Results: 17Comments by: Tatanko |
File: tim99s ColoredLists08/21/24 |
![]() Posted By: Tatanko
Add the extra 'end' mentioned in the LUA error, because a line of code was added, without terminating it. I presume the copy/paste just cut it off.
Thank you! Everything seems to be working now.
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File: tim99s ColoredLists08/19/24 |
![]() Posted By: Tatanko
Sadly it doesn't for me, I get the following LUA error:
user:/AddOns/tim99sColoredLists/coloredLists.lua:235: end expected (to close function at line 105) near '
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File: AwesomeGuildStore08/12/24 |
![]() Posted By: Tatanko
Some of us do not need an invoice in the mail, would it be possible for it to be optional and not have to install LibHistorie?
Great addon. Thanks so much ;)
Bumping this reply, as I feel the same. I'm still running the previous version of this addon because I do not want to install LibHistoire. That library is the entire reason...
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File: WritWorthy06/21/24 |
![]() Posted By: Tatanko
So make sure you have the latest version of LibSets.
Despite the fact that my LibSets was showing as up-to-date, it was still using 0.6.8 as the version number. I updated it manually from here and that now has the proper version number. I should have looked at LibSets.txt first, my bad.
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File: Dustman08/21/23 |
![]() Posted By: Tatanko
in Line 1593 in Dustman.lua, it wants to call IsInTutorialZone() which seems like a function that ZoS removed or renamed. This results in an popup error in the function OnPlayerActivated() in line 1584.
Interesting! I narrowed down that I am only getting the error on 2 of my 25 characters, and those 2 are the only ones that haven't...
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File: Fog Mod (Fog Reduction)(Stable)08/04/23 |
![]() Posted By: Tatanko
Tried this morning with 1.5, without ReShade, and my game is still crashing before I even make it to the login screen.
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File: Fog Mod (Fog Reduction)(Stable)08/03/23 |
![]() Posted By: Tatanko
Will today's release 1.4-1 work without ReShade? 1.4 was crashing/freezing on the login screen for me, and I don't care to install ReShade just for this.
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File: Fog Mod (Fog Reduction)(Stable)03/13/23 |
![]() Posted By: Tatanko
Since Update 37, this has been crashing my game at the main menu.
Same here. I had other issues that I addressed first, and then the last thing I did after making sure the game and all of my addons worked properly was to come here and try the fog mod again. Nope. Crashes before I even finish logging in.
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File: Fog Mod (Fog Reduction)(Stable)03/11/23 |
![]() Posted By: Tatanko
Version 1.2r1 does not seem to be working properly for me; it appears to be ignoring my chosen setting (5). When I revert to 1.1 and apply a non-default setting like 5, it works as intended. The difference is noticeable before I even leave the character select screen.
The Spindleclutch fog is definitely something I would like to s...
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File: Fog Mod (Fog Reduction)(Stable)02/07/23 |
![]() Posted By: Tatanko
I tried 10, 8, and 5. The latter seems to be the ideal mix for me!
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File: Fog Mod (Fog Reduction)(Stable)02/06/23 |
![]() Posted By: Tatanko
Are you able to tell us which profile would correspond to the game's "normal" fog distance? (e.g. 2, 3, 5)
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File: Bank Manager Revived - Slim Edition10/05/22 |
![]() Posted By: Tatanko
I think i found the problem. If the keep currency is 0 there wont be moved any. However if you want to move all AP from the bank to your inventory the most easy way is to switch "Don't keep any Alliance Points" to on and also "Keep in Bank instead of Bag" to on and don't touch the "Keep Currency" slider and the "Fill up To slider" at...
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File: Bank Manager Revived - Slim Edition10/01/22 |
![]() Posted By: Tatanko
Hello! Love the addon and it has worked flawlessly for 99% of my needs. One function does not appear to be working for me however: it will not automatically withdraw Alliance Points; it will however automatically deposit them and handles other currencies as expected.
I am unsure why it won't withdraw AP, as I'm using the same sett...
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File: Ayleid Wells04/05/22 |
![]() Posted By: Tatanko
Hello again! With your latest update you added a well that is located inside a delve, so I thought I would share my own list of confirmed locations where an *active* well can be found inside.
Black Vine Ruins (Malabal Tor)
Enduum (Glenumbra)
Fardir's Folly (Reaper's March)
Gandranen Ruins (Shadowfen)
Nairume's Prison - Falin...
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File: Ayleid Wells02/12/22 |
![]() Posted By: Tatanko
Greetings! I have found a single discrepancy in your marked locations for wells: Elden Root. There is indeed a well here, but it is not usable. I had my character idled here for 30+ minutes and it never became active. If you wish to mark all wells, including inactive ones, I have lots of others I can share! :D
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File: Master Merchant 3.004/12/21 |
![]() Posted By: Tatanko
One of the changes for 3.5.23 is "Removed verbose mode". However, it's more verbose than ever for me.
Agreed. This is a puzzling change.
Please include verbose mode in future releases @Sharlikran.
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File: Dolgubon's Lazy Writ Crafter06/10/20 |
![]() Posted By: Tatanko
My batch of writs this morning was without issue while using 2.9.2.2 and 3.0. Thank you for your diligence in getting the auto-loot working properly again. I dare say it's actually better/faster now!
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