Results: 90Comments by: Stormknight
File: AI Research Grid05/08/14
This is kinda outside the realm of...
Posted By: Stormknight
This is kinda outside the realm of the original idea of this addon, but you should really add info to tooltip. Like this addon: http://www.esoui.com/downloads/info436-HarvensTraitandStyle.html#info You're right, it's outside of the scope for this addon. There are other addons for that. ;)
File: AI Research Grid05/07/14
FYI: There is typo in function AIRG...
Posted By: Stormknight
FYI: There is typo in function AIRG.CreateDataMatrix(thisCraft): local tType, tKnown, tRemain, rownNum so, rowNum used later in code leaking to global. Good spot, thanks! :)
File: AI Research Grid05/07/14
Re: Something to add?
Posted By: Stormknight
Would it be possible to add an option to remove deleted characters ... Good idea, I'll sort that. :)
File: AI Research Grid05/07/14
Minor bug note, Flint is not capita...
Posted By: Stormknight
Minor bug note, Flint is not capitalized in the style mats list like all of the other style mats. Yup, I noticed that myself and it's because that's the text that's stored within the game itself (I'm using the in-game text, so that I don't have to worry about language localisation). I'll have a think about using a re-formatting r...
File: AI Research Grid05/06/14
I'm back home tonight after about a...
Posted By: Stormknight
I'm back home tonight after about a week away, but I have some firm ideas for some cool extra functionality. I need to focus some effort on the problem with anchor errors, though I am pretty certain that it's an API limitation, not an issue with this add-on specifically.
File: Awesome Info05/06/14
The /ai command is also used by ano...
Posted By: Stormknight
The /ai command is also used by another add-on that i like to use, and i need it a lot more for this other add-on than i need it here. I spotted this a couple of weeks ago when that other addon was first released and made a change in my code immediately to change the slash to /ainfo It seems that somehow I undid the change. /f...
File: Awesome Info05/02/14
Re: Re: durability
Posted By: Stormknight
Just a quick note that I am away for a few days, so can't play or update addons. Will be back and updating soon. :)
File: AI Research Grid05/01/14
this addon saves me so much time. t...
Posted By: Stormknight
this addon saves me so much time. tyvm. i have one suggestion, can it visually be smaller? its so large it overlaps the guild store when i open them both while searching for traits equipment. I'll look at adding a scaler option so you can configure it to the size you want. :)
File: AI Research Grid05/01/14
Re: ummm new error
Posted By: Stormknight
Hi Fox, this was indeed an error with version 1.2.0, but it was resolved for version 1.2.1. Please update to the latest version and it'll work fine. :) Stormknight... Ya broke it? When I type /airg I get a spam of invalid entries in my chat window update: Shows... Test 1::false 2:Molybdenum:true 3:Starmetal:tru...
File: AI Research Grid05/01/14
Re: Incorrect Values
Posted By: Stormknight
I love this add-on! Thank you for this. It made my life so much easier, and allowed me to get rid of my spreadsheet lol. However, I just noticed that there are some missing checkmarks on my grid. For example, I have researched 4 traits on my shield, and there are only 3 checked off. I made sure that I am looking at the correct charac...
File: AI Research Grid04/30/14
Is it possible to add an extra item...
Posted By: Stormknight
Is it possible to add an extra item for the Character drop-down that is All? That will show all traits learnt on all characters. I have 5 Characters all learning traits as I loot something at the moment I have a master spreadsheet to glance at (if I updated it each time which I don't) when I get something with a trait . But would rat...
File: AI Research Grid04/30/14
Thanks for fixing this so quick. I...
Posted By: Stormknight
Thanks for fixing this so quick. I felt oddly empty inside when I logged on and AIRG didn't work :( No problems. As compensation, I have added code so that it intelligently selects which profession to defaults to for each character, to hopefully save you a few mouse clicks each day. :)
File: AI Research Grid04/30/14
After today's patch, I am unable to...
Posted By: Stormknight
After today's patch, I am unable to use AIRG. When I toggle it, I get a text dump to my chat. I tried updating, un-installing the addon and re-installing it. I got the addon back by rolling back to 1.01. Love this, I hope someone can advise, I'd love to update. Did you update via Minion? Could you post a screenshot of the pr...
File: AI Research Grid04/30/14
After today's patch, I am unable to...
Posted By: Stormknight
After today's patch, I am unable to use AIRG. When I toggle it, I get a text dump to my chat. I tried updating, un-installing the addon and re-installing it. I got the addon back by rolling back to 1.01. Love this, I hope someone can advise, I'd love to update. Did you update via Minion? Could you post a screenshot of the pr...
File: AI Research Grid04/30/14
The code is a bit odd, because the...
Posted By: Stormknight
The code is a bit odd, because the reference number for the styles doesn't nicely match the reference number for the crafting item required (flint, bone etc), so I implemented a look-up. Also, finding the icons was a pain, but I was able to work out the texture path for the ones used on the character creation screen and re-colour...
File: AI Research Grid04/29/14
Re: Looks fantastic
Posted By: Stormknight
Wow. This looks like a fantastic add-on! I've been using Research Assistant since launch, and saw his note to check this out and it looks like exactly what I need! Thanks for pulling this together. Looking forward to checking this out tonight. I saw in the "Coming Soon" bucket, you have Motifs known. Very cool - this is anoth...
File: AI Research Grid04/29/14
Hiya, thanks for the assistance, bu...
Posted By: Stormknight
Hiya, thanks for the assistance, but it really shouldn't be needed!? The current version of the addon takes all of the text for these from the in-game string tables, so should automatically display in your language of choice, whether English, German or French. Please can you confirm that you're on the latest version? Thx for...
File: AI Research Grid04/28/14
Re: Future development
Posted By: Stormknight
Hi I just want to say, this is a very handy mod, thanks for it. I would like to ask if it is at all possible for you to add or make an addon where you get a window that shows all the skills you have and what you can do with them, like traits and motifs only add cooking recipes also, also if there are enough materials for crafting it...
File: AI Research Grid04/27/14
Hey there. I was wondering. Woul...
Posted By: Stormknight
Hey there. I was wondering. Would it be possible to include exactly what motifs you've learned as well? (Argonian, Altmer ect ect ect) Yup, that's in the next release, including tracking all characters on the account. :)
File: Awesome Info04/26/14
Re: durability
Posted By: Stormknight
Hi! I love this add-on! It's so simple and clutter free! Could you change the durability settings so that it's possible to freely adjust both meters between 0 and 100? Keep rocking! Sure, I'll sort that out on the next release in a few days. :)
File: AI Research Grid04/26/14
Re: Re: Re: refreshing tooltip with remaining time
Posted By: Stormknight
Cool, thanks for taking the time and effort to contribute! :) I'd already got that bit figured actually and didn't want an event handler set-up for every texture on the grid, so I'm using a slightly different method. ;) this add the handler only on the currently researching item, not on each item of the grid the beauty of it i...
File: AI Research Grid04/25/14
Re: refreshing tooltip with remaining time
Posted By: Stormknight
Cool, thanks for taking the time and effort to contribute! :) I'd already got that bit figured actually and didn't want an event handler set-up for every texture on the grid, so I'm using a slightly different method. ;) @line 290 (before the "Not Known" block -- Add a tooltip with remaining second AIRG.UI.gridBu...
File: AI Research Grid04/25/14
Re: AI Grid
Posted By: Stormknight
First off, love your addon, one of my favs, thanks for all the time you've put into it! I just have 2 humble requests: - Could you set a default profession that comes up? I know it saves during your session but I /rl a bit haha. - In the tool tip for the trait could you put the item used for it? Such as Weighted: Citrine -...
File: AI Research Grid04/24/14
Cool, this looks great. Downloadin...
Posted By: Stormknight
Cool, this looks great. Downloading as we speak. Nice! Some of your posts on the subject of dropdown controls were very useful. :) ...and localization should be embedded by using the text taken from the game itself. I confirm : all traits are now displayed in the correct language ;) I hope you could find the game strings for t...
File: AI Research Grid04/24/14
Thanks for this very useful addon :...
Posted By: Stormknight
Thanks for this very useful addon :) If you want to add it in a future update, here is the french localization : AIRG.craftNames = "FORGE" AIRG.craftNames = "COUTURE" AIRG.craftNames = "TRAVAIL DU BOIS" I'm uploading a new version right now and localization should be embedded by using the text t...