Results: 437Comments by: HowellQagan
File: Smarter AutoLoot (S.A.L.)12/30/16
2 bugs that I've seen: The first...
Posted By: HowellQagan
2 bugs that I've seen: The first one is more of annoyance. When trying to steal collectibles/treasures the filter isn't working for both value and/or quality. I can't seem to get it to auto steal the items. Unlike the picture for the addon on the addon page, there isn't an option to enable or disable stealing items. I'm not sure i...
File: Smarter AutoLoot (S.A.L.)12/28/16
Using the newest version, it comple...
Posted By: HowellQagan
Using the newest version, it completely ate up my rubedite, rubedo leather, ancestor silk, ruby ash wood, improvement items, trait items, style items, and several of my alchemy mats. I'm devastated. :( So the bug still lives with the containers.
File: Assist Rapid Riding12/27/16
I love it but this is what I experi...
Posted By: HowellQagan
I love it but this is what I experience: I have Retreating Maneuver IV. Mount -> swaps to skill -> use it -> swaps back -> removes Retreating Maneuver Buff, it also grants Rapid Maneuver however, which stays on me. But I still have the speed bonus so no problem, I guess? On foot, I change to the skill with my bound key, use sk...
File: Shissu's Guild Tools12/26/16
Guild name display regardless of tabard worn?
Posted By: HowellQagan
I'm wondering if this is a thing, displaying guild name regardless of a guild tabard being worn. Not sure, cause I don't speak German and the English description can be a bit vague at some points. Ty
File: Smarter AutoLoot (S.A.L.)12/25/16
@HowellQagan Please understand t...
Posted By: HowellQagan
@HowellQagan Please understand that the version you have is bad in that none of the filters actually work as intended. I had changed the UI setup and never changed the back end code. So it is really hard to say what is a bug and what is just not done yet with the version you have. That said I am about to upload a new versio...
File: Smarter AutoLoot (S.A.L.)12/25/16
itemType == ITEMTYPE_ARMOR_TRAIT or...
Posted By: HowellQagan
itemType == ITEMTYPE_ARMOR_TRAIT or itemType == ITEMTYPE_WEAPON_TRAIT is a new thing maybe, probs they were the BOOSTER types before? IDK, didn't play back then yet. I'm adding it to lootMats in mine. Also got Gunny Wet Sacks again, gonna try something now, will edit this if I succeed. edit: nope. function SmarterAuto...
File: Smarter AutoLoot (S.A.L.)12/25/16
Re: Re: Issue
Posted By: HowellQagan
Does not turn off chat notifications? Sorry I don't know what you mean? d("got lootId: "..lootId) d("got link: "..link) probably these, they are just thrown in there without any ifs, so it can't be toggled.
File: Smarter AutoLoot (S.A.L.)12/25/16
isStolen
Posted By: HowellQagan
There is this: local lootId,name,icon,quantity,quality,value,isQuest, isStolen = GetLootItemInfo(i) but this dun do nufin, there should be something like OwnershipStatusType == OWNERSHIP_STATUS_STOLEN? If I set the loot stolen items on, it doesn't change anything. When I added isStolen = OwnershipStatusType == OWNERSHIP_STA...
File: Smarter AutoLoot (S.A.L.)12/25/16
Re: Re: Update
Posted By: HowellQagan
Also ALCHEMY_BASE doesn't exist atm, it's either POTION_BASE or POISON_BASE, changed that. Should be fixed next version, as well as separate filters for Potions and Poisons. I think it used to be alchemy before poisons were added in. Yeah, that's correct. Plus I encountered a random bug (this was before I started chan...
File: Smarter AutoLoot (S.A.L.)12/25/16
Re: Re: Update
Posted By: HowellQagan
Lol, just updated this for myself a day ago because there are a few "errors" This (or these as it is added more than once) part basically made everything autoloot that was above the selected quality: else if (quality >= self.db.minimumQuality) then -- d("Looting item with quality level "..quality) self:LootItem(link...
File: Smarter AutoLoot (S.A.L.)12/25/16
Question regarding 1.5
Posted By: HowellQagan
I was also wondering, reading the ~settings.lua where the choices are defined (I mean stuff like "only stolen", "only legal", etc). Or are these some kinda default ingame choices that are already defined? Confused. :confused:
File: Smarter AutoLoot (S.A.L.)12/25/16
Update
Posted By: HowellQagan
Lol, just updated this for myself a day ago because there are a few "errors" This (or these as it is added more than once) part basically made everything autoloot that was above the selected quality: else if (quality >= self.db.minimumQuality) then -- d("Looting item with quality level "..quality) self:LootItem(link...