Results: 178Comments by: BigMons
File: Advanced Filters04/30/16
Issues On Live Server
Posted By: BigMons
You mean you feel that the search bar is placed in an awkward position, not that it is clipping with currency labels, correct? I have a screenshot of what I think is being referred to. It's happening to me as well. I am on the LIVE version, not the public test server. http://i.imgur.com/0nzzAX0.png Also, when I open my inventory...
File: MiniMap by Fyrakin04/27/16
Player Pin Not On Subzone Map
Posted By: BigMons
Rarely, I will enter a sub zone and my player pin won't be on the actual map, so the minimap just shows blank parchment. If I open the main map, it shows the zone map, but my player pin doesn't show anywhere on it. I don't know if that's an issue with the game or an addon. I'm currently seeing it in the Haj Uxith hist sap collection...
File: Harven's Improved Skills Window04/16/16
Morph Tooltip Overlap
Posted By: BigMons
Is there some way to keep the tooltips (HarvensSkillTooltipMorph1 and HarvensSkillTooltipMorph2) from overlapping? Perhaps have the morph tooltips appear side-by-side instead of one on top and one on bottom? Perhaps make it an option? The monitor I'm playing on atm is only 1440x900 resolution and the tooltips overlap so that I cannot...
File: LoreBooks04/14/16
Disappeared for me too. They are th...
Posted By: BigMons
Disappeared for me too. They are there when I initially reloaded the UI, but then I closed and reopened the map and they were gone again. EDIT: Is there a way to force the game to reload addon textures/icons without having to reload the entire game? I use custom icons for Lorebooks. When I update with Minion, it overwrites/deletes...
File: Custom Titles04/14/16
Is there an addon component that yo...
Posted By: BigMons
Is there an addon component that you haven't published publicly yet or..? Still trying to figure out how it works. Regardless, I'm definitely going to come up with something and post here in a bit. I was thinking that there was probably and addon component that you haven't made available to the general public that would allow us to u...
File: Custom Titles04/06/16
FINALLY!
Posted By: BigMons
I've suggested this to the devs on a few occasions and posted about it I think, but I can't find any of it now. One of the game's shortcomings, in my opinion, is that there aren't enough titles. I know it's petty considering how many other things could be done to improve the game, but the title system is extremely lacking. I played L...
File: HeatMapR (+Fog Of War)04/06/16
Thanks Quaraxkad for the tip on the...
Posted By: BigMons
Thanks Quaraxkad for the tip on the pins. Does anyone know of a way to adjust the alpha of the fog of war? I'd like it much darker. The alpha slider in settings seems to only affect the heat map and not the fog of war. EDIT: I've tried modifying the FOW DDS files in paint.net but I have no idea what I'm doing and I can't get them...
File: Speed Farmer (aka no more book spam)02/21/16
Does this addon still work? I know...
Posted By: BigMons
Does this addon still work? I know it hasn't been very long since it was updated, but it doesn't work for me. If it's working for everyone else; there must be some addon conflict I have. I downloaded the addon and extracted it to the addons directory with my other addons. I reloaded the interface in-game a couple of times. It doesn't...
File: Destinations02/12/16
Cannot Locate A Quest
Posted By: BigMons
This likely isn't an issue with Destinations, it's more of me trying to locate a quest and wondering if you may have some way to help me find it. I've noticed in some of the change logs that you are updating quest pins to only show when the quest is available. How do you determine this? The reason I ask is because I am trying to find...
File: Ravalox' Quest Tracker02/08/16
EsoUI/Libraries/Utility/ZO_Hook.lua...
Posted By: BigMons
EsoUI/Libraries/Utility/ZO_Hook.lua:15: attempt to index a nil value stack traceback: EsoUI/Libraries/Utility/ZO_Hook.lua:15: in function 'ZO_PreHook' user:/AddOns/Ravalox'QuestTracker/core/QuestTracker.lua:475: in function 'QuestTracker:Initialize' user:/AddOns/Ravalox'QuestTracker/core/QuestTracker.lua:429: in function 'Ques...
File: SwitchBar II02/07/16
I had the same code that you quoted...
Posted By: BigMons
I had the same code that you quoted (BLUE) in addition to the code that I commented out (GREEN). It was only necessary to comment out the part that I quoted before in order to get it working the way that I needed, so that's why I only posted those lines. Sorry for any confusion. Here is everything that was in the 1.1a version of the...
File: SwitchBar II02/07/16
I commented out two lines (in red)...
Posted By: BigMons
I commented out two lines (in red) to get the icon to stay on my screen at all times regardless of combat state. This doesn't cause me any UI errors either. These appear to be the same two lines that you mentioned in the comments for one of the other versions of this addon. Thanks for the info from the other addon comments. --functi...
File: SwitchBar II02/07/16
I downloaded the addon from this li...
Posted By: BigMons
I downloaded the addon from this link circled in red: ---------------------------------------- http://i.imgur.com/KCxu6gz.png The archive was named SwitchBar_1.1.zip (now 1.1a) which indicates that it should be 1.1 and indicates that I did indeed download the correct file. I stated the archive name in my first post. I didn't follo...
File: SwitchBar II02/06/16
This doesn't appear to be working p...
Posted By: BigMons
This doesn't appear to be working properly on my system. For one, I downloaded the version from this page, which should be 1.1. The archive is named "SwitchBar_1.1.zip", but ingame it shows version 0.9. The option for "Lock Position?" seems to be working in the opposite manner than I expect. When I have Lock Position set to ON, the i...
File: Idle Timeout Reminder01/31/16
Do these actions count as activity...
Posted By: BigMons
Do these actions count as activity to keep you connected, or do we even know? browsing crown store with mouse clicks browsing bank interface with mouse clicks typing in chat I'm not sure what all the api allows in regards to the idle timeout, but I've noticed that doing things that I would think would prevent me from being id...
File: Destinations01/25/16
Re: Moving incorrect pins?
Posted By: BigMons
I just noticed that the quest giver pin for "Unaccounted Crew" in Vulkhel Guard is located in the wrong place. Is there a way to move this pin to the correct location or is that something only the author can do? I am guessing that you could change the coordinates in DestinationsQuestData.lua on your local machine for your local cop...
File: Zolan's Auto Repair01/25/16
Re: Small Issue (FIXED)
Posted By: BigMons
I was getting the same issue with Wykkyd's Auto Repair too. This is what I see in the chat window: Repaired . Condition was 99% and cost 2 gold to repair. Repaired . Condition was 99% and cost 2 gold to repair. It doesn't show the item name, just empty brackets color coded to the item quality. Not a big deal really, just letting...
File: Wykkyd Auto Repair01/25/16
Re: Small Issue
Posted By: BigMons
I see the following in the chat window when I repair: Worn Item repaired for: 84 g It does not show which items were repaired, just the empty brackets that are color coded to the quality of the item repaired. It's not a big deal really, but something isn't working correctly. I've been noticing this for months; it's not a new de...
File: MailR01/25/16
Fixed the item links (sorry about t...
Posted By: BigMons
Fixed the item links (sorry about the mail you already sent). For some reason the bracketed links dont work the same way anymore, but unbracketed links seem to so new links wont be encapsulated in . Thanks for this info. I was having the same issue with bracketed links in Zolan's Auto Repair and Wykkyd Auto Repair too. I loaded the...
File: FCO GuildInfo01/25/16
Sounds like FCO Notes e.g. :-) I c...
Posted By: BigMons
Sounds like FCO Notes e.g. :-) I couldn't remember offhand which addon implemented it. I do use FCO Notes, so that's the one. :) I'm just pressing the "G" key to open the guilds panel so I forgot about the mouse. I typically use the hotkey for the guild interface as well; it just seemed logical to have the icon open the interface...
File: FCO GuildInfo01/24/16
I have a feature suggestion. I hove...
Posted By: BigMons
I have a feature suggestion. I hover my mouse cursor over the FCOGI icon to see how many people are online. Since my cursor is already on the icon, I think it would be neat if clicking the icon would open the guild roster, if possible, or at least the guild interface. I already have an addon that automatically takes me to the guild r...
File: Destinations01/23/16
I suggest if you can create an opti...
Posted By: BigMons
I suggest if you can create an option to hide quests so if this happens you can check it off as done. You may be looking for a function that is already part of Destinations. It includes the ability to hide a quest pin if you want to do that. It is listed on the main addon page under COMMANDS. Try this: /dqed - Destinations Quests E...
File: NPCMuter01/20/16
Exclusive mute mode has been added...
Posted By: BigMons
Exclusive mute mode has been added based on what we discussed here, check it out if you have the time. First, thank you for taking the time to message me about the update. I updated and re-enabled the addon. I haven't tested it more than maybe 10 minutes so far, but it seems to work. My limited testing: I traveled to Rawl'kha an...
File: RAETIA InfoHub01/13/16
I don't normally catch it when it h...
Posted By: BigMons
I don't normally catch it when it happens, but I had it randomly hide everything this morning. Everything was good and I went to a vendor in Rawl'kha to sell my junk. When I exited the vendor dialogue, all of my modules were gone. Only the empty legatus was left. I have an alt saved with a backup loadout, but trying to copy his setti...
File: NPCMuter01/13/16
I misread the description. I though...
Posted By: BigMons
I misread the description. I thought it only muted the dialogue when the blacklisted NPC begins to talk, but it apparently keeps it muted all the time and unmutes it when a non blacklisted NPC says something. This causes all 'chatter' around cities to be muted, which I'm not a fan of. It also causes NPCs to not speak to me when I go...