Results: 6056Comments by: Baertram
File: PerfectPixel12/07/20
Just the heads up, today's update w...
Posted By: Baertram
Just the heads up, today's update with fps thing ads transparency back to Info Panel, as it uses fps meter to work, as far as I understand it, switching it off in PP fixed it. Maybe someone will come looking for this. My PP question is, how do I fix this: https://i.imgur.com/l2EjOBw.png What info panel do you speak about here?...
File: PerfectPixel12/06/20
Wykkyyd addon are not updated and I...
Posted By: Baertram
Wykkyyd addon are not updated and I wont start to work on compatibility for those sorry. Beside that they use their own way of creating the toolbar, with own textures, so I'm not able to change this easily. Would need me to overwrite Wykkyd code and textures. The vanilla UI fps and ping bar should be changeable without too much p...
File: FCO CraftFilter (Filter bank/inventory/craftbag items at crafting tables & Favorites)12/05/20
0.4.0 Your SavedVariables will be...
Posted By: Baertram
0.4.0 Your SavedVariables will be reset so please reconfigure the few settings! -Changed SavedVariables to server dependent ones -Improved button texture and tooltip update code -Added constants for the different filter states of the button: FCOCF_SHOW_ALL = 1 FCOCF_ONLY_SHOW_INVENTORY = 2 FCOCF_ONLY_SHOW_BANK...
File: Hyper Tanking Tools12/05/20
The buff/debuff/cooldown trackers b...
Posted By: Baertram
The buff/debuff/cooldown trackers background does not seem to change to fully transparent. Is there any setting I should use for that? The background color and the alpha slider in there do not seem to affect the buff/debuff/cooldown stuff. It's always shwing a black background somehow. Edit: My fault, I had used the wrong setti...
File: PerfectPixel12/05/20
Yes, should be possible. Will work...
Posted By: Baertram
Yes, should be possible. Will work on this by time. Sorry, wasn't very eloquent there was I? I meant Quest Journal > Antiquities The 'vanilla' tab is... well, there is room for improvement both in form and function. Which UI do you talk about, the collections UI of the antiquities, or the site digging scyring one? The later...
File: PerfectPixel12/04/20
Which UI do you talk about, the col...
Posted By: Baertram
Which UI do you talk about, the collections UI of the antiquities, or the site digging scyring one? The later one cannotbe changed afaik. I love this UI. Combined with GridList it gives a much more pleasant UI experience. Don't get me wrong the base UI is very 'in-keeping' with the general tone of the game this is just... we...
File: Khajiit Speak12/04/20
This one has updated a version whic...
Posted By: Baertram
This one has updated a version which should work with the Markarth patch: KS v1.16 Changelog: -Updated API -Removed embedded libraries LibStub and LibAddonMenu-2.0 -> !Please install LibAddonMenu directly into your addons folder, or via Minion! -Changed SavedVariables to server depedent ones -Fixed some prefix strings for er...
File: PerfectPixel12/02/20
Not sure what transparency in total...
Posted By: Baertram
Not sure what transparency in total is meant here but maybe it's because of textures which will be loaded to the shadercache.cooked file in the livefolder and i only updates after logout/restart of the client then. That's a known problem if you e.g. add new textures and they are not shown ingame (are fully transparent, not even a wh...
File: PerfectPixel12/02/20
Understood but I did not code them...
Posted By: Baertram
Understood but I did not code them so this would be something KL1SK would need to describe as I do not know them, or I could only do the same what you'd do: Change and see what happens :p Okay, I can understand it is a lot of work. I think it would also be fine to have them only in English and only for some of settings. Many are q...
File: PerfectPixel12/02/20
KL1SK did the main job, please all...
Posted By: Baertram
KL1SK did the main job, please all thanks to him :p I'm only maintaining and bugfixing where possible as long as he does not find the time to do this, as I love PP as well! About the tooltips: It's much work to write them, multi lingual. I won't start this sorry. If anyone wants to do this I could put PP at github if KL1SK is ok...
File: FCO ItemSaver11/30/20
Hello amazing addon but today i hav...
Posted By: Baertram
Hello amazing addon but today i have problem with him namely, after a system failure, I was restoring it to the last restore point and had to reinstall FCOIS. Now I see all the options from the context menu only on the main character, on alts I only have "sell" "sell in guild" "lock". In the options, everything is set the same for e...
File: PerfectPixel11/30/20
A user reported upon opening a hous...
Posted By: Baertram
A user reported upon opening a house bank: user:/AddOns/PerfectPixel/scenes/inventoryScene.lua:95: attempt to index a nil value stack traceback: user:/AddOns/PerfectPixel/scenes/inventoryScene.lua:95: in function 'reanchorInvControlAndList' |caaaaaa inventory = {itemsLockedDueToDeath = F, selectedTabType = 1}, inventory...
File: Master Merchant 3.011/29/20
Re: A short description of addon function would be great!
Posted By: Baertram
I can, pretty much, figure out what this addon does by reading all the documentation at https://esouimods.github.io/3-master_merchant.html. However, a short paragraph at the beginning of that documentation, describing exactly what this addon does, and how that's different than other merchant addons, would be fantastic. This versi...
File: GridList11/29/20
Re: Performance delay when opening inventory
Posted By: Baertram
I know the addon says that there is a couple second delay the first time, but i'm wondering why. (and if that note about ZOS performance is still a legit pending item) TY Inventory "list" = only showing like 16 items row below row. -> Update of each row will be done as it gets into view so scrolling will check and run code for...
File: Advanced Filters - Updated11/29/20
Re: Re: Strange Message
Posted By: Baertram
Yes, I forgot to remove debug messages. They were fixed with the last update to 1.6.0.4. After the latest update (1.6.0.3) I got the following message: !!!!!!!!!!!!!!CHANGEFILTER AF.currentInvType = 1, currentFilter: 0 >>ThrottledUpdate - ChangeFilterInventory, currentInvType: 1 (spams these 2 lines several times. ) I...
File: Advanced Filters - Updated11/29/20
Re: Level filters
Posted By: Baertram
Baertram, Can you please uncouple cp150 from cp160? To be honest, I don't know a single reason to keep 150 stuff about, and generally manually add a line showing anything under 160 to decon that, but that gets killed with every update. (And I don't know ESO add-on structure well enough to make something that will override/add t...
File: Advanced Filters - Updated11/29/20
Re: Re: Re: Re: weird bug
Posted By: Baertram
Now the published new one seems to make a HUGE (~1.5 item lines) gap between the titles and the items themselves at decon/improve interfaces. Refine is ok. Does not happen for me? Do you use PerfectPixel addon and got it enabled as it happens? There I'm able to reproduce it sometimes. Edit. Now I was able to rebuild it. Invent...
File: Cleaner HUD11/26/20
Please someone help me out! Is ther...
Posted By: Baertram
Please someone help me out! Is there anything I can do to the code to get rid of the abbreviated health, magicka, and stamina numbers? Either to give them full values or remove them completely? Thank youuuuu if you could help! Resource numbers can be turned off in the normal game settings: Settings > Combat > Resource Numbers....
File: WishList (Set item search&tracker/wanted Gear list)11/26/20
Re: roaring opurtunist perfected x
Posted By: Baertram
wishlist does not alerting on drops for Roaring Oportunist Perfected items, I guess probably because the names in wishlist are in the wrong order. The perfected items called "Roaring Oportunist Perfected X" while whishlist entry reads " Perfected Roaring Oportunist X" The name does not matter at all. The itemIds of the items loote...
File: Advanced Filters - Updated11/26/20
Re: weird bug
Posted By: Baertram
EDIT 2020-11-26, 10pm CET Please try the linked beta version (check the bottom of the 1st sticky comment above for the link and instructions). Should fix the issue. It only happened btw if you had opened a crafting table at least once before you opened the guild store or quickslots. ----------------------------------------------...
File: LibSaveToDisk11/26/20
Hey Tomtomhotep, pelase remove l...
Posted By: Baertram
Hey Tomtomhotep, pelase remove libStub from that library. LibStub is obsolete since Summerset and shouldn't be used anymore. Just use the designed manifest txt entries like ## IsLibrary: true and ## AddOnversion: integer so that the game handles what LibStub did. Remove the calls AND the DependsOn and just provide a global va...
File: FCO ItemSaver11/26/20
Re: Re: Re: BankManager...
Posted By: Baertram
If you use the slim edition just tell the author to change the lines from this: if FCOIS and FCOIS.IsMarked then return FCOIS.IsMarked(bagid, slotindex, -1) end to this: if FCOIS and FCOIS.IsLocked then return FCOIS.IsLocked(bagid, slotindex) end Or use a text editor and change it yourself in the BankManager...
File: Bank Manager Revived (Jewelry Crafting fix)11/26/20
The addon includes outdated librari...
Posted By: Baertram
The addon includes outdated libraries in the subfolder "libs" and it's still using LibStub. So this addon will break others. Here is an updated version I have created + changed the FCOIS checks in it. Hope it works, pleaese try this. !!!BUT ATTENTION: LOGOUT AND DELETE YOUR COMPLETE folder live/Addons/BankManagerRevived BEFORE...
File: FCO ItemSaver11/26/20
Re: BankManager...
Posted By: Baertram
I tried using dynamic icons and other things but I can not seem to get the items I set to sell to guild store to be moved to my guild bank or player bank. Seem Bankmanager treats them all as locked. Is there a setting to use an icon for FCO itemsaver without locking the item so it can be moved to the bank/Gbank with Bankmanager? E...
File: rChat11/25/20
Okay, seems to be similar to my obs...
Posted By: Baertram
Okay, seems to be similar to my observations (myself needed to send something as response). Sometimes the charactername was missing then, bt this depends on the settings if e.g. @accountName/charname or charName/@accountname was used. Thanks. If you find out what triggers this I'd be glad to get a hint for pChat as well. I person...