Results: 223Comments by: uladz
File: TargetMaintenance04/09/16
And I've added an option to relocat...
Posted By: uladz
And I've added an option to relocate reticle frame as you like (I like it to be for instance below the reticle center) and some fixes for text scaling. Plus a little be improved settings menus. Would love to get all fixes and updates together into release, how do we do it?
File: AutoSlotSwitch04/08/16
Thanks for the bug report, it's fix...
Posted By: uladz
Thanks for the bug report, it's fixed and updated now - ready for download. Still don't see the option for out-of-combat slot. Am I missing something?
File: FCO ItemSaver04/08/16
Whoops, I might have missed those :...
Posted By: uladz
Whoops, I might have missed those :p Will take care of it soon, thanks for reporting it. Super cool, thank you!
File: FCO ItemSaver04/07/16
Hmm, looks like I can not enable ex...
Posted By: uladz
Hmm, looks like I can not enable extraction of glyphs marked for deconstruction. Can you please add an option "Allows extraction of deconstruction items" please? :) Otherwise everything works as expected. Thank you! http://i.imgur.com/hewxDVK.png And also "+ Deconstruction" and "- Deconstruction" for all selected (i.e. small gree...
File: MailR04/07/16
Re: bug?
Posted By: uladz
Guys, " Delete" button does not work after I install this addon. The only other addon I use that changes mailbox behavior is "Postmaster" (which is outdated). Naturally I suspected this Postmaster at fist, but turns out that it's MailR. With only MailR enabled delete function does not work for me. Nor clicking with a mouse, nor press...
File: Lui Extended04/07/16
Any plans to integrate with GroupRe...
Posted By: uladz
Any plans to integrate with GroupResources for exteneded stats sharing?
File: GroupResources04/07/16
Would be awesome to integrate with...
Posted By: uladz
Would be awesome to integrate with LUI Extended custom frames, this is what I use all the time nowadays.
File: AutoSlotSwitch04/06/16
What happened with selecting a slot...
Posted By: uladz
What happened with selecting a slot when out of combat? The new update removed it? This was the main feature why I have installed it at the first place because I was constantly hitting Q out of combat and wasting potions. With this addon I jsut set an empty slot for OOC mode and was happy after. Of cause later I have started to use i...
File: Info Reticle04/06/16
Just found this addon and really li...
Posted By: uladz
Just found this addon and really like the info ti give right on spot where you need it :). One suggestion - to use icons for class / attributes info like this: http://i.imgur.com/PH1PJ1D.png
File: LibLoadedAddons - OBSOLETE, Please remove from addons04/06/16
And beside this brainfuck.. Which a...
Posted By: uladz
And beside this brainfuck.. Which addons should communicate together ?.. Which authors are ready to do this ?.. And what is the purpose ?.. Are we even capable (addon community) to build new things, we are losing more and more authors, projects are becoming very hard to update due to lack of time, skill, motivation .. Well, for what...
File: FCO StarveStop04/06/16
another minor issue
Posted By: uladz
Another minor issue I noticed. When the eat or drink message appears while in menu or dialog or any other state where the food icon is suppose to be hidden then the icon will flash and then will stay ontop instead of hiding again. I would suggest to postpone the notification when in a menu/dialog the same way as you did with lockpick...
File: FCO StarveStop04/06/16
Just wanted to confirm that the iss...
Posted By: uladz
Just wanted to confirm that the issue with lockpicking was resolved, thank you very much!
File: Awesome Info04/06/16
suggestion
Posted By: uladz
Can you please also add a timer for stolen items sell cycle reset? I.e. something like "Loot sell resets in 1h 20m". I tend to forget to sell stolen items in my bag and miss this special time when the total # of stolen sells reset back to max allowed per day. Thanks, this is a great addon, helps a lot in my every day live in ESO :).
File: LibLoadedAddons - OBSOLETE, Please remove from addons04/06/16
Technically correct, logically not...
Posted By: uladz
Technically correct, logically not correct. Libraries do not have any use on their own, only when another code uses to perform some actions via their APIs. Libraries are a sort of factories, or frameworks, or whatever you call it. For example LibAddonMenu has not use if I just drop it into my Addons directory, it's a facility that an...
File: LibLoadedAddons - OBSOLETE, Please remove from addons04/06/16
I understand, that is why I proposi...
Posted By: uladz
I understand, that is why I proposing to extend it. What the reason to do not have API publishing alongside with announcing loaded addons? Spawning single-use libraries just to facilitate interaction between two addons is absolut nonsense as it defeats the meaning of a library. Having a global (public) function in addons is someth...
File: Zgoo - data inspection tool04/06/16
ESOUIDocumentationP9.trimmed.txt fi...
Posted By: uladz
ESOUIDocumentationP9.trimmed.txt file is in the Zgoo root folder. Which leads to it showing on Add-on list in game. A file dump/download to the wrong location? Just noticed the same, I think the file can be safely removed.
File: LibLoadedAddons - OBSOLETE, Please remove from addons04/06/16
sharing of APIs between addons with...
Posted By: uladz
sharing of APIs between addons without exposing global objects/functions. There's LibStub for that. Not exactly, the whole purpose of LibStub is completely different and should not be mixed with LibLoadedAddons. LibStub should be used for libraries to resolve multiple versions conflicts and provide only one the most recent librar...
File: Price Tracker Updated04/05/16
thanks a lot! You are most welcome...
Posted By: uladz
thanks a lot! You are most welcome :).
File: LibLoadedAddons - OBSOLETE, Please remove from addons04/05/16
Guys, how do you manage development...
Posted By: uladz
Guys, how do you manage development of this library? I have some changes that I want to contribute back. I've tried to PM @circonian but did not get any reply yet. My address what I have proposed in my previous post - sharing of APIs between addons without exposing global objects/functions.
File: Harven's House Hunter04/05/16
Hey Harven, not sure how active you...
Posted By: uladz
Hey Harven, not sure how active you are on these any more but I have a request. Locked doors don't show because the script works on "Open". I added an OR "Trespass" to the statement for when the door has been picked already but it doesn't quite work right if you have to pick it. Anyway . . . it would be cool if pickable doors would w...
File: Harven's House Hunter04/05/16
I guess this is one of the examples...
Posted By: uladz
I guess this is one of the examples when a door can not be detected: http://i.imgur.com/7wdbVRW.png When I exit this door it does not get registered on map. BTW, when door is registered on exit event, not on enter?
File: FCO ItemSaver04/04/16
Your request is implemented for all...
Posted By: uladz
Your request is implemented for all kind of glyphs. No further option to enable/disable it was added, so glyphs can now always be marked with the "deconstruction" icon! Party time! :banana: Thank you!
File: CapsLOCK04/04/16
suggestion
Posted By: uladz
Is it possible to show the CAPS warning only when you are in type mode? I use capslock for switching between run and walk and most of the times CAPS will be ON when I run (it's really random). So this red warning is showing all the time on the screen. It's really usable only if you are about to type something.
File: FCO ItemSaver04/03/16
I think the glyphs are the only "ex...
Posted By: uladz
I think the glyphs are the only "extractable" items so it kind of make sense to have "for deconstruction" this flag for them too. :) Yeah you are right, curently only the really deconstructable items (like armor, weapons) are able to receive this icon. Never thought about the extractable ones :D Quick suggestion - allow to set...
File: FCO ItemSaver04/03/16
Quick suggestion - allow to set "de...
Posted By: uladz
Quick suggestion - allow to set "deconstruction" flag on glyphs. Right now you can only mark for sale/guild and lock. But glyphs are deconstructable and I keep some and deconstruct most of them depending on level and attributes.