Results: 6049Comments by: Baertram
File: FCO ItemSaver10/28/19
Re: Re: Re: Re: Re: Re: Re: Re: Re: Breaking ui controls
Posted By: Baertram
OnDialogHide resets the keybinds as well. So this should not be the reason. Or OnDialogHide is not run properly in some cases, and this is the problem (maybe). Okay, thanks. I thought it was a gamepad :p Yes, as I tried to decribe the OnMouseEnter eventhandler on item rows in the popup enables FCOIS keybindings (which were rem...
File: FCO ItemSaver10/28/19
Re: Re: Re: Re: Re: Re: Re: Breaking ui controls
Posted By: Baertram
Okay, thanks. I thought it was a gamepad :p Yes, as I tried to decribe the OnMouseEnter eventhandler on item rows in the popup enables FCOIS keybindings (which were removed by ZOs at all dialogs as the dialog shows, so you are not able to open the inventory or do other stuff as the dialog is opened). And OnMouseExit the dialog keyb...
File: FCO ItemSaver10/28/19
Re: Issue with Deleting Items
Posted By: Baertram
Thanks for the info. I'd like you to wait for ZOs to patch this insecure error messages (hopefully today) and we'll see if it keeps throwing errors afterwards. I had a briefly look and for me it seems to be related to the ZOs thing. If afterwards the error remains I'll have a deeper look, promised :D Good Day, Baertram! I'...
File: FCO ItemSaver10/27/19
Re: Re: Re: Re: Re: Breaking ui controls
Posted By: Baertram
Thanks. Moving the mouse above the row will disable the dialog keybinds and enabled FCOIS keybinds instead. This is the only way to achieve it as Zos layed a layer fo the dialog keybinds above everywthing which disables all other keybinds... If you move the mouse out ot the row the keybinds of the dialog will be working again and...
File: FCO ItemSaver10/27/19
Re: Re: Re: Manually apply a dynamic icon to inventory item via context menu
Posted By: Baertram
Okay, thanks for the updates @Akopian Atrebates and @rufusredbeard
File: FCO ItemSaver10/27/19
Re: Manually apply a dynamic icon to inventory item via context menu
Posted By: Baertram
:confused: If you enable a dynamic icon in the settings it will be on the context menu automatically. Except if you have enabled the dynamic marker icon's setting to only apply to researchable items! Then it will be on the context menu only for armor and weapons. If you disable this setting inside the dynamic marker icon settings i...
File: FCO ItemSaver10/27/19
Re: Re: Re: Breaking ui controls
Posted By: Baertram
Tried it and I got no problems :confused: Are you able to rebuild this bug with only FCOIS enabled as well? If so, between these steps 1 and 2, what did you do there exactly: 1) Go to a crafting station, choose research, select the item and press the keyboard button to research(not clicking the button on screen) 2) Notice the key...
File: FCO ItemSaver10/27/19
Re: Breaking ui controls
Posted By: Baertram
Thanks for the info how to rebuild this. Will have a look. Due to Zos changes I had to reinvent the wheel new to protect items at the research popup. Maybe I somehow broke something for the keyboard as I tried to also enable the keybindings of FCOIS there. Edit: Tried it and I got no problems :confused: Are you able to rebuild...
File: Addon Selector (Save AddOn profiles/packs)10/27/19
Re: Unable to Delete old Pack
Posted By: Baertram
Normally this should be the correct way to delete an addon profile, yes. Try to delete it, close the addon manager, and do a /reloadui in the chat afterwards directly. Does this work? If not please send me your SavedVariables file of AddonSelector to my email adresse [email protected] and tell me the following in the mail:...
File: LibAnnyoingUpdateNotificationInGame - Launig10/26/19
I am getting the message "The libra...
Posted By: Baertram
I am getting the message "The library 'Launig' was already loaded!" every time I log in or reload. I am getting the same message except for that pChat is the only addon with it and I didnt install it as standalone. I guess Phinix uses some addons to show the "preloading chat messages" (before event_player_activated) as well as...
File: LibAnnyoingUpdateNotificationInGame - Launig10/26/19
Thanks Phinix, will have a look.
Posted By: Baertram
Thanks Phinix, will have a look.
File: Deconstruction Junk Marker10/25/19
You could use FCOItemSaver for this...
Posted By: Baertram
You could use FCOItemSaver for this. It is able to mark set items for deconstruction (non wished) and by the traits (wished ones) automatically. You can manually define marker icons like "Keep" or "Check for retrait" and mark items with it. The marked items are protected at the deconstruction panel, except the ones markes for de...
File: Advanced Filters - Monster sets filter plugin10/25/19
Is there any way to implement filt...
Posted By: Baertram
Is there any way to implement filter for "all mosntersets" not a specific one? There is already an entry "-All monster sets-" in each of the submenus. Any of these "-All monster sets-" entries will show you all monster sets. And below there are the monster sets sorted into groups starting with their first letter (So the lists of...
File: FCO ItemSaver10/25/19
Did you try the same like with bank...
Posted By: Baertram
Did you try the same like with bank deposit, fix posted in the sticky post above: After login/reloadui open the inventory at least once first, and maybe change to another filter (like to consumables). All this makes you wonder what was happening to prompt them to create the restriction. Must have been some kind of exploit re...
File: XL Gear Banker10/24/19
You could also use the LibAddonMenu...
Posted By: Baertram
You could also use the LibAddonMenu-2.0 LAM library to create a settings panel for the overview of your sets in banks and handling them. It already provides standard controls and you can alsoa dd customd efined controls to the settings menu. This library here is nice as it provides a listbox with 2 sides where you can drag&drop or...
File: FCO ItemSaver10/23/19
Not all, maybe it was on our own as...
Posted By: Baertram
Not all, maybe it was on our own as well as we did not know better how to solve it (and could have chosen other ways) or it was never designed to work like that but it did until ZOs decided to "fix" it :p We are glad they help and provide API functions so all those addons work :banana: Guess they could do better, right. But guess...
File: PetZone10/23/19
Hey there, please remove this li...
Posted By: Baertram
Hey there, please remove this line from the addon code (copied from FCOMounty): PZ_settingsMenu.lua, line 292 CALLBACK_MANAGER:UnregisterCallback("LAM-PanelControlsCreated") It shouldn't raise any errors but it's useless and not-needed and MAY cause problems in the future. It only makes sense if called with the function name...
File: LibFilters-3.010/23/19
Got an info from ZOs about the "ins...
Posted By: Baertram
Got an info from ZOs about the "insecure code" error messages: It's because the security of the handlers comes from the security of the function plus the security level when they are set (this second part is new). So when an addon tells the inventory to build a bunch of inventory slots, all those handlers are insecure and cannot c...
File: Advanced Filters - Updated10/23/19
Got an info from ZOs about the "ins...
Posted By: Baertram
Got an info from ZOs about the "insecure" error messages: It's because the security of the handlers comes from the security of the function plus the security level when they are set (this second part is new). So when an addon tells the inventory to build a bunch of inventory slots, all those handlers are insecure and cannot call p...
File: FCO ItemSaver10/23/19
Got an info from ZOs about the erro...
Posted By: Baertram
Got an info from ZOs about the error messages: It's because the security of the handlers comes from the security of the function plus the security level when they are set (this second part is new). So when an addon tells the inventory to build a bunch of inventory slots, all those handlers are insecure and cannot call private func...
File: FCO ItemSaver10/23/19
Thanks for the info. I even get th...
Posted By: Baertram
Thanks for the info. I even get the error message TryToPickupItem from insecure code if I only use FCOIS and try to bank any item. But only sometimes, not always. I guess it can be also related to the library LibFilters-3.0 which is used within FCOIS, AdvancedFilters and other addons as it is changing stuff with the inventories and...
File: WishList (Set item search&tracker/wanted Gear list)10/23/19
Yep, makes sense. I think I did not...
Posted By: Baertram
Yep, makes sense. I think I did not want to write a coconut, and the other word sounds even more "wrong"! :p Thanks This way users can sort by name and type, or type and name, or slot and type etc. I'm all for more user customization. In my mind it was just adding another IF statement, like: if userSortedColumn == "Name"...
File: Advanced Filters - Updated10/23/19
If I have installed the current ver...
Posted By: Baertram
If I have installed the current version (1.5.3.2), I can not open any bags (crafting, quest reward etc). with version 1.5.3.1 there are no problems. Please, as described above in the sticky post, tell me if you have tested with only AdvancedFilters + needed librraies enabled. Does it work then? Try to find out which other addon...
File: WishList (Set item search&tracker/wanted Gear list)10/23/19
Yes, but this would need me to make...
Posted By: Baertram
Yes, but this would need me to make several additional dropdownboxes for ALL combinations of tiebrakers. Dropdownboxes? I'm a little worried we're misunderstanding each other. You say (and I've noticed myself) that "Name" is the tie-breaker when selecting all other columns. What is the tie-breaker column when "Name" is selected...
File: FCO ItemSaver10/23/19
Re: Re: Re: same error
Posted By: Baertram
okay, please stop posting Not able to deposit to bank error! It is known and written already in the sticky post above how to workaround it! I'll have a look as I got time, and now be patient please, and read before posting :p. Thank you for all the info.