dynamic CP (Champion Points 2.0)12/09/23 |
![]() Posted By: Rengaru
Also (and I hope you dont hate me too much for that) can I request another filter depending on how high you are in the Endless Archive, to make it a bit easier slotting offensive CPs earlier and swaping them out for more defense later?
The required function for that would be GetEndlessDungeonCounterValue(type) it will return your...
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File: Dynamic CP (Champion Points 2.0)12/09/23 |
![]() Posted By: Rengaru
Sorry, I finally got around to this. v2.1.0 adds map ID as a trigger option.
Awesome, thanks for that.
Unfortunately the map ID trigger sort of has limitations. I made it so that it triggers on player activation, but other triggers like zone ID only trigger on player activation when it's a different zone. That means you can't...
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File: Bandits User Interface11/22/23 |
![]() Posted By: Rengaru
I had hoped to create a widget for the cooldown of the Antiquarian's Eye collectible, but since that is annoyingly separate from buffs, looks like that isn't possible.
It'd be great if it were, or even a dedicated tracker for it using the Bandit's UI style cooldown timer and bar. (though if y'all not interested, I might see if I...
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File: Bandits User Interface11/22/23 |
![]() Posted By: Rengaru
Hey,
there is a weird bug with "Group Leave" under "18. Automation".
With the setting enabled every time I press "Ready Check" it just kicks me out of the party instead.
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File: Dynamic CP (Champion Points 2.0)11/12/23 |
![]() Posted By: Rengaru
Hey, would it be possible to implement new custom rules to dynamically slot different stars for the new Endless Archive and the boss rooms respectively?
A global Rule for all of EA is already possible with zoneID (1436) but the Addon currently has no way to differentiate between trash rooms and boss rooms.
One way this could be...
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File: Lui Extended10/31/23 |
![]() Posted By: Rengaru
Added a new menu option to track Heavy Attack casts (disabled by default).
Thanks.
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File: Show Motifs10/22/23 |
![]() Posted By: Rengaru
I went through the game files and looked up the new missing Icons.
If you also want to use them add the following lines after entry 122 in the ShowMotifs\bin\ShowMotifsData.lua
= { -- Crimson Oath
texture = ],
},
= { -- Silver Rose
texture = ],
},
= { -- Annihilach's Chosen
texture = ],
},
= {...
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File: Lui Extended09/29/23 |
![]() Posted By: Rengaru
You might want to make this a pull request to the GitHub Repository: https://github.com/ArtOfShred/LuiExtended
Don't have a GitHub account, feel free to repost it there if you want.
I was able to add optional (toggleable) tracking for Snare/Immobilize effects into the CC tracker on my fork, is this something people would be i...
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File: Lui Extended09/29/23 |
![]() Posted By: Rengaru
Hey,
just a few IDs for skills with a cast time, that are missing in the CastBarTable for Nightblade:
= true, -- Soul Shred (Nightblade)
= true, -- Soul Tether (Nightblade)
= true, -- Soul Siphon (Nightblade)
= true, -- Teleport Strike (Nightblade)
= true, -- Lotus Fan (Nightblade)
= true, --...
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File: AUI - Advanced UI09/24/23 |
![]() Posted By: Rengaru
Hey,
could you please implement a feature where the remaining time of skills on the backbar is not shown while you are wearing an Oakensoul Ring (since you can't access the backbar anyway)
I did some quick digging and adding
and not (GetItemLinkItemId(GetItemLink(0, 11)) == 187658 or GetItemLinkItemId(GetItemLink(0, 12)) == 18...
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File: Rengaru's Oakensoul Swap12/01/22 |
![]() Posted By: Rengaru
Hi there, thanks for your addon but pelase fix the globally leaking variables with non unique names AS FAST AS POSSIBLE!
swaping = false
slot = 0
link = 0
Dang, I knew I forgot something. Fixed it, thanks.
And:
You should add a proper EVENT_ADD_ON_LOADED callback for your addon's name, else your code is ru...
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File: No, thank you! - Blackwood11/28/22 |
![]() Posted By: Rengaru
Also how do you discover which is the correct number on new dlc drops? Is there a log somewhere to read to get it?
I'm not sure how to find the IDs besides trial and error.
For the next time you can actually Datamine these IDs quite easily by typing
/script for i = x, y do _, name = GetFastTravelNodeInfo(i) d(i.." "..name) end...
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File: Vestige's Epic Quest11/25/22 |
![]() Posted By: Rengaru
If you disable the "Group members' name as lifebars" feature of VEQ the default group window will be forced on. This causes issues if you are using another addon, that disables the default group window (e.g. AUI) since now both group windows will show and overlap.
Also I would like to re-request to officially implement an option t...
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File: LibQuestData11/07/22 |
![]() Posted By: Rengaru
Hey, got a few bugs to report:
In Cyrodiil there are two very specific quests that are actually multiple quests mutually exclusive to each other: Namely "Chaos Magic" and "Nirnroot Wine". For each of those there are three different versions of the same quest and completing one locks you out of the other two. Currently the Librar...
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File: Vestige's Epic Quest10/06/22 |
![]() Posted By: Rengaru
I went ahead and cleaned up my code from yesterday and created a version of the function that supports both styles depending on a toggle.
Feel free to use it if you want.
function VEQ.CheckEndeavors()
if not IsPlayerActivated() then return end
-- create table if it doesn't exist
VEQ.MiniQuestList = VEQ.MiniQuestLi...
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File: Vestige's Epic Quest10/05/22 |
![]() Posted By: Rengaru
Some entries descriptions are long, that would be ugly on screen I think, plus I think ZoS first implemented Seals of endeavor as something you would accomplish "not on purpose" while playing the game.
The way I implemented it you can be focused doing an endeavor and still be pleasantly surprised completing another one "not on purpo...
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File: Vestige's Epic Quest09/16/22 |
![]() Posted By: Rengaru
Thanks for this mod I really like the mini-quest feature.
One issue with the quest tracker: When you hand in your very last quest the entry still lingers until you switch zones.
Fixed, thanks.
Also would it be possible to change the Endeavor tracking into a single entry, so instead of five entries of
Do task 0/X
*Desc...
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File: LoreBooks08/30/22 |
![]() Posted By: Rengaru
There also seems to be a new issue where Eidetic Lorebook pins will not show up after a zone transition (e.g. entering a Delve) and will only show up if you change the map layer (e.g. zooming out to Overworld and back into the Delve).
At this point can I also please request a feature to separate Eidetic Lorebooks display settings...
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File: LoreBooks08/25/22 |
![]() Posted By: Rengaru
The recent update broke the Eidetic Memory unlock, and by extension the tracking of Lore Books until you finish the Mages Guild.
Fixed, thanks.
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File: Enhanced Bounties06/06/21 |
![]() Posted By: Rengaru
I like the Addon, but it's missing the timer shown in the screenshot.
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