Results: 12Comments by: Ernesto
File: Exterminatus Group Leader05/16/14
Edit: Didn't work, something else i...
Posted By: Ernesto
Edit: Didn't work, something else is null :p I think you can fix it by adding this: (I just added it, haven't actually tested it) On line 182, replace the following: if GetGroupUnitTagByIndex(xmemberid) == state.Leader.Tag then doesCustomExist = true end With this: if state.Leader != nil then if GetGroupU...
File: Wykkyd Group Tools04/22/14
I'd also love if the addon could be...
Posted By: Ernesto
I'd also love if the addon could be toggled to auto start. The interface is quite clunky at the moment and having it auto-listen to previous set channels when you log in or reload the interface would be really nice.
File: Exterminatus Follow The Leader04/22/14
Making the background of the reticl...
Posted By: Ernesto
Making the background of the reticle transparent might be a nice idea!
File: Azurah - Interface Enhanced (Outdated)04/12/14
This is a great addon, so far there...
Posted By: Ernesto
This is a great addon, so far there are no addons to move UI elements but this one is by far the closest. Surround (3x1) users at the moment have a couple of issues but UI frames in the sides of screens is a gamebreaker for many. Is it possible at the moment with the current API to unlock Inventory/Journal/Paperdoll/etc frames an...
File: Azurah - Interface Enhanced (Outdated)04/12/14
Current version of the addon is not...
Posted By: Ernesto
Current version of the addon is not packed correctly. It needs to be in a folder when packed else Minion etc will just unpack all the files in the AddOns root.
File: Eyefinity Support04/10/14
Nice! I shall try it when I get hom...
Posted By: Ernesto
Nice! I shall try it when I get home! I can't but help to keep thinking that with some extra work (a lot I guess) you could, like in some games, create a movable border that sets left-x boundry and right-x boundry for the standard left/right elements, and then as an extra cream on the strawberries, add handles to the other items,...
File: Eyefinity Support04/09/14
Bug report: If "Multi monitor suppo...
Posted By: Ernesto
Bug report: If "Multi monitor support" is not set to enabled in Wykkyd Framework, your addon gets null exceptions. When enabled it works, with the offset being a little bit wrong on my standard default Catalyst Control Center bezel compensation which is 6048 width. (Everything is tiny bit too far to the left) That is by design (the...
File: Eyefinity Support04/09/14
Bug report: If "Multi monitor suppo...
Posted By: Ernesto
Bug report: If "Multi monitor support" is not set to enabled in Wykkyd Framework, your addon gets null exceptions. When enabled it works, with the offset being a little bit wrong on my standard default Catalyst Control Center bezel compensation which is 6048 width. (Everything is tiny bit too far to the left)
File: Eyefinity Support04/09/14
Actually, reading the code in your...
Posted By: Ernesto
Actually, reading the code in your latest version it is much nicer and a ton less errors =) I will give it a go when I get home and see if I can provide some actual real help instead of just rambling. Did I mention that you are awesome for making this addon?
File: Eyefinity Support04/09/14
I have never heard of anyone ever b...
Posted By: Ernesto
I have never heard of anyone ever being banned for doing this. This isn't like you're hacking the game or doing something crazy, you are just playing on, what is essentially, a massive monitor. As for other thoughts, I'm confused at why you had to modify bezel correction manually. I coded it to automatically detect bezel offsets...
File: Eyefinity Support04/09/14
Re: bannable plugin?
Posted By: Ernesto
as far as i know in diablo 3 for example people was banned for Eyeinfinity i have the same feelings about TESO too because its very usefull in pvp etc, this plugin i think strongly prohibited to use by ZOS, what you think? I think you are full of lots of things =)
File: Eyefinity Support04/09/14
This is a great start of an addon!...
Posted By: Ernesto
This is a great start of an addon! I manually edited the file to support my bezel-correction, as well as I fixed the placement of the raid-groups. I also moved them to the bottom of my right hand screen, which I found useful. The final item that will make this addon an absolute winner, would be a GUI to adjust the offsets, as w...