Results: 133Comments by: GregariousJB
File: Bandits Loot Manager10/16/19
https://i.imgur.com/ttnqjza.png...
Posted By: GregariousJB
https://i.imgur.com/ttnqjza.png Can you also add Essence of Health here?
File: Inventory Insight10/12/19
I've refreshed my mem (after re-rea...
Posted By: GregariousJB
I've refreshed my mem (after re-reading some code), and now I know why something like this doesn't exist. We store items by their key, or a unique ID, not the bag/slot number which is how the built-in locking works. We have no easy way to track wether it's locked or not. FCOIS uses item link to lock items, so it can display its marke...
File: WishList (Set item search&tracker/wanted Gear list)10/06/19
Internal checks etc. rely on each i...
Posted By: GregariousJB
Internal checks etc. rely on each item and not on a dummy which does not exist and would need to be build and kep updated internally in the WishList. Copy and other functions would be broken as well, so basically the whole addon would need to be redone. Sorry, no time and not enough benefit. So it's not as simple as just listing...
File: WishList (Set item search&tracker/wanted Gear list)10/06/19
What list are you talking about in...
Posted By: GregariousJB
What list are you talking about in detail? The popup list already shows "-any trait ...-". Yeah, I didn't explain myself very well. I'll use an example. I want to start getting geared for Trials, so I'm collecting Olorime for my healer. So, I add each piece of Olorime - any trait, any quality - because I just want the set bo...
File: WishList (Set item search&tracker/wanted Gear list)10/06/19
Minor typo. Should be "head": ht...
Posted By: GregariousJB
Minor typo. Should be "head": https://i.imgur.com/z4TFh5A.png EDIT: Also, this may have been brought up already, but this list would be a lot shorter and cleaner if the Trait column showed -Any Trait- instead of listing every single trait.
File: Bandits User Interface09/29/19
Also default location of custom bar...
Posted By: GregariousJB
Also default location of custom bar, can not see, until moved. Even moved, no progress bar showing. Trying this out myself to try and help with troubleshooting. I had the same above problem - I couldn't see where the buffs were located until I used the "Move frames" button and moved the Custom Buffs frame up from the bottom. I'...
File: Group Loot Notifier09/28/19
LUA error only seems to occur when...
Posted By: GregariousJB
LUA error only seems to occur when "Jewelry Quality" is set to "Blue", and possibly others. Purple (default) = no error. Thank you for your researches! Menu was fixed. Awesome. Thank you for the fix.
File: Inventory Insight09/28/19
I love the FCO ItemSaver integratio...
Posted By: GregariousJB
I love the FCO ItemSaver integration, but I'm curious - why doesn't it show whether an item is (ESO) locked? https://i.imgur.com/mex234d.png I lock all of my monster set items (among others) so I don't see them while I'm organizing research/deconstruct/sell FCO icons. Without knowing what is locked in Inventory Insight, I occas...
File: Group Loot Notifier09/27/19
Ok, I think I have this narrowed do...
Posted By: GregariousJB
Ok, I think I have this narrowed down. The below LUA error only seems to occur when "Jewelry Quality" is set to "Blue", and possibly others. Purple (default) = no error. https://i.imgur.com/4ymOAWB.png
File: Group Loot Notifier09/24/19
user:/AddOns/GroupLootNotifier/GLN_...
Posted By: GregariousJB
user:/AddOns/GroupLootNotifier/GLN_Main.lua:262: operator < is not supported for number < string stack traceback: user:/AddOns/GroupLootNotifier/GLN_Main.lua:262: in function 'LogItem' |caaaaaa itemName = "|H0:item:110761:363:50:0:0:...", itemType = 2, quantity = 1, receivedBy = "", itemId = 110761, formattedRecipient = "Y...
File: Bandits User Interface09/24/19
Re: @names
Posted By: GregariousJB
I can't find any way to display a persons @name I have prefer userID set in default settings but bandits UI still shows character name. When I turn off bandits I see a persons @name. Does anyone know of anything I could do to prefer @names? It took me a little while to find it, too. I thought it'd be in the "Group Frames" settings...
File: Bandits User Interface09/23/19
I have no responsibility to do this...
Posted By: GregariousJB
I have no responsibility to do this, especially when another add-on interfere the base algorithms. But added compatibility changes. Bandits UI contains Minimap. I'm fine with disabling AUI and just using Bandits + Minimap Addon X if AUI is the problem. I would use your minimap but it doesn't zoom in far enough. This is at maximum...
File: Bandits User Interface09/21/19
Three UI add-ons at the same time?!...
Posted By: GregariousJB
Three UI add-ons at the same time?!!! Two. I switched to LUI+AUI and dropped Bandits, but now I'm back with Bandits+AUI, but most of AUI is disabled (screenshot in the spoiler below). I'm getting that LUA error while using AUI + Bandits: user:/AddOns/BanditsUserInterface/BUI_Frames.lua:1134: operator .. is not supported for ni...
File: Bandits User Interface09/21/19
user:/AddOns/BanditsUserInterface/B...
Posted By: GregariousJB
user:/AddOns/BanditsUserInterface/BUI_Frames.lua:1134: operator .. is not supported for nil .. string stack traceback: user:/AddOns/BanditsUserInterface/BUI_Frames.lua:1134: in function 'BUI.Frames:SetupGroup' |caaaaaa self = tbl, i = 3, unitTag = "invalid", frame = ud, member = tbl |r user:/AddOns/BanditsUserInt...
File: NPCMuter09/17/19
Since this addon was last updated o...
Posted By: GregariousJB
Since this addon was last updated over 3 years ago, it now mutes ALL NPCs irregardless of /mute or other settings. :(
File: Harven's Mute NPCs09/17/19
Anyway to mute specific NPCs via mo...
Posted By: GregariousJB
Anyway to mute specific NPCs via mouse over? I'd love to mute the Khajiit in Raw'lka who yells all about the naughty one in the stocks. Need this badly please.
File: Bandits User Interface09/16/19
When enabling "Mark current Undaunt...
Posted By: GregariousJB
When enabling "Mark current Undaunted pledges", the "Specific" dungeon window always opens to Veteran dungeons, which I'm not even close to being ready for yet, so I'm constantly having to click my way back to the Normal dungeon list. Such a big problem to switch difficulty *facepalm* Not "always". Only if you reached 160cp. What a...
File: Bandits User Interface09/15/19
When enabling "Mark current Undaunt...
Posted By: GregariousJB
When enabling "Mark current Undaunted pledges", the "Specific" dungeon window always opens to Veteran dungeons, which I'm not even close to being ready for yet, so I'm constantly having to click my way back to the Normal dungeon list. For those of us farming dungeon skill points and Undaunted keys, this goes from tolerable to tedious...
File: WritWorthy09/14/19
You may already be aware, but just...
Posted By: GregariousJB
You may already be aware, but just in case, this is currently still relevant to your addon: https://www.esoui.com/forums/showthread.php?t=8492&highlight=LibStub https://wiki.esoui.com/Libraries#LibStub_-_Library_version_control
File: Price Tooltip (+Gamepad)09/14/19
You may already be aware, but just...
Posted By: GregariousJB
You may already be aware, but just in case, this is currently still relevant to your addon: https://www.esoui.com/forums/showthread.php?t=8492&highlight=LibStub https://wiki.esoui.com/Libraries#LibStub_-_Library_version_control
File: LibLazyCrafting09/14/19
You may already be aware, but just...
Posted By: GregariousJB
You may already be aware, but just in case, this is currently still relevant to your addon: https://www.esoui.com/forums/showthread.php?t=8492&highlight=LibStub https://wiki.esoui.com/Libraries#LibStub_-_Library_version_control
File: No, thank you!09/13/19
I love this addon, thank you. This...
Posted By: GregariousJB
I love this addon, thank you. This is so much cleaner now: https://i.imgur.com/6s3WOv3.jpg (My settings, in case anyone is curious) https://i.imgur.com/ZxwOvW2.png EDIT: You might consider using a similar screenshot in your collection of screenshots for this addon. I found several annoyed topics concerning clutter on map...
File: Research Assistant (Find your researchable items)09/08/19
Alrighty. Thank you anyway. And tha...
Posted By: GregariousJB
Alrighty. Thank you anyway. And thanks for your upkeep on this mod :)
File: Research Assistant (Find your researchable items)09/08/19
So my question is: What do you mea...
Posted By: GregariousJB
So my question is: What do you mean by "first" and what should be changed there with this "first" approach then? Maybe I'm not using this correctly, so I could be mistaken, but I think first the addon should show whether or not an item is a duplicate (yellow box) before it shows whether or not your character or others can researc...
File: Research Assistant (Find your researchable items)09/08/19
But I mean, the addon can tell whet...
Posted By: GregariousJB
But I mean, the addon can tell whether or not two items in the inventory/bank are the same type (heavy, medium, etc) and have the same trait, right? I'm just suggesting that the addon does that first so we can safely get rid of duplicates before we get into figuring out who needs to research what.