Results: 146Comments by: ZoLatKam
File: Auto Category - Custom Inventory Categories01/09/19
Dafuq am I doing wrong here??? :mad:
Posted By: ZoLatKam
The same issue began happening again just a few minutes ago for me: The mod throws an error every time the game is reloaded & I don't have access to the settings in game. :mad: What is the proper method of removing a rule, that may be causing problems, directly from the LUA file? Here are the errors I got that lead to the is...
File: Auto Category - Custom Inventory Categories01/07/19
EDIT #2 - 01.09.19 @ 03:00:32 - I'm...
Posted By: ZoLatKam
EDIT #2 - 01.09.19 @ 03:00:32 - I'm not sure what I was thinking... Monster Helms are, in fact, tradeable within the same time limit as any other piece of dungeon gear... Anywho, I'm guessing having 2 rules that affected Monster Helms was likely the actual cause of all the errors, so same end result even though that particular...
File: Auto Category - Custom Inventory Categories01/06/19
Shadowfen, I appreciate your attemp...
Posted By: ZoLatKam
Shadowfen, I appreciate your attempt to help, however, as previously stated, that doesn't work for me. :( Here's why: I get the following 3 error messages... 1st: user:/AddOns/AutoCategory/AutoCategory_API.lua:39: operator .. is not supported for string .. nil stack traceback: user:/AddOns/AutoCategory/AutoCategory_API.lua:...
File: Auto Category - Custom Inventory Categories12/30/18
I'm also experiencing the following...
Posted By: ZoLatKam
I'm also experiencing the following error. It happened after I added a new rule. user:/AddOns/AutoCategory/AutoCategory.lua:24: operator .. is not supported for string .. nil ' fix : replace "res" by "err". I tried to add a rules. :( I was wondering if you would mind clarifying your fix, please. :) What does the "res"...
File: Auto Category - Custom Inventory Categories12/30/18
I'm also experiencing the following...
Posted By: ZoLatKam
I'm also experiencing the following error. It happened after I added a new rule. user:/AddOns/AutoCategory/AutoCategory.lua:24: operator .. is not supported for string .. nil stack traceback: user:/AddOns/AutoCategory/AutoCategory.lua:24: in function 'AutoCategory.RecompileRules' user:/AddOns/AutoCategory/AutoCategory.lua:40: in...
File: Ravalox' Quest Tracker12/13/18
Great addon I love it. Have it set...
Posted By: ZoLatKam
Great addon I love it. Have it setup like most other MMO's etc have it. For the levels I'm in Summerset and its showing all levels as my character level and yellow. I checked someone house and got the first main non expansion story quest 'Soul Shriven in Coldharbour' accidentally as I am staying in Summerset for a bit then I'l...
File: Essential Housing Tools12/06/18
Lua Error
Posted By: ZoLatKam
Love the idea behind this mod! That said, I'm getting this error when clicking on "Revert to Last Save" when attempting to place something where it originally was after I accidentally moved it: user:/AddOns/EssentialHousingTools/housing.lua:2734: table index is NaN stack traceback: user:/AddOns/EssentialHousingTools/housing.lua...
File: PerfectPixel12/06/18
Re: Re: Guild name Misalignment
Posted By: ZoLatKam
http://i1216.photobucket.com/albums/dd366/ZoLatKam/PerfectPixel%20Misalignment%20-%2004.12.2018_050942.png http://i1216.photobucket.com/albums/dd366/ZoLatKam/PerfectPixel%20Misalignment%20-%2004.12.2018_051013.png I'll fix it in a few days when I'm at home. Just installed the update & it looks perfect! Thx so much for a s...
File: Item Set Browser12/04/18
Re: Re: No keybind option
Posted By: ZoLatKam
I just installed this addon & was trying to find a way to open it. in my menu i have 2 options shown, Esc > Controls > Standard Keybinds Esc > Controls > Addon Keybinds --- Correct for me Also if you want an option for keybinds to be account wide then check out Votan's Keybinder (maybe this menu is modified by an...
File: PerfectPixel12/04/18
Guild name Misalignment
Posted By: ZoLatKam
First, let me say this mod is fantastic! I scroll so much less now that my inventory window is larger! :D On to the issue I'm having: For the past few weeks, this is what I see when I open my guild window, across all tabs (only 2 examples shown): http://i1216.photobucket.com/albums/dd366/ZoLatKam/PerfectPixel%20Misalignment%2...
File: Item Set Browser11/18/18
No keybind option
Posted By: ZoLatKam
I just installed this addon & was trying to find a way to open it. The Additional Info. section states there should be a keybind slot under Esc > Controls > Standard Keybinds > User Interface Shortcuts however, said keybind slot is not present for me. I get no LUA error either. I can use the /itembrowser command to open the mo...
File: Event Tickets (Clockwork City Event)11/18/18
LUA error
Posted By: ZoLatKam
Reporting a similar LUA error (the same as below?): error in getting time for year(-1), month(-1), day(-1), hours(-1), minute(-1), and second(-1) stack traceback: : in function 'os.time' user:/AddOns/EventTickets/EventTickets.lua:316: in function 'EventTickets.GetSecondsSinceUTCMidnight' |caaaaaa now = 1542525916, time...
File: Auto Category - Custom Inventory Categories11/07/18
Re: Re: Rule Type Request
Posted By: ZoLatKam
Is it possible to add a Rule Type that can return a true/false based on the specific name of an item? Sure, I just uploaded version 1.34 which adds the itemname() function. Enjoy! Wow! Thanks so much for the crazy fast reply! The new rule type works great! :banana:
File: Auto Category - Custom Inventory Categories11/06/18
Rule Type Request
Posted By: ZoLatKam
First, thanks for making this mod! It's fantastic for playing the "Inventory Management" mini-game in ESO. :D On to my request: Is it possible to add a Rule Type that can return a true/false based on the specific name of an item? Example: I funnel all of the Treasure Maps I get to one character for collecting, however, I s...
File: InventoryManager10/24/18
Re: Re: Settings tab not saving settings
Posted By: ZoLatKam
- As Ovinnik mentioned below, the preferences one can change via the Settings-tab don't stick (save for the Maximum Gold & Auto-Sell Junked Items settings, for me). Will be addressed as stated below. This is a legacy setting and for the current usage a bit mislabeled. I could remove it, but some people do like to keep it as...
File: HarvestMap10/24/18
Hide Pins on Minimap
Posted By: ZoLatKam
Perhaps I'm looking right at it & just not seeing it, but where is this option: " - added option to disable map pins only on the minimap, but not the main map" I've looked everywhere in the mod settings, afaik.
File: InventoryManager10/23/18
Re: Re: Option to disable the gold pull/drop feature?
Posted By: ZoLatKam
Is it possible to disable the automatic gold withdraw/deposit feature of this mod, perhaps by commenting out a line in the code? You can put min gold to 0 and max gold to 100k But, these values (the whole section actually), are not saved in the profile. So if you change profiles often, I don't know Tried that, but it didn't chan...
File: Lui Extended10/23/18
Re: Need help!!
Posted By: ZoLatKam
Hey guys, I had this mod a while ago and things with it worked perfectly. Then my hard drive died and I lost almost everything. I had to reinstall ESO and my mods!! Now I can't figure out how I did things. What I would like help with is my buffs. for some reason I'm displaying 2 duplicate player buffs one on the right in a vertical...
File: Trait Rename10/23/18
Re: Re: Error after Murkmire Update
Posted By: ZoLatKam
Getting the following error after patch this morning: .... Any suggestions for quick fixes via lua code editing is appreciated! :) This is now fixed in version 1.4.1 Excellent! Many thanks for the speedy response! :) Works without issue now!
File: PocketChange10/23/18
Re: Re: Option to disable the gold pull/drop feature?
Posted By: ZoLatKam
Is it possible to disable the automatic gold withdraw/deposit feature of this mod, perhaps by commenting out a line in the code? I ask because I'm having an issue with another mod that has a "gold pull/drop" feature because both PocketChange & this other mod are conflicting with auto-withdrawing/depositing. Explanation: Both mo...
File: Trait Rename10/22/18
Error after Murkmire Update
Posted By: ZoLatKam
Getting the following error after patch this morning: user:/AddOns/Preposterous/Preposterous.lua:54: attempt to index a nil value stack traceback: user:/AddOns/Preposterous/Preposterous.lua:54: in function 'UpgradeSettings' user:/AddOns/Preposterous/lib/LibSavedVars/Data.lua:158: in function 'libSavedVars_Data:Migrate' |caaa...
File: PocketChange10/19/18
Option to disable the gold pull/drop feature?
Posted By: ZoLatKam
Is it possible to disable the automatic gold withdraw/deposit feature of this mod, perhaps by commenting out a line in the code? I ask because I'm having an issue with another mod that has a "gold pull/drop" feature because both PocketChange & this other mod are conflicting with auto-withdrawing/depositing. Explanation: Both mo...
File: InventoryManager10/19/18
Option to disable the gold pull/drop feature?
Posted By: ZoLatKam
Is it possible to disable the automatic gold withdraw/deposit feature of this mod, perhaps by commenting out a line in the code? I ask because I'd rather use a different mod to manage all my currencies (with different amounts per character) & currently, the "gold pull/drop" feature of IM is conflicting with said other mod. Expl...
File: Auto Category - Custom Inventory Categories09/18/18
Re: Re: UI still breaks when AwesomeGuildStore & AC are enabled.
Posted By: ZoLatKam
I still get the bug Baertram is describing (I think) where I can see a lua error pop up, but I can't hit Escape or any other hotkey to access the error. This issue only ever happens when both AGS & AC are enabled on any of my characters. I have zero issue with IGV & AC running on any of my characters. Issues with just AGS...
File: Auto Category - Custom Inventory Categories09/17/18
UI still breaks when AwesomeGuildStore & AC are enabled.
Posted By: ZoLatKam
I still get the bug Baertram is describing (I think) where I can see a lua error pop up, but I can't hit Escape or any other hotkey to access the error. This issue only ever happens when both AGS & AC are enabled on any of my characters. I have zero issue with IGV & AC running on any of my characters.