Results: 16Comments by: Arch-kain |
File: Pollox's Daily Quest Tracker11/15/18 |
Ok, Undaunted pledge feature is rea...
Posted By: Arch-kain
Ok, Undaunted pledge feature is ready and working in English. It correctly display the names of today's pledges and marks them as complete correctly.
I couldn't find translations for these 4 in French (and none for the Russian)
L.SI_DQT_PLEDGE_FANG_LAIG = "Pledge: Fang Lair"
L.SI_DQT_PLEDGE_SCALECALLER = "Pledge: Scalecaller P...
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File: Pollox's Daily Quest Tracker11/13/18 |
@zelenin, What language is used in...
Posted By: Arch-kain
@zelenin, What language is used in your quests journal? I thought there were 3 languages officially supported : english, french and german
@Pollox, for your missing translation (found on wiki.esoui.com/Quests) :
= "Inflamed Pyres of the Rift", --en
= "Brasiers enflammés de la Brèche", --fr
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File: FCO ItemSaver11/13/18 |
Hi o/
Ok, thanks for the investiga...
Posted By: Arch-kain
Hi o/
Ok, thanks for the investigation : )
I'll continue to use Research Assistant for this at the moment so
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File: Pollox's Daily Quest Tracker11/12/18 |
I was warned to use SafeAddString i...
Posted By: Arch-kain
I was warned to use SafeAddString in this forum post. I see an example of it being used in the lua api here . I'm not sure what the difference is or why, so if you can only get it working with ZO_CreateStringId, we'll go with that until it causes a problem. Check out the latest version of the translation files on github. You can try...
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File: CraftStore Gold Road11/11/18 |
Can you fix that? :)
If you could...
Posted By: Arch-kain
Can you fix that? :)
If you could store that in SavedVars only with english names, and get the "currently language name" after, it would be nice
Due to all of the testing I do between languages, I've known about this for years, but it's been very low priority since so few are affected. I had some free time today, so I included it...
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File: Pollox's Daily Quest Tracker11/10/18 |
Hi o/
I made a tiny translation fo...
Posted By: Arch-kain
Hi o/
I made a tiny translation for french and I noticed an error in *.txt file : you need to replace
lang/$(language.lua) by lang/$(language).lua
Question: Why SafeAddString(stringId, translation, 1) doesn't work for me ? (not the first time I tryed to use it in different addons)
So I re-use ZO_CreateStringId. It's not t...
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File: Pollox's Daily Quest Tracker11/09/18 |
6 GB??
Posted By: Arch-kain
I think your addon modifies the SavedVariables file of this addon : Daily Quest Tracker
(I didn't know it was possible. Good to know :o)
I spent a moment looking for what addon crashed my game. Found the SavedVariables file of "Daily Quest Tracker" with a size of 6 GB :o (I edited this addon, so I thought it was me. But in fact,...
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File: CraftStore Gold Road11/06/18 |
Too many Craft Bag
Posted By: Arch-kain
Hi!
I play ESO with english vocals and french texts. And CS store and show in tooltips materials "Craft Bag" AND "Sac d'artisanat" (and "craft bag" in german when I switch to german language for test some of my addons) Same for "Bank"
Also, when I loot more of one material, I have "Craft Bag: 12" and "Sac d'artisanat: 13".
C...
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File: FCO ItemSaver11/06/18 |
Re: Re: Automatic marking> Research> Craft store : Issue
Posted By: Arch-kain
You wrote "and for the last one, the necklace column is unselected."
What do you mean in detail please?
I mean, in craft store, for the 3rd character, the necklace column is red (when we click on the necklace icon to select/unselect its traits column) ; I choose "necklace" for example
Afaik CraftStore just provides a table...
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File: FCO ItemSaver11/06/18 |
Automatic marking> Research> Craft store : Issue
Posted By: Arch-kain
Hi!
Automatic marking for research with "Craft store" doesn't work properly for me. (Or I miss something? '-')
When I (re)load the game, eg. a necklace is automatically mark for research. But :
In craft store, I'm currently tracking 3 characters. And 2 have already researched its trait, and for the last one, the necklace colum...
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File: InventoryManager10/24/18 |
Yeah!
Thanks for the addon, the up...
Posted By: Arch-kain
Yeah!
Thanks for the addon, the update, and searching for deconstruction with FCOIS
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File: InventoryManager10/19/18 |
Re: Option to disable the gold pull/drop feature?
Posted By: Arch-kain
Is it possible to disable the automatic gold withdraw/deposit feature of this mod, perhaps by commenting out a line in the code?
You can put min gold to 0 and max gold to 100k
But, these values (the whole section actually), are not saved in the profile. So if you change profiles often, I don't know
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File: InventoryManager10/13/18 |
Help pls!
Posted By: Arch-kain
I don't understand, why it's not working? :(
In my FCOIS settings, I have "Allow deconstruction of deconstruction items" checked
is just a normal item and its only mark is "Deconstruction"
(I can manually deconstruct this item, so, I don't think it's my FCOIS settings)
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Deconstruct at crafting station ... (rules:...
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File: Immersive Interactions10/06/18 |
Hi! o/
. Can you prevent the chat...
Posted By: Arch-kain
Hi! o/
. Can you prevent the chat hiding when we talk to a shop NPC, like for a bank NPC ? It would be really useful to me :)
. Also, when "Output dialog to chat" is enable (awesome feature btw, the lack of dialog log in chat is sad), there are too many dialog responses in the chat ; eg. With normally 3, it shows (always?) 10 ;...
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File: ItemPreview (discontinued)05/31/18 |
Yay, nice addon <3
Also, it woul...
Posted By: Arch-kain
Yay, nice addon <3
Also, it would be nice if you could temporarily disable, during a preview, the option of "No, Thank you" that prevent to move camera when enter in a menu. This option prevent to preview any item :/
Here the links if you need:
http://www.esoui.com/downloads/info865-Nothankyou.html
http://www.esoui.com/downlo...
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File: Alchemist (Update 6) Escape Bug Fixed03/30/15 |
Re: Re: Re: Re: Re: Re: Re: Re: Locks up my UI after using alchemy table
Posted By: Arch-kain
It does seem like some strange behavior indeed. I didn't even get as far as trying to do any crafting. I was in the process of bouncing between toons to feed the horse when I noticed I couldn't use the logout option via mouse-click. As mentioned only the Quit option was active. I could logout ok using the '/logout' command in chat, b...
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