Results: 804Comments by: circonian
File: Circonians WaypointIt07/25/15
Hm, that is strange. If you still h...
Posted By: circonian
Hm, that is strange. If you still have the quest/writ that messed up can you open the quest journal & take a screenshot of it so I can see what it is supposed to look like. geez that is actually the itemid from the blue road marathon. (the drink of the writ) if you find a way to always get the id of the needed items for any wr...
File: Circonians WaypointIt07/25/15
looks like api returns sometimes it...
Posted By: circonian
looks like api returns sometimes itemcodes instead of text http://i.imgur.com/JD1K52j.jpg Hm, that is strange. If you still have the quest/writ that messed up can you open the quest journal & take a screenshot of it so I can see what it is supposed to look like. This window: http://i.imgur.com/qmTraPp.png
File: Circonians JunkIt Loot Manager07/25/15
Is it working as intended? I set...
Posted By: circonian
Is it working as intended? I set up an armor filter to junk every type of armor that is white or green. Then i added advanced filter on top of that to keep any intricate item. Its working. Then i added another advanced filter on top of that with: - filter name VR1314 - KEEP - Minimum level 63, maximum level 64 - rest -1...
File: Circonians FilterIt07/22/15
it happends again 0 filters at the...
Posted By: circonian
it happends again 0 filters at the Mail sent tab stop working reloadui wont help trying to relog but stuck on the load screen between press relog button and hero choose screen What happened when you tried to /reloadui ? Did it actually reload or freeze/crash? When you say you got stuck when you "press the relog button" did you...
File: Circonians FilterIt07/22/15
Hi :3 I am getting an error now...
Posted By: circonian
Hi :3 I am getting an error now and then since update: Failed to create control 'FilterIt_InventoryDivider'. Duplicate name I added some compatability code for Awesome Guild Store in the last update & apparently it was causing some problems. It should be fixed now. Version 2.6 Posted
File: Circonians FilterIt07/20/15
pls add this new feature http://w...
Posted By: circonian
pls add this new feature http://www.esoui.com/downloads/info1146-LibCustomMenu.html ;) It will be in the next update soon. The changes are already made I'm just waiting to hear back from some people about something else I'm adding before I post it.
File: Circonians JunkIt Loot Manager07/20/15
After one of the last updates my Ad...
Posted By: circonian
After one of the last updates my Advanced filters for keeping intricate items quit working. I had two, one each for armor and weapons. I've deleted and remade them and still no dice. Any idea if this is from changes made with the add-on? No, I don't remember any changes that would effect that. Hit ESC to open the games main menu,...
File: AlphaGear07/18/15
@Circonian: please read the Addon D...
Posted By: circonian
@Circonian: please read the Addon Description and look at the screenshot :). I found it now. ROFL, I really did look before... I knew it was going to be a stupid question I almost didn't even ask :o Thnx! EDIT: Oh, and now I get that same error msg when I swap weapons.
File: AlphaGear07/18/15
I like it, it looks very nice great...
Posted By: circonian
I like it, it looks very nice great work!! I get the following error when clicking on the "Unequip entire Gear" button. The error also occured while I was double clicking on items in my inventory to equip them. http://i.imgur.com/mI2t06q.png The little colored discs & condition percentages on the ZO_Character window are stil...
File: Circonians FilterIt07/17/15
Glad to hear it is working again fo...
Posted By: circonian
Glad to hear it is working again for everyone. If the problem reappears let me know.
File: Advanced Filters07/17/15
Re: Re: One item hidden in each tab
Posted By: circonian
When I'm on the main tab, I can see all items in my inventory. But any of the sub-tabs (crafting/metalworking, for instance) it will always hide one item. Only one. But if I mess with that list, like putting something in the bank/deleting an item, the hidden item pops back in. Its almost like it needs to refresh. I don't think i...
File: Advanced Filters07/17/15
I do understand the need for the Re...
Posted By: circonian
I do understand the need for the RequestInventoryUpdate, IMO I think the two functionalities should just be separated completely, registering/unregistering a filter should have nothing to do with updates. Addons should be forced to call a RequestInventoryUpdate anytime they want an update, it should be up to them to track that. But I...
File: Advanced Filters07/17/15
Question about current solution of...
Posted By: circonian
Question about current solution of forcing an inventory update by (un)registering a filter: If I just want to update the corresponding inventory of the filters that are registered (filters of multiple addons): How am I supposed to do this without having to unregister and re-register + forceUpdate = true ? Looking back I notice...
File: Advanced Filters07/17/15
I did leave in the deferred update....
Posted By: circonian
I did leave in the deferred update. It is still delayed in case multiple addons call for an update. I just altered the AF code so that it does not even request updates that aren't even necessary. Oh, sorry, I should've read the code before assuming that by forced you mean immediate :D So it basically combines 2) with 1) from my earl...
File: Advanced Filters07/16/15
The downside (for any other addon u...
Posted By: circonian
The downside (for any other addon using the library) is that this example uses an extra parameter: forceUpdate for registering & unregistering filters & will only update the list if forceUpdate == true. So it would require them to add that parameter where they need to force an update on the list. But, this should be a good thing, in...
File: Advanced Filters07/16/15
Here is an example of what I was re...
Posted By: circonian
Here is an example of what I was referring to, this was altered from your last update 8.1.1 if you want to take a look at it. It prevents updates from being called by AF more than once. I noticed you fixed the extra updates that were running for the "other" inventories. But it was still updating the inventories twice when one of your...
File: Advanced Filters07/16/15
It appears to be unregistering & re...
Posted By: circonian
It appears to be unregistering & registering everything. Every inventory has its own additional Filter (isn't that what libFilters uses), so why not pass in which inventory your trying to update & ONLY unregister/register filters for that inventory? Yeah I have notes written down about that. I need to trace through everything and...
File: Advanced Filters07/16/15
Do you think there is something bet...
Posted By: circonian
Do you think there is something better that can be done in libFilters? Or is this just something to live with (the ZOS hackery with faking things and whatnot)? One other thing I noticed. This may just be something I'm misunderstanding about how AF works & I did not try to track down why, but: When you click on a filter all of the...
File: Advanced Filters07/16/15
Maybe when it attempts the "PickupI...
Posted By: circonian
Maybe when it attempts the "PickupInventoryItem" the PLAYER_INVENTORY:UpdateList(INVENTORY_BACKPACK) which was called by your code is still running and somehow triggers the error. It can't "still be running", it all happens in one thread. By that I meant his code is calling the update while the games separate code is calling t...
File: Advanced Filters07/16/15
Do you think there is something bet...
Posted By: circonian
Do you think there is something better that can be done in libFilters? Or is this just something to live with (the ZOS hackery with faking things and whatnot)? I did not dig around anymore than locating that function & examining it, but I can tell you one other thing I noticed & a suggestion. I noticed that if you add a d(...) to...
File: Circonians FilterIt07/15/15
It's happening for last few days an...
Posted By: circonian
It's happening for last few days and yes i have latest version of MRL (and FilterIt) since that version was supposed to fix cooking station interaction bug. But now it's crashing after first craft is done! The only thing I can think of that could be causing it is if other addons are updating the crafting station list (especially...
File: Advanced Filters07/15/15
I was able to reproduce this almost...
Posted By: circonian
I was able to reproduce this almost every try (once I figured out how to do it), if you immediately mouse over & item & hit the E key after switching filters It gives the error. I don't know exactly how that error works, as-in how it determines "an attempt to access a private function from insecure code." I figured it would only b...
File: Circonians ChatIt07/15/15
Re: Not sure what you two...
Posted By: circonian
... what i wanted to highlight is that the "original" chat window background (the one with cotton-like borders) has no overlay. The splatter effects (though the "stains" aint as round as for the tooltip bd) are part of the blabla_center.dds. so when executing the script you gave a few post before : /script ZO_ChatWindowBg:SetHid...
File: Circonians ChatIt07/15/15
Default Chat Background
Posted By: circonian
Added the ability to hide the default background of all chat windows. This is for those who find having both backgrounds is to dark, but would like to keep the extra background turned on for its solid border. Posted Version 3.3
File: Circonians FilterIt07/15/15
Idk if anyone else is experiencing...
Posted By: circonian
Idk if anyone else is experiencing it but my game crashes when crafting food/drinks while filterit is enabled with Master recipe list. I have tried Advanced filters addon and haven't had any crashes edit: crashes after first item is crafted This was reported about a week ago. I talked to Phinix (dev for Master Recipe List) & we...