Results: 1672Comments by: votan
File: Mer Band-Aid ZO-UI Fixes03/06/15
Hi merlight. Great idea :) Maybe...
Posted By: votan
Hi merlight. Great idea :) Maybe this is something for that until next patch: ClearSelections.lua: local orgClearSelections = ALCHEMY.ClearSelections function ALCHEMY:ClearSelections() orgClearSelections(self) self.reagentSlots:SetHidden(not ZO_Alchemy_IsThirdAlchemySlotUnlocked()) end For this bug: Alchemy Clear Sele...
File: Slightly Improved Experience Bar (Fixed veteran display)03/05/15
No Libs folder
Posted By: votan
The manifest file references "Libs/LibStub/LibStub.lua". But the path is "LibStub/LibStub.lua" just by looking into the zip file. Try to change the path in the txt file. @Fyrakin: But you should update to LAM2. We did some important things. (Please, not by just updating files :) ) Changing the three options to LAM2 format sho...
File: Votan's Search Box03/04/15
Re: No magnifying glass?
Posted By: votan
This addon appears to be broken. It does display a search bar in inventory, but it's a simple, ugly text box. There is no magnifying glass icon. :D I got it. Unbelievable. I made a typo: The addon's folder name must be "VotanSearchBox", not "VotansSearchBox". Please rename the folder. I will update the addon asap.
File: Votan's Fisherman02/25/15
circonian already knews the answer:...
Posted By: votan
circonian already knews the answer: I did not expect, that the event used, is called for loot from other players, too. I will fix that, asap. Thanks. Having a really weird issue with the latest version and I have no idea what is causing it. My wife and I will be fishing the same fishing hole and sometime while looting a fish...
File: Votan's Cartographer (for Harven's Custom Map Pins)02/23/15
Re: Awesome extension to HCMP
Posted By: votan
Started using it, started looking at the LUA files, but can't figure out how it picks up the animals as being clothier nodes. I wanted to separate them so I could mark farming spots for leather and still mark clothier nodes. I could muck around with it some, but since I've never written an LUA, I thought I would post this here as a...
File: Srendarr - Aura, Buff & Debuff Tracker02/20/15
I can't reproduce this issue, so I'...
Posted By: votan
I can't reproduce this issue, so I'm not sure how to fix it. I did update version for Update 6 again, but there are no changes to french translation. I think merlight is talking about that: L.WindowPaddingTip = 'Définit l\espacement entre chaque aura affichée.' which should be: L.WindowPaddingTip = 'Définit l\'espacement entre c...
File: Harven's Dwemer Clock02/15/15
No build-in option, but of course t...
Posted By: votan
No build-in option, but of course there is "any way" if you really want to do this. :) At the end of the file HarvensDwemerClock.lua is a line calling HideInCombat. You can comment this line. It should look like this: self.base:SetHidden(false) --EVENT_MANAGER:RegisterForEvent("HarvensDwemerClock", EVENT_PLAYER_COMBAT_STATE, f...
File: LibAddonMenu-2.002/14/15
Re: Re: Re: Dropdown
Posted By: votan
Counter should be panel specific, probably something like I have done in my fontblock widget (see new update of Srendarr or Azurah). Ah, a counter per parent. Good idea, but not reliable. For example in "No, thank you" parent:GetName() and controlName and dropdownData.reference are empty string. Causing "Duplicate name: Combobox1" :...
File: LibAddonMenu-2.002/13/15
Re: Dropdown
Posted By: votan
When dropdown widget is updated comboboxCount is reset back to 1. Usually it doesn't matter, but if you are creating controls directly (and you don't have any other option if you want to modify created controls), some comboboxes could already exist and then you will get an UI error because of duplicate cotrol names. I see, but how p...
File: Harven's Dwemer Clock02/13/15
i Like The Addon it Looks very cool...
Posted By: votan
i Like The Addon it Looks very cool but it need an Scale Slider =) Yes, but this addon has no settings panel, yet. :) Is mouse-wheel not working?
File: Exterminatus Group Leader02/10/15
Hi, QuadroTony. Welcome on the othe...
Posted By: votan
Hi, QuadroTony. Welcome on the other side :D I tried the addon, and I can say, that the original authors were not aware of localization. The addon will properbly work with English, only. You should change the bindings.xml to:
File: LibAddonMenu-2.002/04/15
New UI
Posted By: votan
If it is time for a new revision, it is may also time for a refresh of the UI? Does someone hate it? Does someone like it? write comment here http://www.plastique-music.de/LAM2-r17.jpg It's based on the dropbox version of Ayantir. It is just some change to the main file: Making borders invisible, changing base class of the butt...
File: MyXPView02/04/15
LAM1 ?!? It is definitive time to...
Posted By: votan
LAM1 ?!? It is definitive time to update the addon to LAM2 r16. I'm sure this will do the trick :) I also get this error when I load the game. http://i.imgur.com/Ai45l4I.png
File: Votan's Fisherman02/03/15
You convinced me, that consolidatio...
Posted By: votan
You convinced me, that consolidation comes before matter-of-taste for the settings. I will update the settings as part of the update to 1.6. Although I still prefer the style of LHAS. And the "Offical/Unofficial" way to handle Menus is now LAM2.0 .
File: SitRep02/02/15
Creating Settings
Posted By: votan
this are libs you may interested in, if you don't know them already: http://www.esoui.com/downloads/info44-LibStub.html http://www.esoui.com/downloads/info7-LibAddonMenu.html
File: Votan's Fisherman02/02/15
Hmm, well, I have to really, really...
Posted By: votan
Hmm, well, I have to really, really think about that. I'm using Harven's Addon Settings library. I prefer that style. You just have to install more addons from him or me and it will not be alone anymore ;) Can you update this to use LAM2.0? and put it under Addon Settings with EVERY other addon and not alone under Add-Ons? Please?
File: SitRep02/01/15
Good idea
Posted By: votan
Yes. I think people will use this! I know one person (not me) who needs this even with one char :D More reminders: horse feed free research slots vampire strave state Unspend skill points Equip level - character level (-6?) When ever you get a name from API you should use zo_strformat for printing. The ^ chars are not just...
File: Votan's Cartographer (for Harven's Custom Map Pins)02/01/15
You must assign a key first. Shoul...
Posted By: votan
You must assign a key first. Should be at Menu->CONTROLS->Keybindings->Interaction->Add Pin Right below "Interact with Player" edit 1: I updated the screenshots (a new one at no. 4) Tell me, if the keybind is not there. Really good idea you got here m8 Sadly, when im near an "object" where I can place a pin, it want me t...
File: Circonians TweakIt02/01/15
Re: Waypoint Directional Arrow
Posted By: votan
If you are in doubt, you already feel, that users will have different perferences => Change the on/off switch into a dropdown with "off" and different modi. This way, you can add more styles later.
File: Votan's Fisherman01/31/15
Alright. :) Added to Todo list....
Posted By: votan
Alright. :) Added to Todo list. This is a great add-on. Would like to be able to toggle the "reel in" warning off, but everything else is fantastic and I can live with the flashing hook. LOVE the map pins by water type! Thanks for this add-on!
File: AI Research Grid patch01/30/15
Re: Original AIRG addon
Posted By: votan
No, you don't need. And look at the updated date and the change log. This one is older. Fixes were included in the original already. The word "patch" is really misleading, because it implies "modified files only". But here on esoui "patch" is usually used as "alternative full version, not from original author". Sometimes "patches...
File: Votan's Fisherman01/29/15
Re: Good Job
Posted By: votan
Very nice addon Thank you :)
File: MultiCraft (OBSOLETE)01/29/15
Re: Re: Re: crafting items problem
Posted By: votan
Even without your addon, the crafting station reset the among of material to minimum. If you craft a level 50 item the dialog resets to 46 before the craft is completed. The item itself is at level 50. But I am shocked everytime :) Yes, its from the game, you see it when you craft a v14 item, it reverts to v9 afterwards. And that...
File: MultiCraft (OBSOLETE)01/29/15
Stucked animation after interrupting
Posted By: votan
Hi. QuadroTony reported an issue at Potion Maker, but I was able to reproduce it just with Multi Craft enabled. http://www.esoui.com/downloads/fileinfo.php?id=405#comments The "craft completed" animation and sound is still running/playing while the next potion is crafted. If you interrupt it, the animation is stucked and the b...
File: Potion Maker (for Alchemy Crafting)01/29/15
Alright. :) This should help, too....
Posted By: votan
Alright. :) This should help, too. But without the "No result" message: /script CALLBACK_MANAGER:FireCallbacks("CraftingAnimationsStopped") yes!! it helps!:banana: I will add this to the next version. <-- No :) But is ok, because it will be handled in the addon causing it.