Results: 48Comments by: Iyanga
File: ActiveWeaponIcon05/14/14
Replacing color doesn't work that g...
Posted By: Iyanga
Replacing color doesn't work that great, because the color already changes when you target an enemy. I know you said that it doesn't work that great, but could you tell me how you modified it to change the colors for the two weapons? I think it would work perfectly for me with the rotation option. The reticle color can be ch...
File: Battlelog05/14/14
Re: timestamp
Posted By: Iyanga
is it possible to get a basic timestamp? Added in version 1.10 Use /blog ts to enable it
File: Battlelog05/14/14
Please consider adding an option to...
Posted By: Iyanga
Please consider adding an option to track experience per kill. Extra points if it can track the number of kills at that rate to gain a level. Killlog does something like this but I wish to make it redundant as yours is already so similar and it would clean up space to have that info in your tab. It seems that it fits the intention of...
File: Battlelog05/12/14
Please consider adding an option to...
Posted By: Iyanga
Please consider adding an option to track experience per kill. Extra points if it can track the number of kills at that rate to gain a level. Killlog does something like this but I wish to make it redundant as yours is already so similar and it would clean up space to have that info in your tab. It seems that it fits the intention of...
File: Battlelog05/10/14
So, the outputs should be better no...
Posted By: Iyanga
So, the outputs should be better now and I made the debug output less intrusive. You will only get one debug output per unknown result per session.
File: Battlelog05/10/14
Is there a way to choose which tab...
Posted By: Iyanga
Is there a way to choose which tab this goes under? It blows any conversation in my main chat window right out of the park, lol. No, unfortunately not. The API can't access the chat or the chat tabs, ZOS is worried gold spammers might exploit this. ;) But you can move all the chat content into a new tab (and rename the Chat to...
File: Battlelog05/09/14
I have updated to version 1.6. I d...
Posted By: Iyanga
I have updated to version 1.6. I didn't notice some typos that's why resist, partial resist and falling damage failed, although they were actually implemented. I also added the different invalid character conditions for the output. So only FAILED is missing, as I don't know yet what it actually means in terms of why an action wo...
File: Battlelog05/09/14
ACTION_RESULT_BUSY would be inte...
Posted By: Iyanga
ACTION_RESULT_BUSY would be interesting, including a way how to reproduce it. If I use two actions, I get an "queued" event. When is the character considered to be busy in combat? And...what the in game difference between IN_AIR and FALLING is...I would have assumed that you are always falling, when you are in the air...?
File: Ultimate Power Display05/08/14
If no ultimate power is in the slot...
Posted By: Iyanga
If no ultimate power is in the slot, it diplays: 0 / 0 -2147483648%
File: Ultimate Power Display05/07/14
"minimal performance usage" is not...
Posted By: Iyanga
"minimal performance usage" is not quite true. You poll every frame whether it is necessary to hide the display. You can avoid this.
File: Battlelog05/04/14
I get hit with this one a lot. (...
Posted By: Iyanga
I get hit with this one a lot. (the words cut off at the top are the same DISORIENT as the following one) Updated in version 1.4. Thanks for the help, I really appreciate it.
File: Battlelog05/03/14
I'm getting this error in my main c...
Posted By: Iyanga
I'm getting this error in my main chat window, but otherwise moving it to another tab worked great. Will be fixed with version 1.3.
File: Battlelog05/03/14
Is there a way to choose which tab...
Posted By: Iyanga
Is there a way to choose which tab this goes under? It blows any conversation in my main chat window right out of the park, lol. No, unfortunately not. The API can't access the chat or the chat tabs, ZOS is worried gold spammers might exploit this. ;) But you can move all the chat content into a new tab (and rename the Chat to...
File: Harven's Experience Notify05/03/14
And I can add a second bug report:...
Posted By: Iyanga
And I can add a second bug report: Strings are not properly converted for display, you can get output with meta characters like "^n" at the end.
File: Harven's Experience Notify05/03/14
Hey there. I love this addon, howev...
Posted By: Iyanga
Hey there. I love this addon, however I'm receiving the following error when deconstructing: Any ideas? I can second the crash (same line) for Enchanting (creating a glyph).
File: Advanced Filters05/03/14
Icon Colors
Posted By: Iyanga
Is it on purpose that some icons have a different color (more white)? And while I'm asking, how about an indication whether a group and subgroup has actually content?
File: ActiveWeaponIcon04/30/14
When I use the graphic option for s...
Posted By: Iyanga
When I use the graphic option for showing my active weapon, it goes behind the map when I open it and click the map, but won't go behind any books I'm reading. Any chance you could make the active weapon icon go behind the books? Uploaded version 1.4 which fixes the bug. Have fun.
File: Battlelog04/24/14
Is there a way to choose which tab...
Posted By: Iyanga
Is there a way to choose which tab this goes under? It blows any conversation in my main chat window right out of the park, lol. No, unfortunately not. The API can't access the chat or the chat tabs, ZOS is worried gold spammers might exploit this. ;) But you can move all the chat content into a new tab (and rename the Chat to...
File: Battlelog04/24/14
Re: Colors
Posted By: Iyanga
Some colors would be nice. For names, damage types. Well, I can't come up with a good color scheme that doesn't make it look like Candy Crush. But I'll think about it. P.S. Wanted to add in feature request, but don't see this option on addon page. This does not exist by default for addons unfortunately, but I would need to e...
File: DurabilityDolly04/21/14
I might develop it a bit further, I...
Posted By: Iyanga
I might develop it a bit further, I'm still not quite satisfied with the textures. But I don't have a timeline right now.
File: ActiveWeaponIcon04/18/14
Might be an little odd.. but could...
Posted By: Iyanga
Might be an little odd.. but could I request and option to have Weapon #1 to be rotated and weapon #2 to be default looking? For some reason I dig the rotated crosshair look more then the default XD How about just switching the weapons in the slots? ;) You can edit the ActiveWeaponIcon.lua file with a text editor, go to line...
File: ActiveWeaponIcon04/17/14
With version 1.3 I've added the rot...
Posted By: Iyanga
With version 1.3 I've added the rotate style, which rotates the reticle depending on the weapon set. Replacing color doesn't work that great, because the color already changes when you target an enemy. Replacing the texture leads to various different problems, which would force me to program all the stuff the normal reticle doe...
File: ActiveWeaponIcon04/09/14
I've updated the addon with version...
Posted By: Iyanga
I've updated the addon with version 1.1, you might both like. Now you can instead have a little number next to the reticle. Modifying the texture of the reticle itself, if possible at all, is outside my capabilities right now.