Results: 1785Comments by: Phinix
File: RMM - Radar Mini Map (Discontinued)06/28/14
Hey again deathangel1479, I made...
Posted By: Phinix
Hey again deathangel1479, I made some icon textures for you for the quest icon and group icons. These are exactly like the ones the default game map uses since I built them from screenshots: group.dds quest.dds I hope you find use for them. I tested them out on my end and they look great! Thanks again for the best minima...
File: Combat Cloud (Discontinued)06/28/14
I just realized I hadn't taken the...
Posted By: Phinix
I just realized I hadn't taken the time to stop by here yet to express my thanks for the outstanding work you guys have done on this truly epic addon. This is really top-level stuff. The quality here is above and beyond anything I would have expected to see and the attention to detail is superb. The separation filtering to keep mu...
File: RMM - Radar Mini Map (Discontinued)06/28/14
Re: Re: Background
Posted By: Phinix
Please remove that horrible background around the edge of the map, it looks so silly. It's the only thing stopping me from using this addon. /agree If you read a bit, the author HAS added an option to remove the default background. You can download the companion addon here which lets you set up profiles to load alternate backgr...
File: RMM - Radar Mini Map (Discontinued)06/28/14
What you do is like a hack. If you...
Posted By: Phinix
What you do is like a hack. If you want for you, ok... I dont assist this, because many options are useless and I have to work on true updates... If you want a map like this at moment, better use ZRMM... If I find any code look like my with some changes online, i will stop my project instantly. I have spend much time for this and...
File: Advanced Filters06/26/14
Happy to see you are still out ther...
Posted By: Phinix
Happy to see you are still out there and working to update this IC. Keep up the excellent work!
File: Azurah - Interface Enhanced (Outdated)06/26/14
Garkin, thank you! Indeed, Garki...
Posted By: Phinix
Garkin, thank you! Indeed, Garkin you are a LIFE SAVER! May the bards sing praises of your deeds, good sir!
File: Lootdrop, Continued (All in One)06/25/14
Fixed it in 1.8.5 beta 2 but may ha...
Posted By: Phinix
Fixed it in 1.8.5 beta 2 but may have other bugs since i can test it :( Definitely fixed, and no other issues to report thus far after ~3 hours of looting stuff. :) Nice work, and thanks for being so diligent in getting a working update pushed out. Cheers!
File: Lootdrop, Continued (All in One)06/25/14
Hi Flagrick, I also want to say...
Posted By: Phinix
Hi Flagrick, I also want to say thanks for continuing to keep this most excellent addon alive. I am much relieved to know this will be fully operational within the coming days. Not sure if this is helpful, but I just tested the beta and there is still an error: user:/AddOns/LootDrop/LootDrop.lua:653: operator .. is not suppo...
File: Azurah - Interface Enhanced (Outdated)06/25/14
The lines you are looking for are:...
Posted By: Phinix
The lines you are looking for are: self:InitializeExperienceBar() and... zo_callLater(function() Azurah:InitializeUnlock() end, 250) The confusion is the Line 120 and Line 123 part. That is for reference only, you wouldn't search for that, and it isn't actually part of the code. This does indeed work to prevent the LUA...
File: Advanced Filters06/25/14
Re: Enchanting Filter
Posted By: Phinix
Just started using this mod, and its amazing. One thing I noticed though is that the Enchanting Filter under Materials doesn't seem to work. I have runestones in my inventory and bank, and in both instances the option is greyed out and I can't filter them. Just wanted to confirm, enchanting filter tab does not work after the patch...
File: Azurah - Interface Enhanced (Outdated)06/25/14
Maybe one of the other active addon...
Posted By: Phinix
Maybe one of the other active addon devs can take a look at carrying the torch for this one?
File: RMM - Radar Mini Map (Discontinued)06/25/14
I dont know what you mean with "bla...
Posted By: Phinix
I dont know what you mean with "black alpha texture", you can't hide map corners with a invisible texture?!? Like this: face.dds I replaced your version in assets with this and it completely hides the background texture. That may be why it seems like I can't get the map all the way to the edge, actually... But in .dds (and m...
File: Azurah - Interface Enhanced (Outdated)06/24/14
I really hope Kith is still around....
Posted By: Phinix
I really hope Kith is still around... Over a month since the last update to one of the three most essential mods I use and now the wonderful changes to the interface in patch 1.2.3 has crippled it. This is most unsettling. :( EDIT: Leave Azurah checked and ignore the UI warning. If you follow these directions it still works usin...
File: RMM - Radar Mini Map (Discontinued)06/24/14
Very cool looking; I will be tracki...
Posted By: Phinix
Very cool looking; I will be tracking this one! A couple requests: 1) Having the options to configure the minimap by hovering the mouse over it is good, however I would like it if the frame that pops up was INSIDE the map instead of around it. I like to put the map in the top right corner, and because of the invisible configura...
File: HarvestMap06/24/14
"too many anchors were processed......
Posted By: Phinix
"too many anchors were processed..." EDIT: Please ignore this. The "too many anchors processed" error was actually caused by Lost Treasure of all things, and the author has since fixed the problem.
File: ZrMM - Modified06/20/14
Just had a fun new crash today......
Posted By: Phinix
Just had a fun new crash today... Joined a 4-man group to run a ridiculously over-balanced veteran dungeon and the game completely locked up then hard crashed. When I tried to run the game again and relog, it instantly crashed again after i selected my character. It did this twice. Then I disabled ZrMM and was able to log in fi...
File: Srendarr - Aura, Buff & Debuff Tracker (Outdated)06/20/14
Re: Re: Blessing Of Protection
Posted By: Phinix
EDIT: Ignore this. The "too many anchors processed" error was actually caused by Lost Treasure of all things, and the author has since fixed the problem. Concentrate your efforts on getting Azurah to work with patch 1.2.3 as I am somewhat lost without it!
File: Azurah - Interface Enhanced (Outdated)06/20/14
EDIT: Ignore this. The "too many an...
Posted By: Phinix
EDIT: Ignore this. The "too many anchors processed" error was actually caused by Lost Treasure of all things, and the author has since fixed the problem. Concentrate your efforts on getting Azurah to work with patch 1.2.3 as I am somewhat lost without it!
File: HarvestMap06/20/14
Hey guys, Just ran into a new bu...
Posted By: Phinix
Hey guys, Just ran into a new bug. It MAY be related directly to S'rendarr or Azurah, however it may just be that both together are running into some undocumented game "feature." This just started happening out of the blue, and all that has updated in that time was Lost Treasure so I have no idea what would be causing this... B...
File: ZrMM - Modified06/19/14
Re: Re: Mini-map is almost always VERY tiny.
Posted By: Phinix
I have been having a similar problem where a certain dungeon or town map might appear too small at a given zoom level, which shrinks the physical size of the map. A possible fix: Code the initial zone drawing of the map to check if the current map is smaller than the set width/height of the minimap and change the zoom level to the...
File: ESOlocate (coords)06/17/14
This may have been what you were an...
Posted By: Phinix
This may have been what you were answering re: "z-position", however I was wondering if it would be possible to add coordinates to the main map as you mouse over it. Would be very helpful to be able to give a friend your coordinates so they could find the spot instantly on their map (and add a custom pin if they use that addon). Than...
File: ZrMM - Modified06/15/14
Re: Mini-map is almost always VERY tiny.
Posted By: Phinix
I downloaded this add-on yesterday and really like having it, but currently there seems to be some sort of bug that makes it randomly get really, really tiny. Like so tiny I can't make out the map for map pins displaying on it. Is this a known issue and if so is there some sort of workaround for it? Thanks in advance for any help any...
File: ZrMM - Modified06/10/14
There is commented out code that fi...
Posted By: Phinix
There is commented out code that figures out the maps extent and if a pin falls outside the border. In my testing I did not see any FPS difference with culling on my own, or letting the engine itself cull. If one was inclined they could play with it to see if it worked. this is the test if the pin is within the map bounds. if you...
File: SkyShards06/07/14
Essential addon, but that goes with...
Posted By: Phinix
Essential addon, but that goes without saying. Noticed a glitch though. Might be just the veteran zone or both veteran and normal, but in The Rift, the skyshards "A prospect found" and "Guarded by bears in the hollow" are missing. Here is a link that shows where they should be. Edit: Coordinates for "A prospect found" are 83.56...
File: Recount06/04/14
Really excellent addon, not only fo...
Posted By: Phinix
Really excellent addon, not only for what it does, but how it does it. The ability to resize the window and have everything just snap into place is really pro. Everything looks clean and minimalist too. Very well done. Just one minor issue. For whatever reason I get the following error when enabling the Clock - Tamriel Standard Ti...