Results: 2021Comments by: Sharlikran
File: HarvestMap04/13/14
I started a new thread so I am not...
Posted By: Sharlikran
I started a new thread so I am not mucking up this one with lua programming questions. I'm making a modification for personal use but if it ends up being something you are interested in Shinni, then you could host it as a new version. I think I finally figured out how to handle my dilemma of checking the profession, ItemID, and Nam...
File: HarvestMap04/12/14
Re: Re: It would be good to note this in your log
Posted By: Sharlikran
Fixed the compass and the chest import. Kreshweed data wasn't collected in Esohead, so it can't be displayed after the import. Dangit, the file is awaiting approval from an admin. :( EDIT: Yeah, I got it!
File: HarvestMap04/12/14
Is there a way to fix this?Ask your...
Posted By: Sharlikran
Is there a way to fix this?Ask your friends to upload their data. Harvest Maps imports other peoples data, and looks for duplicates. As I mentioned to another user that was asking about why maps were not populated. If the data is not uploaded to the Merge Site for people to download, then it can't be imported, because it doesn't...
File: HarvestMap04/12/14
Shinni, Garkin, Joviex, or anyone e...
Posted By: Sharlikran
Shinni, Garkin, Joviex, or anyone else, can you help me with something? if profession == 6 then profession = 5 end You set the profession from 6 to 5 for Wood. Makes sense, but I don't know lua coding. -- Added: Supplies = { 1187, 23265, 23267, 45835, }, If I have a...
File: HarvestMap04/12/14
I'm using Minimap aswell is there a...
Posted By: Sharlikran
I'm using Minimap aswell is there a way to limit them on the minimmap then? You would have to ask the Author of that mod, I can't even guess since I don't use it. You can change the settings available for HearvestMap to display groups of icons, and the distance. You can't say I have a 1000, but I only want to see 100. As a p...
File: HarvestMap04/12/14
I noticed something strange today.....
Posted By: Sharlikran
I noticed something strange today.. I have a decent enough system FX 8350 @ 4.7 8Gigs @ 1833 Plextor M3Pro 256gb 580GTX 1.5g version and if I have harvest map with merged esohead harvest points installed and I open the map my fps well go from 40-60 to 20 and stay there. If I disable HarvestMap it goes back to 40-60. Has anyone else...
File: HarvestMap04/12/14
Shinni, I wantd to make some change...
Posted By: Sharlikran
Shinni, I wantd to make some changes for my own personal use. I notice that the icons are ordered in this fashion. In HarvestMapLoc.lua I found that the order of the menu items correspond with my assumption for the icons. Harvest.defaultMapLayouts = { { level = 20, texture = "HarvestMap/Textures/Map/mining.dds", size = 20, co...
File: HarvestMap04/12/14
I just installed and am getting the...
Posted By: Sharlikran
I just installed and am getting these errors. If I disable SkyShards, HarvestMap loads fine. If both HarvestMap and SkyShards load on login, I get the errors and neither work. First, I only use the updated versions. Then, I have Esohead, HarvestMap, SkyShards, SoftcapInfo. I have not had enough time to test it more today but I did...
File: HarvestMap04/12/14
When I set a custom color for Alche...
Posted By: Sharlikran
When I set a custom color for Alchemy nodes, that color then gets used for all barrels, backpacks, crates etc, which to my do not yield any alchemy materials. They yield mostly food, sometimes stones. This bugs me too, but there would have to be a separate icon for it.
File: HarvestMap04/12/14
Re: Error msgs at game load after char select
Posted By: Sharlikran
I âme getting addon UI error reports each time I launch the game User:AddOns//EsoheadMarkers/EsoheadCompass.lua:74: in function 'EHMInitializeCompass' User:AddOns//EsoheadMarkers/EsoheadCompass.lua:236: in function 'EHMOnLoad' Uninstall EsoheadMarkers, it's not compatible.
File: HarvestMap04/12/14
So after all this discussion could...
Posted By: Sharlikran
So after all this discussion could somebody please post one or more confirmed and working map(s) with a lot of nodes, chests etc on them. One that now doesn't need editing and can be used directly. Screen Shot #1 and Screen Shot #2. If you are looking for stuff in Shadowfen, remember the information is only as good as others are...
File: HarvestMap04/12/14
I am getting 3-4 errors everytime i...
Posted By: Sharlikran
I am getting 3-4 errors everytime i logon. all are for this addon and say something about CustomHarvetPins. lmk if you need screenshots or a list of addons im running. thanks! keep up good work! I got this too but it quit after uninstalling TreasureMaps - v0.5. You could probably just disable it in game though. Don't forget...
File: HarvestMap04/12/14
However, see my post below and use...
Posted By: Sharlikran
However, see my post below and use the updated code. I did as you said. Downloaded the latest "Esohead.lua" file from that website and placed it in the "SavedVariables" folder. I then opened the "HarvestMap.lua" file and added the code at the bottom like this: http://gyazo.com/d0cac9455b06b0c87773e8601d6e7c9c Whan I import ingame...
File: HarvestMap04/11/14
Shinni, this is all I have so far,...
Posted By: Sharlikran
Shinni, this is all I have so far, but I can probably get more. It might be nice to translate English to German as well. ;) If you are interested, a few more German location names can be found in old version of my addon. Do you speak German by any chance, and have a German copy of the game?
File: HarvestMap04/11/14
Unconfirmed Node Name ] - ]...
Posted By: Sharlikran
Unconfirmed Node Name ] - ] Buche is beech. Beech, that makes sense. Thanks! Shinni, this is all I have so far, but I can probably get more. It might be nice to translate English to German as well. ;) If you are interested, a few more german location names can be found in old vesion of my addon SkyShards-0.2.1, in S...
File: HarvestMap04/11/14
Shinni, this is all I have so far,...
Posted By: Sharlikran
Shinni, this is all I have so far, but I can probably get more. It might be nice to translate English to German as well. ;) Translations. Node Names: ] - ] ] - ] ] - ] ] - ] ] - ] ] - ] ] - ] ] - ] ] - ] ] - ] ] - ] ] - ] ] - ] ] - ] ] - ] ] - ] ] - ] ] - ] ] - ] ] - ] ] - ] ] - ] ] - ] ] - ] ] - ]...
File: HarvestMap04/11/14
are you sure that's because of /imp...
Posted By: Sharlikran
are you sure that's because of /import? the import command imitates the harvesting of a node for every entry in the Esohead addon. It can only add data not remove it... Did you do something else what may have reset your data? Which file stores the resource locations? And can I download a file from this site to get them all back ht...
File: HarvestMap04/11/14
If they add that it will completely...
Posted By: Sharlikran
If they add that it will completely skip everything else too, once it finds any node with ^ in it. Since LUA has no continue statement, you would have to wrap the loop block in a positive check. if string.find(map, "^", 1, true) == nil then d("import data from "..map) for index, nodes in pairs(data) do .......
File: HarvestMap04/11/14
if string.find(map, "^", 1, true) ~...
Posted By: Sharlikran
if string.find(map, "^", 1, true) ~= nil then break end If they add that it will completely skip everything else too, once it finds any node with ^ in it. Since LUA has no continue statement, you would have to wrap the loop block in a positive check. if string.find(map, "^", 1, true) == nil then d("import data from "..m...
File: HarvestMap04/11/14
I went through and edited everythin...
Posted By: Sharlikran
I went through and edited everything I could translate through the internet via German fan sites. There are one I couldn't figure out Bruchhauer^pd,an had to post on https://gist.github.com/anonymous/10487999 due to posting limitations on postbin. is Do you have a list of what you translated it from, and the English translation...
File: HarvestMap04/11/14
This one hundred percent works as i...
Posted By: Sharlikran
This one hundred percent works as i have just updated my file 10 mins ago. just so people no it is the esohead.lui file you change only in the SavedVariables Having the same problem - followed the instructions for merging posted earlier but cannot see any nodes marked. Also the file HarvestMap.lua in the SavedVariables fold...