Results: 93Comments by: esothomas
File: Crafting Material Level Display07/14/14
add this feature to the crafting ta...
Posted By: esothomas
add this feature to the crafting table you know, i thought that was what it did. guess i should've been more clear about what i meant when i wrote below... :o
File: Harven's Dwemer Clock07/13/14
i'm guessing the dwemer never inven...
Posted By: esothomas
i'm guessing the dwemer never invented digital?... :D
File: Crafting Material Level Display07/13/14
also now displays the Enchanting Po...
Posted By: esothomas
also now displays the Enchanting Potency Rune level range directly in the inventory list. woot! :banana: kings of convenience!
File: RMM - Radar Mini Map (Discontinued)07/11/14
actually... is it all that relevant...
Posted By: esothomas
actually... is it all that relevant to (try to) optimize performance for something that might not even be used a lot? like, how many people run around with all possible pins shown? i know i don't... besides - a question - is it the number of pins in total per zone OR the number of pins shown in the minimap that's the issue? or som...
File: Inventory Space Display07/11/14
how do you get the information to s...
Posted By: esothomas
how do you get the information to stick around even in dialogue windows? i'd love to do something similar for http://www.esoui.com/downloads/info413-LUI.html (the InfoPanel part), but i don't know what to look for!... optimally, it'd be a slider determining how much is visible for dialogues.
File: RMM - Radar Mini Map (Discontinued)07/10/14
Hopefully fixed, I have no more see...
Posted By: esothomas
Hopefully fixed, I have no more seen this bug. yeah, looks like you got it! gj ;)
File: RMM - Radar Mini Map (Discontinued)07/10/14
something weird happened in this la...
Posted By: esothomas
something weird happened in this latest update (which was awesome regarding the border icons!) - check it out: http://i.imgur.com/PVi8eeD.png in picture 1, the green circle shows the proper indicator. the red circle shows a quest marker that appeared in the middle of nowhere. in picture 2, i tried going outside to see if that w...
File: DEPRECATED:CompassBG-b-gone Update07/09/14
woah, didn't know about this one. b...
Posted By: esothomas
woah, didn't know about this one. but i needed it! cheers :D
File: Lootdrop, Continued (All in One)07/09/14
Done in 1.9.1.a cheers :)
Posted By: esothomas
Done in 1.9.1.a cheers :)
File: Lootdrop, Continued (All in One)07/09/14
oi! addon puts out "GuildType0" in...
Posted By: esothomas
oi! addon puts out "GuildType0" in chat when killing daedra!... EDIT: and undead! (it's like it's trying to say something... "fiiiiix meeeeee, flaaaagriiiiick")
File: Lootdrop, Continued (All in One)07/09/14
one of these days, you're gonna hav...
Posted By: esothomas
one of these days, you're gonna have to break out and rename this "ShowGains" or something like that :D such a nifty informational tool :)
File: Harven's House Hunter07/05/14
esothomas, there is no way to check...
Posted By: esothomas
esothomas, there is no way to check for zone transitions. Also the doors don't have unique identifiers :( but how on earth do ZOS get the quest markers to stick to those particular points, then? isn't there some coding to hook onto there?
File: Harven's House Hunter07/05/14
5 pins for 2 doors there's gotta b...
Posted By: esothomas
5 pins for 2 doors there's gotta be a way to more precisely identify the door being used, and save data accordingly... unless the doors don't have unique identifiers, which would suck!
File: RMM - Radar Mini Map (Discontinued)07/05/14
Your geman is perfect!!! Better tha...
Posted By: esothomas
Your geman is perfect!!! Better than most germans! XD (no joke) i grew up in the south of denmark (lolland-falster), so we were able to watch german tv - when the weather was good! :D (signal from far away)
File: RMM - Radar Mini Map (Discontinued)07/05/14
on transition to/from interior from...
Posted By: esothomas
on transition to/from interior from/to exterior --dont understand, ??? wenn man zum beispiel durch einen tür geht - ins haus! sorry, my german isn't very good. school is a loooong time ago :D
File: Harven's House Hunter07/05/14
every house/building/hut you have v...
Posted By: esothomas
every house/building/hut you have visited is reticule targetting enough, or does it require actual use? EDIT: ooh, hang on, how does this work in relation to (some of the) zone transitions? you know, those that cause quest markers to hang in the air in cave exits, or mountain passes, or grove entrances and such... it's sometimes...
File: RMM - Radar Mini Map (Discontinued)07/05/14
since the "rpg/tactical" update, wh...
Posted By: esothomas
since the "rpg/tactical" update, when set to rpg the minimap will briefly show the square, then go back to the circle, on transition to/from interior from/to exterior. love that we're getting all these updates. feel spoiled :D
File: RMM - Radar Mini Map (Discontinued)07/04/14
height and weight oh, you mean wid...
Posted By: esothomas
height and weight oh, you mean width. was confused for a moment there!
File: RMM - Radar Mini Map (Discontinued)07/04/14
Absolutely fantastic. Download this...
Posted By: esothomas
Absolutely fantastic. Download this NOW! yeah this mod just keeps getting better and better.:banana:
File: Show Weapons While Mounted07/04/14
Re: Re: not showing when logging in mounted
Posted By: esothomas
At the beginning of the mounting animation? ah, no, sorry, i was writing in the context of the subject title =) Normally you seem to be unmounted on login, even if you logged out mounted. really? i've not yet experienced not being mounted, if i logged out mounted. gj on the update! =)
File: Lootdrop, Continued (All in One)07/02/14
about those options
Posted By: esothomas
some of the drop-down menus are less than self-explanatory. care to add some tooltips (or otherwise exemplify) what they entail? just so we don't have to run around looting all kinds of stuff before we understand :D top notch mod, btw.! :banana:
File: FastReport07/02/14
Sorry guys I'm still there - it 's...
Posted By: esothomas
Sorry guys I'm still there - it 's my personal life getting in the way of playing & developing. don't be sorry, you've already earned your rest many times over (each time you saved/save us some keypresses) :D if your fix is exactly the same as Garkin's, it works (i'm running that atm.)
File: Alchemist (Update 6) Escape Bug Fixed07/02/14
Re: Addon
Posted By: esothomas
I may just create my own add on rather than try to manipulate two code bases. sounds good, if you choose to proceed with it =) i mean sure, we have PotionMaker, but the approach of Alchemist was nice ("show me the most viable stuff"), and PotionMaker has a few kinks of its own. the addon i imagine would be most beneficial for...
File: CraftCompare07/02/14
Re: Re: +shift in general
Posted By: esothomas
Unfortunately, this is not a trivial task. I have thought about it, but it's definitely out of scope for CraftCompare. Doesn't mean it won't ever be done. yeah, i wasn't demanding that you add it, was just curious about the code being applicable elsewhere =)
File: RMM - Radar Mini Map (Discontinued)07/02/14
Re: Re: Re: Re: town map zoomed out upon login
Posted By: esothomas
Every map has a UIMapType and a MapContentType, which are outputted by the game. Ill look for it in a few days, because at moment I work on a big patch. (bold emphasis) ooh so exciiitiiing :D i bet it's to do with the map types not being called out properly by the game, then. i'm not sure if the issue was there in earlier vers...