Results: 145Comments by: Daeymon
File: AUI - Advanced UI01/30/16
Latest update has caused the fishin...
Posted By: Daeymon
Latest update has caused the fishing spot pins from Destinations to dissappear on the mini-map. They load initially with a UI reload, then dissappear after the map is opened. Issue is not present on the previous release. for me it works fine, what addons do you use? Disabled everything except Destinations and AUI. Loads up fine...
File: AUI - Advanced UI01/30/16
Latest update has caused the fishin...
Posted By: Daeymon
Latest update has caused the fishing spot pins from Destinations to dissappear on the mini-map. They load initially with a UI reload, then dissappear after the map is opened. Issue is not present on the previous release.
File: BetterUI :: Gamepad Interface Improvements01/28/16
Hi everyone, Have updated the addo...
Posted By: Daeymon
Hi everyone, Have updated the addon to V0.32, with the settings option to disable the health text overlay. Thanks for your comments regarding this. Soon will be further improvements to the target frame and group frame (with the settings built in to disable said features!) prasoc Afraid there is a bug with the new settings opti...
File: BetterUI :: Gamepad Interface Improvements01/26/16
Re: Awesome Work
Posted By: Daeymon
Thank you for this, the stock game pad sorely needed it. I was wondering about the possibility to disable the targeting frame health overlay, as Azurah already accomlishes this, as well as the BetterUI overlay is also not linked to the target frame health bar so for me it shows up over the compass. I also would be interested in di...
File: BetterUI :: Gamepad Interface Improvements01/25/16
Noticed the Known/Researchables on...
Posted By: Daeymon
Noticed the Known/Researchables on the tooltips. Guessing this feature isn't ready yet, but looking good. If you need a bit of inspiriation to gets the "knowns" right, "Harven's Trait and Style" is already adding that to the Gamepad UI tooltip so will be of great help.
File: Destinations01/18/16
Re: Re: Re: Re: UI Error
Posted By: Daeymon
To avoid the bug it's deactivated in the current release, while I await some expert opinions ;) It's "INFORMATION_TOOLTIP" which is causing the issues. At the moment, the variable is not declared, and pinTooltipCreator is being called before one of the two types of tooltips is assigned to the variable. Just two small changes, and...
File: BetterUI :: Gamepad Interface Improvements01/18/16
Another small comment. So we can us...
Posted By: Daeymon
Another small comment. So we can use this mod with Minion, it needs to be zipped up with a slightly different folder structure. Basically you need one more folder level inside your zip. So the lib folder and the files need to be within another folder within the zip file. Do that, and Minion will handle auto-updates with it correctly.
File: BetterUI :: Gamepad Interface Improvements01/17/16
Looking forward to what this addon...
Posted By: Daeymon
Looking forward to what this addon is going to achieve. A small suggestion. Make it optional on whether the user wants to see the account name or not. I personally only like to see the Character name. Some will still want to see both, but make it something we can toggle?
File: Destinations01/16/16
UPDATE: I got it to do SOMETHING......
Posted By: Daeymon
UPDATE: I got it to do SOMETHING... It throws an error: user:/AddOns/Destinations/Destinations.lua:9986: function expected instead of nil stack traceback: user:/AddOns/Destinations/Destinations.lua:9986: in function 'tooltipFn' EsoUI/Ingame/Map/WorldMap.lua:1520: in function 'UpdateMouseOverPins' EsoUI/Ingame/Map/WorldMap.lu...
File: Destinations01/14/16
to test it, just go (your char) som...
Posted By: Daeymon
to test it, just go (your char) somewhere a pin is displayed in order to be very near of the coordinates. the UI will be displayed nicely in gamepad UI. ps: take care to do not being killed by a low level mob while debug :D It doesn't show anything??? Is that because I use mouse and keyboard? Or maybe I did something wrong :conf...
File: PublicDungeonChampions01/14/16
I'm one of the few who is a fan of...
Posted By: Daeymon
I'm one of the few who is a fan of playing with a Gamepad, the below is needed for your mod to add Gamepad UI support. This is all thanks to Ayantir's code in Skyshard and LoreBooks. Please add it so others who use the Gamepad UI can enjoy your mod. Add to local variables: local INFORMATION_TOOLTIP Add to local functions: -...
File: Destinations01/14/16
Hope you don't mind but I'd though...
Posted By: Daeymon
Hope you don't mind but I'd though I'd help and have a go at getting the tooltips to work with the Gamepad UI. Never done anything with addons before, so I looked at how Ayantir did it in Skyshards and LoreBooks, and pretty much copied and adapted that. Not perfect though, its using a default icon for all tooltips and tried using the...
File: Crafting Stations01/14/16
Would there be any interest in expa...
Posted By: Daeymon
Would there be any interest in expanding support for the Gamepad UI for the map pin tooltips? Ayantir has already made the adjustment for Lorebooks and Skyshard, I do know it wasn't a LibMapPins issue, so maybe contact him to find out what he did and apply. Update: Thought I'd save you the trouble, and get it working. Tackled a f...
File: Research Assistant (Find your researchable items)01/09/16
Anyone looking for a Gamepad UI alt...
Posted By: Daeymon
Anyone looking for a Gamepad UI alternative, I would suggest looking at http://www.esoui.com/downloads/info436-HarvensTraitandStyle.html Similar type of addon, which supports the Gamepad UI.
File: Harven's Provisioning Tooltips01/09/16
Would love to see this mod revived...
Posted By: Daeymon
Would love to see this mod revived in some capacity for the Gamepad UI. Mainly to detail whether the ingredient you're looking at goes to a recipe you know or not. Certainly helps when bag space gets limited and you need to make judgement calls on what to take and what to leave. Also helps avoid stealing ingredients you have no use for.
File: Research Assistant (Find your researchable items)11/08/15
Re: Re: UI Errors
Posted By: Daeymon
I use the new gamepad. Do you have support for it? I keep getting a lot of UI errors though I never read them if you want to know what they are. The second UI error I get I can exit out of and I have to stop the whole game No, there is not specific support for the gamepad UI in Research Assistant. I'm gonna need a lot more info th...
File: Sous Chef - Provisioning Helper (Recipe helper/search)11/08/15
Re: dont know if it needs updating
Posted By: Daeymon
Honestly, I don't even know if this Addon needs to be updated... I don't get any errors and its still working with the New stuff.. if you learn a Recipe, log out then log back in and it should be saved in the variables. if you get any errors, post them... otherwise. you can change the txt file from 100012 to 100013... An upd...
File: Azurah - Interface Enhanced11/08/15
Any plans to support the Gamepad UI?
Posted By: Daeymon
Any plans to support the Gamepad UI?
File: Destinations11/05/15
Any plans to add support for the Ga...
Posted By: Daeymon
Any plans to add support for the Gamepad UI in your upcoming update? The icons work fine on the map. Only issue is no information is displayed when hovering over the icon.
File: LoreBooks11/05/15
Any plans to add support for the Ga...
Posted By: Daeymon
Any plans to add support for the Gamepad UI? The icons work fine on the map. Only issue is no information is displayed when hovering over the icon.