Results: 311Comments by: IsJustaGhost
File: LibScrollableMenu06/19/24
Looks like AUI has been updated. "...
Posted By: IsJustaGhost
Looks like AUI has been updated. "Version 3.989 -------------------------------------------------------------------------------------------------------- Fixed an issue on the Frame mover where the 'GuiRoot' variable was being overwritten."
File: LibScrollableMenu06/19/24
Meaning, we are now on a path to ge...
Posted By: IsJustaGhost
Meaning, we are now on a path to getting this resolved.
File: LibScrollableMenu06/19/24
I've made a quick test of this sugg...
Posted By: IsJustaGhost
I've made a quick test of this suggestion and got error from AUI itself --- i've tryed to delete my AUI settings and on 2nd reloadUI still catch same error, so it's definitely not in AUI settings... If you try to delete the saved variables while the character is in game, it will not delete. It may look like it but, the s...
File: LibScrollableMenu06/17/24
I appreciate the test with CreateCo...
Posted By: IsJustaGhost
I appreciate the test with CreateControlFromVirtual. I guess, the next simple test would be, to make GuiRoot local. This would secure it as it is when the lib is initially read. local GuiRoot= GuiRoot For testing, using the same characters. So nothing else needs to be replaced yet. Must be near the top. Maybe around these...
File: LibScrollableMenu06/17/24
The whole situation has bean confus...
Posted By: IsJustaGhost
The whole situation has bean confusing. Maybe Beartram can make more sense out of it. I'm not that familiar with this tool but, I put the saved variable in here. There's a lot of instances in it. Some with, some without, errors. https://sir.insidi.at/or/logviewer/YoeW8c The error we are seeing, well, should not really be possi...
File: LibScrollableMenu06/17/24
More often then not, Switching char...
Posted By: IsJustaGhost
More often then not, Switching characters is going from 1 set of addons to another. Got to ask. Are those recent test after this debugLog savedVariables?
File: LibScrollableMenu06/16/24
This is in regards to everyone havi...
Posted By: IsJustaGhost
This is in regards to everyone having this issue Sound to me like a popular addon got update. None should really need any knowledge of lua coding to understand this. https://gitter.ems.host/_matrix/media/v3/download/gitter.im/27112c7d590f7f71380a05910171fdc84f5d5f281802444035923640320?allow_redirect=true Now look at all the...
File: Advanced Filters - Updated06/15/24
Now I'm curious. What version of...
Posted By: IsJustaGhost
Now I'm curious. What version of LibScrollableMenu is that, and is it modified? Because that is being specifically parented to GuiRoot, though the error says it's not. The error says from line 2095 "user:/AddOns/LibScrollableMenu/LibScrollableMenu.lua:2095: in function 'dropdownClass:Initialize'" https://gitter.ems.host/_matri...
File: IsJusta Disable Actions While Moving06/12/24
I'm glad I could be of help and tha...
Posted By: IsJustaGhost
I'm glad I could be of help and that I mentioned the jumping! Your addons have saved me so much time and headache. I couldn't function without them. Your thee controller-person. :D I'm hoping that fixed the issue for you. I did manage to get the same problem until this fix was implemented. I even restarted the game in order to insur...
File: IsJusta Disable Actions While Moving06/12/24
Thank you for letting me know about...
Posted By: IsJustaGhost
Thank you for letting me know about this, and the information you provided. I believe I have implemented a fix. I ran around testing and checking changes between 3 rift areas. Before, interaction would get stuck disabled, most likely by passing a flying insect on the way to the area, and all I could do was jump while it showed "A t...
File: IsJusta Disable Actions While Moving06/12/24
Yes, once within the area is when i...
Posted By: IsJustaGhost
Yes, once within the area is when it starts to misbehave. I started again finishing more of them and it went fine the first few and then it did the same overriding everything with jump. I am going to live write trying it with the addons swapped off... I just now narrowed down my addons and am now disabling all of them except th...
File: IsJusta Disable Actions While Moving06/11/24
While using the addon and entering...
Posted By: IsJustaGhost
While using the addon and entering an area of the Augur, it will not allow interactions with other elements or the Augur itself. I found I could not open a thieves trove, use the Augur, or talk to my companion. I also have had to /reloadui to use the time rifts. If there is further I can provide let me know I can also catch a vi...
File: IsJusta Gamepad Tamriel Trade Centre Plugin06/03/24
Re: Re: UI ERROR with GamePad
Posted By: IsJustaGhost
I applied hotfix that will only apply while the function remains private. When they finally change that in an update, it will no longer apply the change. Since I do not have Gold Road, I cannot test tooltips with craftable skill items. That was the cause f this.
File: IsJusta Gamepad Tamriel Trade Centre Plugin06/03/24
Re: UI ERROR with GamePad
Posted By: IsJustaGhost
If I use this addon with GamePad, below error happened. when I have gremore items in my inventory or access to bendor. /EsoUI/Libraries/Utility/ZO_PlatformUtils.lua:119: Attempt to access a private function 'IsInUI' from insecure code. The callstack became untrusted 5 stack frame(s) from the top. stack traceback: Thank you for...
File: IsJusta BeamMeUp Gamepad Plugin05/31/24
Re: Works but
Posted By: IsJustaGhost
I'm hoping the sorting is fixed with this update. For some reasons some house were randomly being categorized as "overworld locations". Appears be all fixed now, thanks so much. But, am not sure if your add on or just beam me up am getting the message ‘Please let me know how Port to friends house is working….’ Sorry. I should ha...
File: IsJusta BeamMeUp Gamepad Plugin05/30/24
I'm hoping the sorting is fixed wit...
Posted By: IsJustaGhost
I'm hoping the sorting is fixed with this update. For some reasons some house were randomly being categorized as "overworld locations".
File: IsJusta BeamMeUp Gamepad Plugin05/29/24
The spam in chat was a mistake of m...
Posted By: IsJustaGhost
The spam in chat was a mistake of mine. I missed removing the debug output. I'll see what I can do about the headings. Changing sort in Beam me up may help, for now.
File: IsJusta BeamMeUp Gamepad Plugin05/28/24
Re: Re: Re: libLazyCrafting
Posted By: IsJustaGhost
“xxx" because I use languge'zh‘ so I may not translate it correctly. When I start game ,so many errors always appear on the chat screen. Ok. Like I had said, I did some searching and only found the same type of report for Event Tracker. There were other results but, I could not find the actual posts. But, that doesn't mean it's c...
File: IsJusta BeamMeUp Gamepad Plugin05/27/24
Re: libLazyCrafting
Posted By: IsJustaGhost
Hi, I got somthing wrong with the libLazyCrafting. when the game start,these words always on the chat : Warning:Overwriting existing command alias 'XXX' If I don't install libLazyCrafting , this problem didn't exist. But I need it for Lazy Writ Creator. Thanks Microqwer Someone reported the same thing in Event T...
File: IsJusta BeamMeUp Gamepad Plugin05/27/24
Re: libLazyCrafting
Posted By: IsJustaGhost
Hi, I got somthing wrong with the libLazyCrafting. when the game start,these words always on the chat : Warning:Overwriting existing command alias 'XXX' If I don't install libLazyCrafting , this problem didn't exist. But I need it for Lazy Writ Creator. Thanks Microqwer I don't actually use LibSlashCommander....
File: IsJusta BeamMeUp Gamepad Plugin05/25/24
Re: Re: Re: UI Error of v1.3.2
Posted By: IsJustaGhost
Thanks for v1.3.3. It works perfectly. Again, thank you for letting me know about this. I probably would never have seen it.
File: IsJusta BeamMeUp Gamepad Plugin05/24/24
Re: UI Error of v1.3.2
Posted By: IsJustaGhost
Hi, I've encountered a UI Error: user:/AddOns/IsJustaBmuGamepadPlugin/IsJustaBmuGamepadPlugin.lua:124: table index is nil stack traceback: user:/AddOns/IsJustaBmuGamepadPlugin/IsJustaBmuGamepadPlugin.lua:124: in function 'init_NOTIFICATIONTYPES' user:/AddOns/IsJustaBmuGamepadPlugin/IsJustaBmuGamepadPlugin.lua:158: in funct...
File: LibAddonMenu-2.005/10/24
Re: Help?
Posted By: IsJustaGhost
I got this error message today. And I'm not missing the library it's saying it can't find (even reinstalled it, just in case), so I'm not really sure where to go with this? Anything with a reference to LibAddonMenu-2.0 is being affected, and WILL NOT WORK. user:/AddOns/BugEater/BugEater.lua:11: Cannot find a library instance of...
File: IsJusta Gamepad UI Visibility Helper05/09/24
Re: Re: Re: Re: 1.7
Posted By: IsJustaGhost
i may found the issue come from FGO Gamepad Button textures, this addon change the default icon to ps4 or ps5 icon. and this addon needs to delete to make it work /live/ShaderCache.cooked, maybe this is the reason why keep resetting the Loot History UI? I looked into this one. That addon is only texture related. The ShaderCache is...
File: IsJusta Gamepad UI Visibility Helper05/09/24
Re: Re: Re: Re: 1.7
Posted By: IsJustaGhost
also I forget to mention, the controller setting I use was Automatic which means its goanna switch between KeybordUI and Gamepad UI depends on which one I use it. Maybe this is the issue? Maybe need a function of your addon that force the position of Loot History UI to the right-side could fix it.. For now, I'll go ahead and look...