Results: 1356Comments by: Rhyono
File: CraftStore Endless Archive02/26/20
Is this your jurisdiction with gett...
Posted By: Rhyono
Is this your jurisdiction with getting FCO compatible with CS or should I approach Baertram (FCO author) about this? It's been awhile, but I believe the way he explained it to me was that the Research filter is intended to prevent research. So CS locks filterResearch items from being researched.
File: CraftStore Endless Archive02/26/20
I'd start by turning off FCOIS and...
Posted By: Rhyono
I'd start by turning off FCOIS and seeing if the problem goes away.
File: Foundry Tactical Combat (FTC) - Endless Archive02/26/20
I have mine set to alternate and do...
Posted By: Rhyono
I have mine set to alternate and do not have any issues. Anyone with an issue is dealing with a conflict. But if you don't want to figure out the conflict, that is an easy solution.
File: Foundry Tactical Combat (FTC) - Endless Archive02/25/20
It's not AGS: I use that. ToxicC...
Posted By: Rhyono
It's not AGS: I use that. ToxicCosmos suggested it is Quest Map.
File: Foundry Tactical Combat (FTC) - Endless Archive02/24/20
Looks like you have a chat addon th...
Posted By: Rhyono
Looks like you have a chat addon that is interfering with LibMsgWin. FTC and LibMsgWin do not have any issue running when other addons are turned off.
File: Votan's Fisherman02/24/20
Yup, please remove bundled libs fro...
Posted By: Rhyono
Yup, please remove bundled libs from your addons. Came here to ask this.
File: LibMapPing02/24/20
Could the LibStub dependency be dro...
Posted By: Rhyono
Could the LibStub dependency be dropped?
File: Foundry Tactical Combat (FTC) - Endless Archive02/24/20
Does it just need an API bump or so...
Posted By: Rhyono
Does it just need an API bump or something else fixed? You'll want to pass it on to him: https://www.esoui.com/downloads/info802-LibMsgWin.html#info
File: CraftStore Endless Archive02/24/20
A lot of (presumably unused) bluepr...
Posted By: Rhyono
A lot of (presumably unused) blueprints were removed in this update and rather than increasing file/memory usage, I've just set it so you have to re-log on each character to regenerate blueprint data.
File: CraftStore Endless Archive02/21/20
@romilly Showing the tooltip prices...
Posted By: Rhyono
@romilly Showing the tooltip prices was very low effort and isn't really the same as CS "having" the data on hand. It can be done, but it would take more free time than I have. @Celiena I could add manual sorting, but it wouldn't be until at least the next update.
File: CraftStore Endless Archive02/21/20
Start with /csrepair Then try /csp...
Posted By: Rhyono
Start with /csrepair Then try /cspurge if you must /csrepair fixed it, thank you. I thought it wasn't fixed at first until I decided to try a /reloadui. Perhaps the command should do this automatically? Thanks again. /cspurge reloads, so /csrepair might as well too. It'll be included in the next version.
File: CraftStore Endless Archive02/17/20
Start with /csrepair Then try /csp...
Posted By: Rhyono
Start with /csrepair Then try /cspurge if you must
File: Foundry Tactical Combat (FTC) - Endless Archive02/17/20
It's probably a caching issue then....
Posted By: Rhyono
It's probably a caching issue then. Might want to start here: https://help.elderscrollsonline.com/app/answers/detail/a_id/9549/~/what-is-a-soft-reset-on-pc%2Fmac%3F-how-do-i-do-it%3F
File: Foundry Tactical Combat (FTC) - Endless Archive02/17/20
That seems to be a texture loading...
Posted By: Rhyono
That seems to be a texture loading issue. Sometimes restarting can solve it. It isn't linked to any particular addon.
File: CraftStore Endless Archive02/16/20
Because they are researchable. Whet...
Posted By: Rhyono
Because they are researchable. Whether you are tracking it or not, CS always displays in the CS UI the items that can be used to research. Even if someone doesn't want their inventory cluttered with the tracking, the UI will always show what can be researched. That is by design. While the CS tooltip shows that character needs it, I b...
File: CraftStore Endless Archive02/16/20
The magnifying glass is not CS.
Posted By: Rhyono
The magnifying glass is not CS.
File: CraftStore Endless Archive02/16/20
IsResearchable() does simply tell y...
Posted By: Rhyono
IsResearchable() does simply tell you whether the character knows it. So your example where it says true, that's expected. I took another look at IsItemStoredForCraftStore() and it was written before the UI overhaul and needs tweaked. I'd try deleting your CS saved vars and trying with the new version.
File: CraftStore Endless Archive02/16/20
CS always tries to hold one of each...
Posted By: Rhyono
CS always tries to hold one of each item that can be researched. That character likely just has some items other characters don't, so it is being used as a source of the item.
File: CraftStore Endless Archive02/16/20
As long as you don't care which cha...
Posted By: Rhyono
As long as you don't care which character needs it, then it should work.
File: CraftStore Endless Archive02/11/20
That's up to ZOS.
Posted By: Rhyono
That's up to ZOS.
File: CraftStore Endless Archive02/10/20
Outside of when I make massive chan...
Posted By: Rhyono
Outside of when I make massive changes to CS saved vars and everyone needs to purge them (causing no data for the API): it's unlikely to ever change.
File: CraftStore Endless Archive02/08/20
I don't have anything that tells yo...
Posted By: Rhyono
I don't have anything that tells you if a specific item is the one shown via the UI, but that is accessible through the saved vars, under the crafting > stored section. The id of the item is saved there. As for whether an item needs researched, there is an API for that: CS.IsResearchable(itemLink, bool for current character only)...
File: CraftStore Endless Archive02/08/20
The list has grown unwieldy, so tha...
Posted By: Rhyono
The list has grown unwieldy, so that will be added at some point.
File: CraftStore Endless Archive02/05/20
It might be possible, but I'm far t...
Posted By: Rhyono
It might be possible, but I'm far too busy to be taking any requests.
File: CraftStore Endless Archive02/02/20
That might be a ZOS problem; last c...
Posted By: Rhyono
That might be a ZOS problem; last change to CS was 2 weeks ago and it was entirely UI stuff. Before that, it's been a whole month since an update.