Results: 272Comments by: SlippyCheeze
File: AutoRefine10/20/18
Any chance of just automatically re...
Posted By: SlippyCheeze
Any chance of just automatically refining everything when you open the crafting station? That needs to be an optional thing, i do not want it to start refining on a toon that barely got any skills. And / or, check if you got max Extraction skills, if so then auto extract if not, then dont.. Yeah, OK, that is entirely legit. I'd...
File: AutoRefine10/19/18
Any chance of just automatically re...
Posted By: SlippyCheeze
Any chance of just automatically refining everything when you open the crafting station?
File: Rare Fish Tracker10/19/18
From my wishlist, I love having the...
Posted By: SlippyCheeze
From my wishlist, I love having the icons for fish, but I also find the text much more informative. Would it be possible to have both? :)
File: Auto Recharge (and repair)10/19/18
Wishlist: a setting to use crown re...
Posted By: SlippyCheeze
Wishlist: a setting to use crown repair kits automatically? Maybe I wish it before, if so, sorry for the duplicate.
File: Rulebased Inventory10/17/18
Wishlist: fillet fish on "pickup",...
Posted By: SlippyCheeze
Wishlist: fillet fish on "pickup", or if that isn't possible, on opening the inventory.
File: Rulebased Inventory10/13/18
Re: Re: Re: Re: Re: Update 1.2.2
Posted By: SlippyCheeze
Sounds like you have the threshold for destroy set to on? The "actions finished" is only displayed if there was a task execution at one point. Yeah, that'd be it. :) Anyway, I forgot the most important part: zero observable lags. I got them every now and then before, so ... perfect fix, as far as I can see. :)
File: Rulebased Inventory10/13/18
Re: Re: Re: Update 1.2.2
Posted By: SlippyCheeze
Thank you, thank you ;) Let's just wait a little longer for more people to check on this and see how many bugs get reported :D So, my testing says, all working. The one thing I think is different is that I get a "finished with rules" message, which I can't remember the exact phrasing of, after picking up items that have no actio...
File: Rulebased Inventory10/12/18
Re: Update 1.2.2
Posted By: SlippyCheeze
The update 1.2.2 is now live and includes the asynchronous bagCache and action handling and other optimizations which hopefully reduce lag to a unnoticeable amount. Please note that you now need LibAsync to be installed! https://i1.wp.com/vidyasury.com/wp-content/uploads/2013/03/You_Rock_You_Rule.jpeg
File: Votan's Minimap10/11/18
I have a bug, in which the map flip...
Posted By: SlippyCheeze
I have a bug, in which the map flips back and forth between the "city" map and the "region" map, roughly once a second, but obviously triggered by something because it is not steady at that rate, just normally at it. A location that reproduces it for me consistently is at where Steady-Hand, Fjar Moonstrike, and Vurila Llethan are...
File: Rulebased Inventory10/11/18
Re: Update is on it's way
Posted By: SlippyCheeze
Please be patient, I am testing this every day but when I find any issues I have to do another two to three cycles to be sure not to miss anything and the asynchronous update is a major rewrite for the event and action handling. Absolutely! I am very happy you are doing this at all! I'll post things as they pop up, or whatever,...
File: Rulebased Inventory10/10/18
Wishlist: support refinement, as we...
Posted By: SlippyCheeze
Wishlist: support refinement, as well as deconstruction, at crafting stations. Another wish, either an option to auto-switch to the tabs and process all rules on open, or an indicator on the refinement / deconstruction tab if there are items that would be processed there.
File: Rulebased Inventory10/08/18
Please disable the "destroy" rules...
Posted By: SlippyCheeze
Please disable the "destroy" rules while fetching items from the bank, or possibly just add a facility for me to declare they should not operate at that time. Turns out if you use roomba to restack lockpicks in the guild bank, which withdraws the two stacks of 25, and that puts you over the limit you configured.... you don't have...
File: Rulebased Inventory10/08/18
When running deconstruction rules,...
Posted By: SlippyCheeze
When running deconstruction rules, it would be nice to have the addon listen for the "work is finished" event, and then trigger the next action, rather than a fixed delay. That should not overwhelm the backend, but should minimize delays. :)
File: Rulebased Inventory10/08/18
Please disable the "destroy" rules...
Posted By: SlippyCheeze
Please disable the "destroy" rules while fetching items from the bank, or possibly just add a facility for me to declare they should not operate at that time. Turns out if you use roomba to restack lockpicks in the guild bank, which withdraws the two stacks of 25, and that puts you over the limit you configured.... you don't have...
File: The Elder Bar10/05/18
Hi! It looks like you are updating...
Posted By: SlippyCheeze
Hi! It looks like you are updating the version number in your call to the ZO SavedVars each time you update the addon. That actually cases ESO to wipe out all the user settings every single update, which is probably not what you intended. That version is basically "if this number ever changes, throw away all user configuration a...
File: The Elder Bar10/05/18
It'd be nice if the larger numbers,...
Posted By: SlippyCheeze
It'd be nice if the larger numbers, at least, were formatted with the ZOS functions for grouping digits, etc so that instead of "1000000" we get a nice. "1,000,000" or whatever. That link has the documentation on how to use the formatting code. :)
File: The Elder Bar10/05/18
Hi! It looks like you are updating...
Posted By: SlippyCheeze
Hi! It looks like you are updating the version number in your call to the ZO SavedVars each time you update the addon. That actually cases ESO to wipe out all the user settings every single update, which is probably not what you intended. That version is basically "if this number ever changes, throw away all user configuration a...
File: Rulebased Inventory09/29/18
Hey. It'd be great if you were to...
Posted By: SlippyCheeze
Hey. It'd be great if you were to hook up functions to query the Auto Category addon. You can see the API on the on the AutoCategory GitHub repository; matching on the assigned category name would be what most interested me.
File: PointsofColor09/24/18
Truly gorgeous! Thanks so much for...
Posted By: SlippyCheeze
Truly gorgeous! Thanks so much for all the hard work on making ESO look great! Nice work, this and the ship icon. I ... pretty much can't make out anything of the texture of the new anchor, but maybe that is just me. It looks great anyway, and is easy to distinguish, so no complaints, just figured you may want to know.
File: The Elder Bar09/22/18
Hi, Eldrni Can you add two more...
Posted By: SlippyCheeze
Hi, Eldrni Can you add two more gadgets please - stolen items and laundry items? Stolen items, it's all stolen items in bag, with treasure type. Laundry items, it's all stolen tems in bag, minus treasure. In this case, it will be possible to abandon a couple of other extra mods, and keep only this one. Hi, I can certa...
File: SlippyCheeze's Read It Once09/20/18
dang. thanks for testing. I'll po...
Posted By: SlippyCheeze
dang. thanks for testing. I'll poke around a bit more and see if I can figure out anything else that might be causing this. :(
File: SlippyCheeze's Read It Once09/20/18
I have a theory about why the confl...
Posted By: SlippyCheeze
I have a theory about why the conflict, but I'm having trouble testing it thoroughly. If you want to do so quickly, edit the manifest and add an OptionalDependsOn for the NTY addon, and I think it should restore function as expected. :)
File: BeamMeUp - Teleporter (Fast Travel)09/18/18
Slippy do you use votans mini map a...
Posted By: SlippyCheeze
Slippy do you use votans mini map as well? FWIW, yeah, I can confirm I too use Votan's, so any fix for that'll work for me too. :)
File: BeamMeUp - Teleporter (Fast Travel)09/17/18
I seem to have a problem now, in wh...
Posted By: SlippyCheeze
I seem to have a problem now, in which this rather aggressively shows up in the "normal" hud environment, not just the map. Not sure I can reproduce the problem reliably yet, but I'll work on it... check your options the first 2 are updated now. and you can bind a hotkey to open/close the teleporter without the map now Open /...
File: BeamMeUp - Teleporter (Fast Travel)09/17/18
I seem to have a problem now, in wh...
Posted By: SlippyCheeze
I seem to have a problem now, in which this rather aggressively shows up in the "normal" hud environment, not just the map. Not sure I can reproduce the problem reliably yet, but I'll work on it... check your options the first 2 are updated now. and you can bind a hotkey to open/close the teleporter without the map now Open /...