Results: 6035Comments by: Baertram
File: BeamMeUp - Teleporter (Fast Travel)04/03/24
Okay, thanks. I also noticed that...
Posted By: Baertram
Okay, thanks. I also noticed that if I click on the row of a delv (e.g. Silumn in Glenumbra) it changes the map to the map of the clicked delve (Glenumbra) and then, with my setting enabled to show current zone's data at the top, it will move the entry of the Silumn delve automatically to the top of the list (auto refreshes the list...
File: pChat (Chat customization & help: look/notification/sound/automation/history)04/03/24
Re: Question about [System] messages
Posted By: Baertram
Sometimes when my friends log in and out it says , sometimes it doesn't. Is this a pChat setting somewhere? has logged in with . has logged out with . has logged in with . has logged out with . Also of note, I just switched characters and there was an inconsistency, but now all of those messages have been stripped of . (...
File: Immersive Overlays04/03/24
Hi there, please read this and foll...
Posted By: Baertram
Hi there, please read this and follow the upload rules for addons: https://www.esoui.com/forums/showthread.php?t=10790 What I saw on first sight Please remove any hidden files and folders from your addon's zip files: ImmersiveOverlays/.tmp.driveupload/ Many thanks for fixing this with your next upload (you do not need to cre...
File: LibZone04/02/24
I have been looking into LibZone_Ge...
Posted By: Baertram
I have been looking into LibZone_GeoData.lua and noticed that some zones have self-referencing records like this: = { = 0, -- The Reach -- > The Reach }, while others do not (e.g. High Isle, Apocrypha, Telvanni Peninsula). Is there a reason for that difference, or are those records redundant? I'm not sure how that...
File: AlphaGear 304/02/24
This addon has been moved to the di...
Posted By: Baertram
This addon has been moved to the discontinued and outdated section as Alpha Gear 2 is still maintained and you should use this official addon instead: Alpha Gear 2 If the author of Alpha Gear 3 wants to have it reenabled please talk to the author of Alpha Gear 2 first and clarify which addon versions are legit, if you might...
File: Mephisto04/01/24
WW still MIT licence btw: Where do...
Posted By: Baertram
WW still MIT licence btw: Where do you see that license? Neither the txt, nor any lua or any other readme/license file is saying so. Also GitHub does not contain any license nor readme saying so. It only includes the ZOs (ZeniMax Media Inc) addon disclaimer. Releasing any source on github does not automatically add any license t...
File: Shissu Guild Tools Lite04/01/24
You may want to have a look at the...
Posted By: Baertram
You may want to have a look at the updated LibHistoire v2.x description page, as sirinsidiator described how to use it for a guild history listener now with the new API: https://www.esoui.com/downloads/info2817-LibHistoire-GuildHistory.html -> Scroll down to "For Developers" Maybe read the ""Why should you use it" And then sc...
File: Advanced Filters - Updated04/01/24
Re: Sub-Menu in Sub-Menu?
Posted By: Baertram
This was added now Info for the technic/how to do it: Use nestedSubmenuEntries = yourNestedSubmenuCallbackTable in your plugins filterInformation.callbackTable to add the table of nested submenus. Your filterInformation.submenuName must be specified too. --> enStrings must contain each's "name" entry of the table yourNestedSubme...
File: PerfectPixel04/01/24
Re: Increase Font Size?
Posted By: Baertram
Hello! Is there a way to increase the font size? I'm on 1440p and the text can appear quite small in the inventory list. Thanks No there isn't, sorry. You can manually change the file to adopt the font size, like anoher user has written in the comments (current page 3) The text size in inventory was too small for me, I fo...
File: LibScrollableMenu04/01/24
Re: Re: Re: Inventory implementation
Posted By: Baertram
If your addon adds a custom control to the inventoryRow, like a marker icon or similar, you could use that cntrol to show a custom LSM scrollable context menu at it. Or you could use the image of the item, and make a right click contex menu there: https://i.imgur.com/JB1o951.png Just adding it to the default row's right click co...
File: FCO ChangeStuff03/31/24
Thanks for the info, should be fixe...
Posted By: Baertram
Thanks for the info, should be fixed now. And bank/guild bank scrollbar buttons (top, bottom) should be shown/hidden (according to the settings) and working too now.
File: Advanced Filters - Updated03/31/24
Okay, glad it does. I feared you go...
Posted By: Baertram
Okay, glad it does. I feared you got similar issues like Aylish, but as I cannot reproduce those -> I hope all is fine. -> You can remove the debug message in the file AF_FilterBar.lua, ~lines 1000, just search for d("Callback func of non-submenu called!") And change it to: --d("Callback func of non-submenu called!")...
File: LibScrollableMenu03/31/24
Re: Inventory implementation
Posted By: Baertram
Hey, I'm trying to use this lib in XLGearBanker to address the issue of the sets list being too long to display in a standard submenu entry in an inventory slot menu. So far, I haven't been able to make it work. I tried to replace AddCustomSubMenuItem with AddCustomScrollableSubMenuEntry but it just does not display. I don't ha...
File: Mephisto03/30/24
Hi Doc_Landerf, thanks for the q...
Posted By: Baertram
Hi Doc_Landerf, thanks for the quick answer. I see you guys tried to contact the original dev already. If he did not answer or accept your pull requests it might have reasons, and its up to him then. Please reach out to him again and just clarify it's okay that you release the addon with another name here. If he go any concerns...
File: Advanced Filters - Updated03/30/24
Callback func of non-submenu called...
Posted By: Baertram
Callback func of non-submenu called! The message "Callback func of non-submenu called!" is just a debug message that i forgot to remove there, as a callback function for a non-submenu entry is executed. @mccalli: Your filter plugins do work properly though? If you ignore the message, I mean. Everything else works as intended?...
File: Mephisto03/30/24
Hello Doc_Landerf, ESOUI.com st...
Posted By: Baertram
Hello Doc_Landerf, ESOUI.com staff is concerned about your addon "fork" (like you name it), as it simply looks like a copy of code and rename, where we do not see that this is okay that way: Did you follow the official way like describe here before releasing your addon "copy"? https://www.esoui.com/forums/showthread.php?t=986...
File: PerfectPixel03/30/24
Ehrm, I wonder why that Mephisto ad...
Posted By: Baertram
Ehrm, I wonder why that Mephisto addon was created as a copy of WW instead of udpating WW? The author of WW is still active as far as I know. And even if not one could easily update the original addon as a patched addon instead of renaming all? https://i.imgur.com/jt18FKM.png Was your Mephisto fork even allowed? Did you check...
File: FCO ChangeStuff03/29/24
I'm looking into this, thanks. For...
Posted By: Baertram
I'm looking into this, thanks. For the moment change the "Inventory" settings -> "Show 'Scroll up/down' at scrollbar" to OFF please. Are you able to rebuild the error on each login? Any other addon enabled as this happens, like PerfectPixel or similar UI changing addons (AUI, FlatUI, etc.)? Could you test if the error vanishes i...
File: BeamMeUp - Teleporter (Fast Travel)03/28/24
Something is wrong with teleporting...
Posted By: Baertram
Something is wrong with teleporting to players: If you enable to show the current zones' data at the top of the list and teleport to e.g. a delve at the bottom of the list, I all of sudden end in the wrong delve. Had that happen yesterday and today. During this event's e..g I see Silumn and Mephala's net in the list at the bott...
File: LibHistoire - Guild History03/28/24
The addon not getting the data in s...
Posted By: Baertram
The addon not getting the data in several hours should never ever result in the current message which just says it could not finish. After such a long time it should clearly state that the system cannot provide the data. The addon cannot detect that and even if it could it's not the responsibility of the library to provide you su...
File: pChat (Chat customization & help: look/notification/sound/automation/history)03/27/24
Hello Ritter, Are you sure both...
Posted By: Baertram
Hello Ritter, Are you sure both errors are the same? The call stack looks different at the 2 errors. One relates to changing a chat tab, the other to whispering someone. Are those 2 different error cases both relating to the same error or did you just enable the enhanced error popup checkbox? What did you do in detail as the e...
File: LibSets (All set items ingame & preview. lua API + excel sheet)03/27/24
Thanks for the feedback, hope it wi...
Posted By: Baertram
Thanks for the feedback, hope it will work fine. The setting just adds a button at the set collections UI (as it says: "Add a current zone/parent zone button to the set collections UI"). You can click that button to jump to the current zone (where your player is in, e.g. Grahtwood) quickly, or the parent zone (if you are in a dun...
File: LibSets (All set items ingame & preview. lua API + excel sheet)03/27/24
Did not try it in a house yet, mayb...
Posted By: Baertram
Did not try it in a house yet, maybe that makes the diff. Edit: Nope, no error message at all. Tested with all languages. But I think I found a bug where something might be wrong if you got the "Actual zone" button disabled in LibSets settings. Do you have that disabled? 1st setting of LibSets Try the updated version 0....
File: LibSets (All set items ingame & preview. lua API + excel sheet)03/26/24
Still not able to repro?! What ex...
Posted By: Baertram
Still not able to repro?! What exactly, from login/reloadui to the error, do I need to do in single steps please. 1. Reloadui 2. Interact with transmute station in Clockwork City 3.... 4.... Thanks confirmed.. with ALL addons disabled except for LibSets and still produces this error when switching between transmute s...
File: MarcelovskiMarkers03/26/24
Totally correct on that. The ma...
Posted By: Baertram
Totally correct on that. The markers can only be applied to yourself if not looking at someone else. And updating markers at any target only works if you move the crosshair above a target I don't know if you monitor this still, but could I make a request? I'm looking for basically the function of this addon for Haunting cu...