Results: 256Comments by: NTak
File: MultiCraft - And All02/27/19
Re: Wrathstone - positioning
Posted By: NTak
Hello, since Wrathstone the number is not centered anymore - I use the german client. https://www.circula-orionis.net/marion/images/personal/multicraft.jpg Thanks for reporting, I'll try to correct it soon! ⋅ ⋅ ⋅ Edit: Corrected in version 16.4.
File: MiniMap by Fyrakin02/24/19
Hey Fyrakin, Just a suggestion:...
Posted By: NTak
Hey Fyrakin, Just a suggestion: I think it could be nice to be able to "hide" the markers for the player and/or the party member by having a "None" option in the different markers style dropdowns. :)
File: NTak Camera02/20/19
Re: Just checking, settings are - per character? Any thought of a ALL Character option?
Posted By: NTak
Thank You for this addon. And know that it has really helped some players with visual and vertigo issues because it removes the spin at opening craft tables. As far as I can tell all settings are per character, is that right? After I get everything exact it would be very nice to be able to apply to all characters at once....
File: NTak Camera02/19/19
Hi. How to reset the camera to the...
Posted By: NTak
Hi. How to reset the camera to the default settings, because even after removing the add-on camera settings remain unchanged. If they were in the center, they'll stay that way. I'd like to have a standard camera. Well… In my addon, the “Preferred camera” settings override the default camera parameters. If you want to reset to the...
File: NTak Camera02/17/19
Version 1.8: Added werewolf event...
Posted By: NTak
Version 1.8: Added werewolf event to change camera. Correction of a bug I've added in last version. Changed shoulder/center management. ⋅ ⋅ ⋅ As I don't have any werewolf character, I'd like to get some feedback from you guys. ;) It should work but… Well, I can't be sure.
File: NTak Camera02/15/19
This works great, except somehow my...
Posted By: NTak
This works great, except somehow my vertical offset keeps changing (it keeps making it higher). I keep it set to center in 3rd person for pretty much everything, but it changes my vertical offset from 20 to 40 or 60 several times during my play sessions, and I haven't been able to figure out what triggers it. Hey yonderfinn, S...
File: JunkBuster02/12/19
Thank you for your amazing work on...
Posted By: NTak
Thank you for your amazing work on this add-on! Love it. :) How about rules like "where quality > or >= " ? Or rules where you could select more than one quality level. Strongly agree. It could be really useful!
File: NTak Camera02/11/19
Version 1.7 Added French and Germa...
Posted By: NTak
Version 1.7 Added French and German translations. If you're using french or german languages, you'll have to re-do some of your settings. Sorry guys! :o
File: No, thank you!02/07/19
Another suggestion: Would it be po...
Posted By: NTak
Another suggestion: Would it be possible to remove the stealth sound ? I often find it more disturbing than useful.
File: MultiCraft - And All02/05/19
Not bad thank you, but can you add...
Posted By: NTak
Not bad thank you, but can you add one more button for ++ and -- ? (+100 -100) To make it great again. I'll check to see what icons I could use instead of using multiple times the same one. I could also try to change the key modifier coefficient instead of adding more buttons. Shift + click for 10 (regular add-on behaviour), S...
File: NTak Camera02/05/19
Thanks! I just did some testing...
Posted By: NTak
Thanks! I just did some testing and found a bug. If I enter combat directly from stealth, the camera wont transition to combat camera Thanks for your feedback. I didn't change anything about that part but... :confused: I'll check and correct that this evening. ⋅ ⋅ ⋅ Edit: Version 1.6.1: Bug corr...
File: NTak Camera02/04/19
Hey, thanks for all the updates!...
Posted By: NTak
Hey, thanks for all the updates! Would it be easy to add an option to set the vertical offset for combat/stealthy each separately? I already thought about that. It will be in 1.6 ! ;) ⋅ ⋅ ⋅ Edit: Version 1.6: Added additional vertical offset functionnality in event-driven camera changes. Some other...
File: NTak Camera01/31/19
Version 1.5: Added events to chang...
Posted By: NTak
Version 1.5: Added events to change camera parameters when drawing or sheathing weapons. Added associated settings. I'm already aware of an issue with that, but I had to release anyway. I'll make some adjustments shortly.
File: MiniMap by Fyrakin01/30/19
Fyrakin, I didn't modified any o...
Posted By: NTak
Fyrakin, I didn't modified any of the textures. Switching textures and reloading UI doesn't change anything. Please take a look at the below images. The problem only appears when facing Est or West. Problem in action: http://ntakit.com/NTakit/ESO/AddOns/MiniMap/Blurry.gif Settings and MiniMap position: http://ntakit.c...
File: MiniMap by Fyrakin01/29/19
Issue with textures
Posted By: NTak
Hey Fyrakin, I really like your minimap, I'm using it in wheel mode. :) Anyway, there are some orientations that cause any of the Vixion's textures to become all blurry. To avoid that, I'm currently using one of the other textures (couldn't use my favorite).
File: NTak Camera01/29/19
Thank you for your feedbacks, guys....
Posted By: NTak
Thank you for your feedbacks, guys. :) ⋅ ⋅ ⋅ Mostly thought of using it for stealth, but oddly, "peeking" (shoulder swap) doesn't seem to work. I have keybind set to shoulder swap, but hitting it switches between a right shoulder view and center view I'm sorry to read that you encountered an issue. Does...
File: NTak Camera01/26/19
Version 1.4: Added in settings: -...
Posted By: NTak
Version 1.4: Added in settings: - Dialog window width Version 1.3: Finally managed to create a custom transition from/to center that doesn't cause a jump in the animation. Added in settings : - Vertical offset when on shoulder - Vertical offset when in center Version 1.2.2: Removed dependencies. Version 1.2.1: Corre...
File: NTak Camera01/26/19
When I enter combat, the camera tra...
Posted By: NTak
When I enter combat, the camera transitions correctly into combat camera, when combat ends, it transitions to the default camera. but when I enter combat from stealthy camera, and the combat ends, the camera remains stuck and does not transition into out-of-combat/default camera I'll do some testing and try to correct that a...
File: NTak Camera01/26/19
Hi, first of all, FANTASTIC WORK, t...
Posted By: NTak
Hi, first of all, FANTASTIC WORK, this is what I have always wanted since I started playing a month ago. There's just one thing.. whenever the camera switches to combat, right when it begins to transition the camera jumps a bit... its more noticeable when the default camera is close to the shoulder and the combat camera is zoomed...
File: NTak Camera01/25/19
Just wandering - can you make siege...
Posted By: NTak
Just wandering - can you make siege weapon works from 1st person view only ? I am looking for that addon . One person already made very good addon for forcing everething into 1st view, but seige weapon still 3d view . Finally, I didn't manage to look for that but I added and modified so many things that I had to release 1.2. :ro...
File: MultiCraft - And All01/21/19
I'm glad you like it. 99.99% of th...
Posted By: NTak
I'm glad you like it. 99.99% of the merit goes to the creators of the original “MultiCraft”. :)
File: NTak Camera01/20/19
Thanks for your comments ! I've...
Posted By: NTak
Thanks for your comments ! I've just released 1.1. I'll be looking into both of your requests for my update 1.2. :)
File: NTak Camera01/16/19
The first version didn't work for m...
Posted By: NTak
The first version didn't work for me with this setting (the camera move but not on the left/right) Thank you for your comment. What about the 0.2 version ? If it's still not working, I'll run some tests. ;)
File: MultiCraft (OBSOLETE)01/15/19
How to add a max quantity button
Posted By: NTak
I've just added a kind of "max quantity" button by only modifying the file "MultiCraft.xml". It's a right arrow icon that, when clicked, adds 9999 (“OVER 9 THOUSAND!”) to the quantity to craft. Here is a link to my patch v16.1, named MultiCraft-AndAll. Because it's MultiCraft v16.0, but with a "All" button. I also added an API...
File: NTak Camera01/15/19
Does this work on siege weapons ?...
Posted By: NTak
Does this work on siege weapons ? I admit I don't know, I don't play in sieges! :rolleyes: Would you tell me ? Edit: I've just found an addon that can be what you're talking about : https://www.esoui.com/downloads/info1205-SiegeCameraToggle.html