Results: 213Comments by: merlight
File: Advanced Filters08/05/14
-- LEVELS -- for adding level filte...
Posted By: merlight
-- LEVELS -- for adding level filters to items. Need to find a way to easily concat tables so this section -- doesnt have to be pasted into existing dropdowns. It's actually pretty simple ;) local commonLevelDropdownCallbacks = { { name = "1-10", filterCallback = GetFilterCallbackForLevel(1, 10...
File: pNames08/03/14
Argument from in pNames.convertName...
Posted By: merlight
Argument from in pNames.convertName is character name, not display name (account name). EVENT_CHAT_MESSAGE_CHANNEL uses chracter names. pNames.convertName looks for character name in guild tables if 'from' starts with "@", so it must be account name. Proof: function pNames.convertName(channelID, from, text) local info = C...
File: pNames08/03/14
Got a problem with the latest versi...
Posted By: merlight
Got a problem with the latest version, showing just the character name does not work in all cases anymore. Sometimes it shows the User ID with the first char of it in capital letters. pNames.lua line 98 (in pNames.convertName) should be removed: -- Remove extra characters. from = zo_strformat(SI_UNIT_NAME, from) SI_UNIT_NAM...
File: Crafting Material Level Display07/30/14
Hi, I modified TooltipHooks.lua to...
Posted By: merlight
Hi, I modified TooltipHooks.lua to also hook loot window tooltips. For those of us who don't Auto-Loot everything ;) http://pastebin.com/fe7Wjs3F Noticed this doesn't play well with Harven's Trait And Style. At the bottom I'm replacing getmetatable(InformationTooltip).__index.SetLootItem, which is obviously the wrong way. Learn...
File: Crafting Material Level Display07/28/14
I have a feature request in case yo...
Posted By: merlight
I have a feature request in case you don't have anything else to do. Otherwise I'll probably write that myself, at some point ;) Tinted provisioning ingredient names. Similar to how aspect runes have blue/purple names, make the third ingredient's name blue and fourth/fifth ingredient's name purple.Enable/disable option in setting...
File: Crafting Material Level Display07/19/14
Oh, I see, such as "Average Glyph o...
Posted By: merlight
Oh, I see, such as "Average Glyph of Flame" only working on items between levels 35 and 45. I hadn't planned on it, but I can take a look into doing it. It will require much less work in 1.3.0 http://www.esoui.com/forums/showthread.php?t=1943
File: Simple Group Leave - /gl Sash command07/19/14
Don't want to troll you, but hittin...
Posted By: merlight
Don't want to troll you, but hitting P X does the same with default keybinds :)
File: LibAddonMenu-2.007/18/14
You can already add anything you wa...
Posted By: merlight
You can already add anything you want to the controlData table. It's just a table. ;) But I can add a table to each panel that contains all of the children. This might be useful since there is no real control:GetChildren() method. Now that I think of it, it would probably be best to just have controlsToRefresh filled unconditiona...
File: LibAddonMenu-2.007/17/14
Hi. I have a few questions which mi...
Posted By: merlight
Hi. I have a few questions which might be feature requests, but I'm not sure if I'm not just missing anything. My starting point is this: I want an option to be applicable per-guild. For example 5 checkboxes labelled by guild name. Problem is when I join/leave a guild, I need to update the labels (without /relouadui), but could not f...
File: Crafting Material Level Display07/16/14
Hi, I modified TooltipHooks.lua to...
Posted By: merlight
Hi, I modified TooltipHooks.lua to also hook loot window tooltips. For those of us who don't Auto-Loot everything ;) http://pastebin.com/fe7Wjs3F
File: LibStub07/03/14
Wonder nobody noticed yet, there's...
Posted By: merlight
Wonder nobody noticed yet, there's a tiny bug in this tiny lib ;) error(("Cannot find a library instance of %q."):strformat(tostring(major)), 2) change to error(("Cannot find a library instance of %q."):format(tostring(major)), 2) or (I guess that's what that local strformat was intended for) error(strformat("Can...
File: Stow It Auto-Sheather07/03/14
I don't know how zo_callLater works...
Posted By: merlight
I don't know how zo_callLater works internally, but if I run your suggested code I get an out of memory error (after the whole game freezes for about 4 seconds). Sorry to give you such a horrific experience:D But I use similar code in 2 other addons (one checks guild history every 1-2mins, the other hides the UI before a screenshot...
File: Stow It Auto-Sheather07/02/14
May I have an suggestion, or perhap...
Posted By: merlight
May I have an suggestion, or perhaps a question? I don't use your addon, just came upon it through another thread. function SI.Loop() if IsUnitInCombat("player") == false then zo_callLater(function() TogglePlayerWield() end, 1500) else...