Results: 34Comments by: Rashy
File: Can I Craft This?03/16/21
Works fine for me. I have all expan...
Posted By: Rashy
Works fine for me. I have all expansions purchased and I'm a ESO Plus member and running the English client, if this helps with figuring out the errors. Nice addon!
File: DarkUI11/02/20
Are there plans to do away with Lib...
Posted By: Rashy
Are there plans to do away with LibStub as a dependency for this mod at some point?
File: Assist Rapid Riding08/26/20
Re: Stopped working for just ONE char
Posted By: Rashy
I am using account wide configuration. I am using a hot key to activate the skill change. Yesterday this worked perfectly on this character AFTER I updated. Today the hot key does not activate the change on one char; yet continues to work on all other characters. I went back to an older version, and it still does not work on th...
File: AlphaGear 2 (Builds, Gear, Skills, Banking)07/18/20
Re: Settings Lost
Posted By: Rashy
First I have to say AlphaGear is the best. I absolutely LOVE it. Thank you!!!!! Now, twice in the past week all my outfits and settings for the AlphaGear addon have been reset. I'm wondering if there is a way to backup my settings so that in the future if this happens I can easily restore. Right now I'm having to rebuild eve...
File: Lui Extended06/28/20
Re: Re: Settings
Posted By: Rashy
New player here. I for some reason can't get the settings to show up in the Addon Settings section in game. I have really tried searching for anyone who has had a similar problem but have not found anything. =( Any ideas? have the same problem, now i my complete interface is f***ed and i cant get options for any.. even when i de-a...
File: Lui Extended06/06/17
Re: Request
Posted By: Rashy
Hey ArtOfShred, had a request for LUIE. Any chance you can add an additional Quick Slot bar like AUI? It's one of the only reasons I keep both AUI and LUIE installed. But AUI is a resource hog, even with most all settings off. I also realize you have a lot of other projects for this addon, but thought I'd ask! Thanks again for...
File: PL Research Timers03/15/15
Happy to see this is updated for 1....
Posted By: Rashy
Happy to see this is updated for 1.6! Great addon!
File: PL Research Timers11/06/14
Hehe....glad I'm not the only one s...
Posted By: Rashy
Hehe....glad I'm not the only one seeing the bug! Thanks for the update!
File: ggFrames10/13/14
Anyone know if its abandoned? We...
Posted By: Rashy
Anyone know if its abandoned? We haven't heard anything from the author/maintainer in close to two months now.
File: PL Research Timers09/14/14
No idea what's going on. Everything...
Posted By: Rashy
No idea what's going on. Everything always looks fine in the game until I log out. But then only if you log out in a VR zone (at least that was my interpretation)? Seems that way.
File: PL Research Timers09/11/14
Timer issues are back with 1 charac...
Posted By: Rashy
Timer issues are back with 1 character. I log him in (fresh PL_Timers.lua), do a /script to dump the timer data. I see correct numbers duration = 2211840 remaining = 1506508 timerstamp = 1410484183 I then log out, and I see this in the saved variables for the same entry. duration = 2764800 remaining = 2059422 timersta...
File: PL Research Timers09/10/14
Thanks for all your work :) (BTW...
Posted By: Rashy
Thanks for all your work :) (BTW, I'm guessing you might be on the EU servers?)
File: PL Research Timers09/10/14
Well.... I actually haven't seen...
Posted By: Rashy
Well.... I actually haven't seen any bad timers in a couple of days now. I tried logging in and out (back to the character screen and sometimes all the way out) of several different characters to see if I could somehow trigger this bug, but no luck I even went as far as trying the checklist of items you suggested with a clean s...
File: PL Research Timers09/09/14
Haven't had much time to do some te...
Posted By: Rashy
Haven't had much time to do some testing, but I'll will do it soon! Meanwhile..while looking over your code, I noticed this... function PL_Timers:Initialise() self:InitialisePools() self.timerData = {} self.activeCharacter = false self.updates = 0 self.timerData = {} self.currentAlarms = {} self.slotUsa...
File: PL Research Timers09/08/14
Yours is the only research related...
Posted By: Rashy
Yours is the only research related addon I run. Run it on 2 characters, have it disabled on a 3rd.
File: PL Research Timers09/07/14
Quick question, I'll try all this l...
Posted By: Rashy
Quick question, I'll try all this later tonight or tomorrow. Is there a way to redirect output of a script to a text file instead of the chat window?
File: PL Research Timers09/07/14
OK... Logged on to Character X,...
Posted By: Rashy
OK... Logged on to Character X, timers all looked correct. Remember, the problem is always with what other characters see on the timers. A character always sees their timers correctly. Logged over to Character Y. Character X's timers were off. (both characters are in a VR Zone BTW). I open up the saved variables in Notepa...
File: PL Research Timers09/07/14
Yeah, I usually have the file open...
Posted By: Rashy
Yeah, I usually have the file open in Notepad++ and I am getting the notification that its been updated (I reload it) and the values had not changed. I'll watch for when it happens again and check the timerdata.
File: PL Research Timers09/06/14
Well the function is returning corr...
Posted By: Rashy
Well the function is returning correct values. Here's the scenario again. I log on Character Y in Non-VR zone. His own timers are fine, but I'm seeing inflated timers for Character X who is in a VR Zone. I log out Character Y and log on to Character X. All timers look fine. When I open the saved variables while Character X i...
File: PL Research Timers09/06/14
Maybe this will help you. Lookin...
Posted By: Rashy
Maybe this will help you. Looking at the saved variables...there's one difference. Character in VR Zone -> Moved to non-VR Zone duration = 691200 -> duration = 552960 So there's why I'm seeing the difference in the timers. Is the GetSmithingResearchLineTraitTimes() function bugged?
File: PL Research Timers09/06/14
Yeah, the bug has popped up again.....
Posted By: Rashy
Yeah, the bug has popped up again... One character in a non-VR zone and the other in a VR zone. GetTimeStamp() is returning the similar values for both characters. Verified that the saved variables are recording the same value seen on the screen. I'm puzzled.
File: PL Research Timers09/05/14
If you like, try this slash cmd on...
Posted By: Rashy
If you like, try this slash cmd on the two characters in the three possible situations (one non-veteran, one veteran in VR area and one veteran in non-VR area) /script d(IsUnitUsingVeteranDifficulty("player"),GetTimeStamp()) Well, oddly enough I not seeing the issue with the timers again and haven't been able to re-create i...
File: PL Research Timers09/04/14
Woo! Figured out the bug! Looks...
Posted By: Rashy
Woo! Figured out the bug! Looks like the issue is server side. The two characters I use the timers on are now doing the VR content. My characters are EP, and now I'm running the VR content in the DC area. (I'm on the NA Servers) Example... Character X is in Glenumbra, their timers look fine. Other characters' timers look...
File: PL Research Timers09/04/14
Yeah, I have no idea what happened,...
Posted By: Rashy
Yeah, I have no idea what happened, but I just re-enabled being able to see other character's timers and they're all correct now. My system clocks were and are fine. (I even checked my system event logs) The only thing that I can remotely think might have had an impact was I respec'd Character Y yesterday morning while 3 items...
File: PL Research Timers09/03/14
Noticed a bug. I'm not sure why...
Posted By: Rashy
Noticed a bug. I'm not sure why I hadn't noticed this sooner, but it appears it may to be tied to the passive research abilities. Here's an example. I have a woodworker (lets call him Character X) with 3/3 Carpentry (reduce research time by 20%) that is researching the 8th trait for Bows. I see my timers just fine when I'm logg...