Results: 3Comments by: CinderDarkfire |
File: Daily Provisioning08/30/23 |
Re: Re: Re: Fix for gamepad not crafting food...
Posted By: CinderDarkfire
I made the following change and its worked for me:
In DailyProvisioning.Lua
In the function:
DailyProvisioning:SetStation(recipe)
Change:
ZO_GamepadGenericHeader_SetActiveTabIndex(GAMEPAD_PROVISIONER.header, recipe.ingredientType, false)
To:
ZO_GamepadGenericHeader_SetActiveTabIndex(GAMEPAD_PROVISIONER, 1, false)
If...
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File: Daily Provisioning07/25/23 |
Fix for gamepad not crafting food...
Posted By: CinderDarkfire
I made the following change and its worked for me:
In DailyProvisioning.Lua
In the function:
DailyProvisioning:SetStation(recipe)
Change:
ZO_GamepadGenericHeader_SetActiveTabIndex(GAMEPAD_PROVISIONER.header, recipe.ingredientType, false)
To:
ZO_GamepadGenericHeader_SetActiveTabIndex(GAMEPAD_PROVISIONER, 1, false)
If...
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File: BetterUI :: Gamepad Interface Improvements06/08/22 |
Fix for Inventory.lua:768: function expected instead of nil
Posted By: CinderDarkfire
To fix the inventory module find all occurences of GetItemCurrentActionBarSlot in Modules\Inventory\Inventory.lua and replace them with FindActionSlotMatchingItem -- the function has been renamed. This worked for me. Haven't had a chance to look at the Banking module yet.
-Cinder
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