Results: 27Comments by: Tobbe |
File: FCO ItemSaver09/03/24 |
![]() Posted By: Tobbe
it appears to not be possible to use fcois to mark items that is in storage chests.
the right click submenu "FCO ItemSaver" only contains Lock, mark for selling and mark for selling at guild store.
my plan was to go thru all my junk in the storage chests in one go and clean them up by marking items for decon but this appears to not...
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File: FCO ItemSaver09/01/24 |
![]() Posted By: Tobbe
it appears to not be possible to use fcois to mark items that is in storage chests.
the right click submenu "FCO ItemSaver" only contains Lock, mark for selling and mark for selling at guild store.
my plan was to go thru all my junk in the storage chests in one go and clean them up by marking items for decon but this appears to not...
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File: RaidNotifier Updated04/28/21 |
![]() Posted By: Tobbe
Looks like RaidNotifier includes libstub but doesn't actually depend on it.
So can it be removed and/or fixed?
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File: HarvestMap02/17/21 |
![]() Posted By: Tobbe
Is there any chance of getting this addon to move the dependent libraries out to avoid duplicated libraries and version mismatch between other addons?
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File: LibGPS02/14/21 |
![]() Posted By: Tobbe
Hi
Every time i login i get a with below error.
How do i get rid of this?
EsoUI/Ingame/Map/WorldMap.lua:2232: attempt to index a nil value
stack traceback:
EsoUI/Ingame/Map/WorldMap.lua:2232: in function 'SetMapWindowSize'
EsoUI/Ingame/Map/WorldMap.lua:2661: in function 'ZO_MapPanAndZoom:SetCurrentNormalizedZoomInternal'...
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File: LibGPS02/14/21 |
![]() Posted By: Tobbe
Hi
Every time i login i get a with below error.
How do i get rid of this?
EsoUI/Ingame/Map/WorldMap.lua:2232: attempt to index a nil value
stack traceback:
EsoUI/Ingame/Map/WorldMap.lua:2232: in function 'SetMapWindowSize'
EsoUI/Ingame/Map/WorldMap.lua:2661: in function 'ZO_MapPanAndZoom:SetCurrentNormalizedZoomInternal'...
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File: WritWorthy11/01/20 |
![]() Posted By: Tobbe
What's the difference between version 6.2.1 and 6.0.4?
Change log doesn't contain any reference to 6.2.1 and this version doesn't exist for download via the web, only in minion.
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File: Global Cooldown (GCD) Bar08/18/20 |
![]() Posted By: Tobbe
Why is LibStub still needed? can we get rid of it since it is depreciated?
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File: Provision's TeamFormation : Teammate Radar08/08/20 |
![]() Posted By: Tobbe
Any chance of getting this addon updated? at least to remove libstub dependency and update api version?
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File: Dolgubon's Lazy Set (and Furniture!) Crafter08/08/20 |
![]() Posted By: Tobbe
When will this addon be updated to remove libstub dependency?
This is the last addon i have that still depend on it
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File: Votan's Minimap05/31/20 |
![]() Posted By: Tobbe
Latest available version (1.6.9) and changelog (1.7.0) dont match plus minion does not allow addon to be installed or gets stuck trying.
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File: HarvestMap05/17/20 |
![]() Posted By: Tobbe
Noticed something.
This addon includes a library called NodeDetection but it doesn't depend on it.
So is that library then really needed?
I turned it off and cant see anything bad.
Also, any chance of getting more of the embedded libraries separated out like many other addons do?
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File: Essential Housing Tools11/13/18 |
![]() Posted By: Tobbe
Hi.
I just noticed something.
If you have a location based trigger and happen to have a second floor above it you can trigger it from the wrong floor compared to where it was intended.
(psijic house near entrance and flat area directly above)
I suspect that location triggers don't take the players position in height into acco...
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File: Essential Housing Tools11/12/18 |
![]() Posted By: Tobbe
Hi.
I just noticed something.
If you have a location based trigger and happen to have a second floor above it you can trigger it from the wrong floor compared to where it was intended.
(psijic house near entrance and flat area directly above)
I suspect that location triggers don't take the players position in height into acco...
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File: Magic Carpet11/06/18 |
![]() Posted By: Tobbe
There appears to be something odd with the vardenfell model.
it is no longer possible to stand on it and stay there.
if i park it and jump up on it i just fall thru.
did zos screw it up for us?
Hey Tobbe. I just checked it now and it's working for me. I'm able to stand on it fine, jump, ascend, descend. Is it possible that...
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File: Magic Carpet11/04/18 |
![]() Posted By: Tobbe
There appears to be something odd with the vardenfell model.
it is no longer possible to stand on it and stay there.
if i park it and jump up on it i just fall thru.
did zos screw it up for us?
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File: Furniture Catalogue10/31/18 |
![]() Posted By: Tobbe
collectible items is not in the catalog right?
like undaunted trophies and vardenfell model
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File: Furniture Catalogue10/29/18 |
![]() Posted By: Tobbe
question: is it possible to make a list of itemid and names to a file?
reason for asking is that id like to lookup item ids outside of the game.
Hey,
you can look these up in UESP or check the export-function :)
as far as i can tell the export function in Furniture catalog don't include the item id numbers, just names.
i guess...
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File: Furniture Catalogue10/29/18 |
![]() Posted By: Tobbe
question: is it possible to make a list of itemid and names to a file?
reason for asking is that id like to lookup item ids outside of the game.
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File: Essential Housing Tools10/06/18 |
![]() Posted By: Tobbe
I'm making some triggers with EHT and i don't need a full animation scene so i'm doing one frame scenes to "pop" things to the right place (or away)
What would be nice is if you could for example in a trigger under "then..." pick a saved selection and have it restore those items to the position they had when it was saved.
This wa...
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File: Essential Housing Tools09/30/18 |
![]() Posted By: Tobbe
since the coordinates is a bit screwed up in my house "domus phrasticus" so selection marks & bounding box is way off, would it be possible to in the addon apply a house specific offset to compensate for the brokenness?
at least the bounding box and checkmarks and so on so it lines up with the actual items and not outside the wall o...
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File: Essential Housing Tools09/26/18 |
![]() Posted By: Tobbe
well, there is other odd things i have seen in my house and i'm not sure it is related.
i built a "painting platform" and sometimes when placing them they rotate 45 degrees from how i have aligned them (before i found out about this addon), it all looks perfect until i click to place it, then it rotates.
this made it nearly imp...
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File: Essential Housing Tools09/25/18 |
![]() Posted By: Tobbe
Hello.
i just installed and gave this addon a try, first thing i noticed is that the selection checkmarks when i for example select a carpet or something in my house "Domus Phrasticus" is way off.
the selection checkmarks of the items is actually outside the wall making it very hard to see what you selected.
why is that? a bug i...
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File: FCO ItemSaver09/23/18 |
![]() Posted By: Tobbe
There are serveral junk addons out there which sell the stuff in the junk without asking, if you have set them up to do so.
That's why the "protection" within FCOIS removes the items from the junk if you set a marker icon.
So for now there is no way to avoid this sorry. And using the junk as a "place to put stuff and sort them ou...
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File: FCO ItemSaver09/23/18 |
![]() Posted By: Tobbe
Hello.
how do you convince FCO itemsaver to not mess with the junk marking of an item?
if i mark an item in the eso junk tab i want to keep it there until i myself change it.
for example if i have something in junk and mark it for decon then i want it to stay in junk as it is and not having fco itemsaver unmark it as junk....
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