Results: 23Comments by: QuinicAcid
File: MundusMap05/24/14
Just wondered if you could make an...
Posted By: QuinicAcid
Just wondered if you could make an option or something to make the Mundus stones white? Would go nicer in with other addons and stuff. I certainly can. Will work on this next, because it'd be rather easy. =)
File: MundusMap05/22/14
Thanks so very much Skoodat... will...
Posted By: QuinicAcid
Thanks so very much Skoodat... will have to make that change... good catch.
File: MundusMap05/20/14
Re: Profiles
Posted By: QuinicAcid
Hi there - love the add-on. Am curious if in the coming updates, you will be incorporating profiles for this add-on. Would love to be able to pick the mundus stones for each of my characters (i.e. mage versus warrior). Yes, this is easy enough to add... although the idea was to find the stone you wanted and then just toggle the...
File: MundusMap05/20/14
Thanks for all your work on this mo...
Posted By: QuinicAcid
Thanks for all your work on this mod ! I'm not sure if I'm am seeing this correctly, but I seem to have two Mundus icons, once I find the stone. One is the game icon, which turns white and your icon which stays red. If this is correct could you please make your extra icon disappear once we find the stones or maybe an option to rem...
File: MundusMap04/30/14
Thank you so much Rhadek... will ge...
Posted By: QuinicAcid
Thank you so much Rhadek... will get these changes up right now. Next update will include localization of the options menu, so I'll get those changes put in soon too.
File: MundusMap04/28/14
For those that downloaded my faulty...
Posted By: QuinicAcid
For those that downloaded my faulty zip file, you'll need to manually delete the files installed in the base of the addon directory.
File: MundusMap04/28/14
You zipped the archive wrong. Minio...
Posted By: QuinicAcid
You zipped the archive wrong. Minion unzips the archive as it is, and since you forgot to unzip it with the MundusMap as the main folder, Minion is now unzipping it in the root of the add-on folder, rather than creating a folder called MundusMap. Thanks... I'll fix it.
File: MundusMap04/24/14
I guess its the same issue as I had...
Posted By: QuinicAcid
I guess its the same issue as I had in early version of my addon. Function GetMapName() returns localized name, so for english "Stonefalls" you will get "Steinfälle^N,in" in german or "Éboulis^pmd" in french. Because of this issue I'm using name of map texture file instead of map name, so it does not need to be translated. I will...
File: MundusMap04/22/14
Internuntius... Just had a thought....
Posted By: QuinicAcid
Internuntius... Just had a thought. Type "/didit" (without the quotes) into the chat window and tell me if it says anything.
File: MundusMap04/21/14
I don´t use Minion, I only have Eso...
Posted By: QuinicAcid
I don´t use Minion, I only have Esohead and your AddOn, but I Play on the EU Server, could this be the Problem ? That very well could be. Especially if you have your game set to a language other than English. Or, if there is an English English language, it could be that things are spelled differently... like Armour vs Armor....
File: MundusMap04/21/14
It show´s absolutly nothing on map....
Posted By: QuinicAcid
It show´s absolutly nothing on map. and I have all funcions turned on in Options. I've done some experimenting... and it seems that sometimes Minion does not let go of the .txt file so ESO can not open it. Try closing minion... if you use minion to update... and see if you can see the addon.
File: MundusMap04/21/14
It show´s absolutly nothing on map....
Posted By: QuinicAcid
It show´s absolutly nothing on map. and I have all funcions turned on in Options. That is not good. Will have to take a look at it when I get off work and see if I can reproduce the problem. Just occurred to me that this may be a saved variable problem. Would try deleting the saved variable file "mundusmap.lua". This can be fou...
File: MundusMap04/21/14
It show´s absolutly nothing on map....
Posted By: QuinicAcid
It show´s absolutly nothing on map. and I have all funcions turned on in Options. That is not good. Will have to take a look at it when I get off work and see if I can reproduce the problem.
File: MundusMap04/18/14
i'm seeing double mundus stones alm...
Posted By: QuinicAcid
i'm seeing double mundus stones almost everywhere on my map. also it shows them all as already explored, so I dont know which ones i need to visit unless I disable the addon. It's still usefull, i just add a waypoint then disable the addon to see if i have been to it or not. Yeah... the Mundus Stones that you have already found ar...
File: MundusMap04/16/14
Re: Re: Folder missing
Posted By: QuinicAcid
I think you need to put all the elements of the addon inside a folder :))) This. By putting them in a folder people can install/update them on Minion. This has already been done. If by chance you got the addon that didn't have the containing folder, you may need to delete the files Minion if Minion does not delete them automat...
File: MundusMap04/16/14
Re: Re: Re: Credits
Posted By: QuinicAcid
I was writing my comment when there was no credits at all. I really do not mind if you use part of my code, just mention your sources. Anyway if you want good source of Mundus stones' coordinates, use Esohead's map. You will need the following 2 pages: I made sure that the very first time I uploaded this addon that you (and Mit...
File: MundusMap04/15/14
Re: Credits
Posted By: QuinicAcid
When you use code or libraries from someone else, at least mention author's name in credits. Thank you. - Seerah's LibStub library - Seerah's LibAddonMenu-1.0 - Shinni's CustomMapPins.lua - some copy&paste code from my SkyShards... I actually did mention you (and Shinni and Mitsarugi) in the description. It was a little tribut...
File: MundusMap04/15/14
Future Updates
Posted By: QuinicAcid
Future updates on this will include adding Shinni's compass points, filtering out stones by type and faction, customizable icons, and possible localization.
File: MundusMap04/15/14
Nice one ;) Great work ^^ You d...
Posted By: QuinicAcid
Nice one ;) Great work ^^ You did a lot of the work on this one. =) I just changed the data set.
File: MundusMap04/15/14
Re: Folder missing
Posted By: QuinicAcid
I think you need to put all the elements of the addon inside a folder :))) Yes... yes I do... hopefully I can get the new zip uploaded before too many folks download it.
File: Range Reticle04/09/14
Neutral Mobs
Posted By: QuinicAcid
Would it be possible to add another type of indicator... for MOBs that don't want to kill you, but you can kill them. For example, frogs. You aren't exactly Kill On Sight to them, but you can kill them. There are plenty of mobs that are "enemies" that don't want to kill you. You know, something like another mod that is similar...
File: HarvestMap04/08/14
Error With SkyShards
Posted By: QuinicAcid
It seems when you use this mod together with SkyShards (http://www.esoui.com/downloads/fileinfo.php?id=128#info), you get the following errors: Load(TerminateCurrentObject): Error: Virtual control already exists. ...Dismiss Error... Load (Control): Error: Unable to create control . ...Dismiss Error... Failed to c...
File: SkyShards04/08/14
Error With ESOheadMarkers
Posted By: QuinicAcid
The following errors happen when this mod is used to together with EsoHead Markers (http://www.esoui.com/downloads/fileinfo.php?id=57#info). Here is the error text I get: Load(TerminateCurrentObject): Error: Virtual control already exists. ...Dismiss Error... Load (Control): Error: Unable to create control . ...Dis...