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Results: 1366Comments by: Sharlikran
File: Advanced Nameplates Deadlands01/13/22
I am a bit more accustom to the Nex...
Posted By: Sharlikran
I am a bit more accustom to the Nexus commenting guidelines. The moderators of ESOUI have told me in the past that I may have any rules I want as long as they do not supersede the ESOUI rules. Read everything at that link please before posting. However, you should also read the description page and note the last paragraph. Some...
File: Master Merchant 3.001/13/22
Hi Sharlikran, Thank you so muc...
Posted By: Sharlikran
Hi Sharlikran, Thank you so much for this add on!!! For the last few weeks, I've been having this error pop up right after I log-in and immediately after LibGuildStore finishes indexing. /mm doesn't work and MM doesn't open. I've tried disabling every other add on besides Shopping List and Master Merchant, but I still get the err...
File: Quest Map01/10/22
@ri4iux
Posted By: Sharlikran
Zenimax does some things that I don't like. Such as having the same name and a different quest ID per faction or player level. Also writs all have the same name but different requirements. So if you still see the quest then right click it and hide it. As for the quest data collection there isn't a guide. Just look at the descripti...
File: PointsofColor01/07/22
Re: more options
Posted By: Sharlikran
Is there a way to customize what icons I want to be changed or left it alone? Also, is there a way to customize the colors of the icons? ex: the crafting stations, I would love to change the top to white instead of that yellow/brown one.This is a texture replacement mod the same as a Fallout 4 or Skyrim texture replacement so in orde...
File: Quest Map01/07/22
Re: One of the Undaunted
Posted By: Sharlikran
Hello! I've recently noticed that after completing the quest One of the Undaunted, the ! icon stays on the map as if it wasn't completed yet. Is this a known issue or am I missing something here?No idea depends on the type of quest data that zenimax assigns to the game data in their game. Mods don't set the quest type. What is the na...
File: Master Merchant 3.001/01/22
Re: Pricing History
Posted By: Sharlikran
Hello! I'm wondering how long MM actually tracks history. I had reached out to the guy who runs TTC to see if they keep history, but they don't. I'm very curious to see how prices trend, not necessarily since the dawn of time, but maybe over the course of a year. Prices for a lot of things have more than doubled since I began p...
File: Master Merchant 3.012/31/21
Is there a plan as to when the MMDa...
Posted By: Sharlikran
Is there a plan as to when the MMData and ShoppingList files will stop being included in the package, or will we have to keep disabling/deleting them everytime we update?I have no idea if I will ever remove them because it is confusing as it is because zos won't allow me to load the old files by specifying the names. I have to includ...
File: Master Merchant 3.012/30/21
Re: MM has stopped working
Posted By: Sharlikran
Nothing happens when I type the /mm command. I tried to provide a link to LibDebugLogger.lua, but my browser warns me that https://sir.insidi.at/or/logviewer/ is blocked due to potential malware. So first off the site is pretty complex. I would not doubt that a browser or some kind of security program would feel they are protecting...
File: Master Merchant 3.012/27/21
Re: Re: Re: Can't get MM to work
Posted By: Sharlikran
Ok thanks. I'll keep working on it. By not working I just meant there is no difference between having it installed or not. As in there no additional tool tips or information when I'm looking at or selling items. Thank you for the reply.Then you may not have all of the components installed or they aren't active. If they are active fo...
File: Master Merchant 3.012/27/21
Re: Can't get MM to work
Posted By: Sharlikran
I can't seem to get MM to work. I'm an old player returning to ESO and I've joined a guild trder to get rid of my mountain of loot and make some gold. Even though it was updated a few days ago, ESO tells me everything is out of date except MM itself. It's been awhile since I played with addons so I might be me missing something. It...
File: Master Merchant 3.012/20/21
Re: @CRECAnnap
Posted By: Sharlikran
Operating System: MacŪ High Sierra v 10.13 Model: Mid-2017 Macs and Newer GPU Memory: At least 4 GB I'm running the game on a Mac. Could that be the issue?It should not be the issue in the sense that ESO is supported on the Mac. Out of millions of ESO players you can't be the only Mac user in the entire world. if nobody usin...
File: Master Merchant 3.012/19/21
@CRECAnnap
Posted By: Sharlikran
No, can't tell from those errors what is going on. Those errors don't happen to me at all and haven't so I can't provide steps to address that. I see your screen shots but the errors are like when loading do xyz, but for you xyz doesn't exist. I'm sorry I can't even come up with any kind of analogies to what might be happening bec...
File: Master Merchant 3.012/15/21
I installed this add-on, but ESO wi...
Posted By: Sharlikran
I installed this add-on, but ESO will not allow this to run because LibGuildStore and LibExecutionQueue are listed as dependencies. I don't see them listed here and they don't to be available add-ons. Any ideas on what's going on?I would not be able to tell you because I don't know how you installed MM and its dependencies. The two t...
File: Quest Map12/14/21
user:/AddOns/QuestMapScout/QuestMap...
Posted By: Sharlikran
user:/AddOns/QuestMapScout/QuestMapScout.lua:85: function expected instead of nil stack traceback: user:/AddOns/QuestMapScout/QuestMapScout.lua:85: in function 'OnQuestAdded' I am sorry but please understand that I do expect people to use some common sense and do a bit of thinking and reading. I also have to remind users beca...
File: Undiscovered12/13/21
For those that lack the ability to...
Posted By: Sharlikran
For those that lack the ability to understand this concept. Discontinued & Outdated mods should not be installed. They can and most likely will have outdated libraries provided with them. While this was a common practice several years ago it is no longer the case. This mod comes packaged with libraries that will conflict with the cur...
File: Settings Profiler12/12/21
bad argument #1 to 'ipairs' (table/...
Posted By: Sharlikran
bad argument #1 to 'ipairs' (table/struct expected, got nil) stack traceback: : in function 'ipairs' user:/AddOns/SettingsProfiler/SettingsProfiler.lua:46: in function 'SharedChatSystem:LoadChatFromSettings' This is not tested and not really a proper fix in my opinion but it might help In SettingsProfiler.lua Change -- L...
File: Quest Map12/08/21
Re: Immersive questing
Posted By: Sharlikran
Hey would it be possible to show only uncompleted quests in places ive been to? sorta like a hybrid between this addon and the trueexploration addon but for quest pins.That isn't the intention of this mod or the intention of LibQuestData which has all the quest information and is also used with Destinations.
File: Master Merchant 3.012/04/21
Thank you for responding! Unfort...
Posted By: Sharlikran
Thank you for responding! Unfortunately that didn't fix it. Just to be sure I followed your instructions twice. nah at this point backup your files so that I can take a look at them and see how they are corrupted. After you backup the GSxxData.lua files (00 to 17) under SavedVariables, then do the following. We can figure out h...
File: Master Merchant 3.012/03/21
I can no longer see that fantastic...
Posted By: Sharlikran
I can no longer see that fantastic sales graph on items. When I mouse over an item in my inventory (or in a store listing, or an item link in chat, or in MMs sales report list, or in my bank, or a guild bank - I tried a whole bunch of screens and they all produced the same problem) the item information pops up. However, there is no p...
File: Master Merchant 3.011/29/21
@J'o
Posted By: Sharlikran
For the first two points using implicit searches or exclusive and/or flags the current system isn't set up to do that. It may appear to be using a text search but it's not it's using a large index. Features like that are things I have thought of already but overhauling things to facilitate that will take more planning. The first incr...
File: ScrySpy11/27/21
The map pins for Scry are only work...
Posted By: Sharlikran
The map pins for Scry are only working about 10% of the time for me...very frustrating. Sometimes I'll finish a dig and THEN the pins show up. Weird.ZOS changed some things that broke the system I was using. It worked for me because I expect to see the pin appear when it is a new pin, disappear after I acquire the antiquity, and I do...
File: Master Merchant 3.011/25/21
thatlaurachick thanks but this is w...
Posted By: Sharlikran
thatlaurachick thanks but this is why there are steps in the sticky post. None of the errors that people report are ever going to be something that I would see. Reporting only the error is not as helpful as it is with the other extra information. However I did see something. Make sure you have 3.6.80 before you try to reproduce th...
File: CraftStore Deadlands11/23/21
Which is fine but adding the extra...
Posted By: Sharlikran
Which is fine but adding the extra check for MM would be helpful because there are so many people that do things the second the UI is up and MM will take a while based on how many sales they have. The error could just be from that. I had to make changes for MM to prevent people from opening the MM window because I got tired of people...
File: CraftStore Deadlands11/22/21
if c.data.link and CS.Account.optio...
Posted By: Sharlikran
if c.data.link and CS.Account.options.displaymm and MasterMerchant then MasterMerchant:addStatsAndGraph(c.text, c.data.link) end Then "c.text" can not be a string then. It has to be the tooltip because later in the code it will need to check and see if it has access to "tooltip.textPool" and later tooltip:AddControl() will b...
File: CraftStore Deadlands11/22/21
In the other use case, I was using...
Posted By: Sharlikran
In the other use case, I was using it as a price source. In this case, I just wanted to show the graph on tooltips when a user mouses over, just like the existing MM functionality, unless you removed that. These are simply tooltips that MM doesn't know to attach itself to, because they aren't in the inventory, guild, etc. If you a...