Results: 1117Comments by: sirinsidiator
File: LibAddonMenu-2.003/10/24
Re: Re: Re: LAM2 limit on optionsData's controls[]?
Posted By: sirinsidiator
Thanks for the quick reply, I appreciate your help here. I put the new code in, no change however. I have confirmed that the new code is being invoked (versus having some rogue version in someone else's Addon). Also, the actual count of the loop is 61 (added to my code to print the count, runs from 1 to 111 but only shows 1-61)...
File: LibAddonMenu-2.002/24/24
Re: LAM2 limit on optionsData's controls[]?
Posted By: sirinsidiator
So, my question: Is there a unknown-to-me limit in OptionsData.controls around 60 or 61? Or is this code just so ugly that lua is saving humanity from ever seeing the actual results :) Thanks in advance, -V You are correct in your observation. There is a bug in the SetupCreationCalls function in LibAddonMenu.lua line 892. Co...
File: LibAddonMenu-2.002/04/24
Re: LibAddonMenu - Downdown on PTS (Update 41 -Version 9.3)
Posted By: sirinsidiator
Hi there ! It seems some past workaround has been fixed on PTS, and the line on dropdown.lua:396 is not needed anymore: -- dropdown.m_dropdown:SetParent(combobox:GetOwningWindow()) -- TODO remove workaround once the problem is fixed in the game On my extension, commenting this line out fix the issue. (As for now on...
File: LibAddonMenu-2.011/13/23
Re: Re: Re: Re: Re: Re: Disabled not working for buttons
Posted By: sirinsidiator
The Save button starts out as disabled. I enter in a valid name. The Save button still looks like it is disabled. If I click somewhere else (so that the editbox loses focus), then the Save button changes to look enabled. If I change the name to "Default" (one of the illegal names), the Save button still looks enabled. Change foc...
File: LibAddonMenu-2.011/12/23
Re: Re: Re: Disabled not working for buttons
Posted By: sirinsidiator
Please read the documentation. Disabled requires you to set the registerForRefresh flag on the panel in order to work. I also had registerForRefresh set to true for the panel, but forgot to mention it. I may have gotten confused because I expected a visual change when the button was disabled and there was none. I was expecting...
File: LibAddonMenu-2.011/12/23
Re: Disabled not working for buttons
Posted By: sirinsidiator
I've tried using the disabled= option with a button without success. Finally I tried each of: disabled=function() return true end, disabled=function() return false end, disabled=true, disabled=false, and none of them had any effect. The button was always enabled. Please read the documentation. Disabled requires you to set...
File: EasyTravel11/06/23
EasyTravel suddenly does not work....
Posted By: sirinsidiator
EasyTravel suddenly does not work. If I type /tp, it says "Invalid teleport location". If I start to type a location, like "/tp vv", it used to bring up Vvardenfell automatically, now it does not fill in. If I fully type out a name, like "/tp Deshaan", it again says "Invalid teleport location". I have reinstalled EasyTravel and a...
File: LibAddonMenu-2.010/31/23
Had a talk with the personal assist...
Posted By: sirinsidiator
Had a talk with the personal assistant author about this issue; he says this is a libaddonmenu issue. https://i.imgur.com/WrFYJbT.jpg Seems like it is hiding behind another frame, not going over. It is, as it happens on a bunch of other addons that use this lib. :( Sad https://i.imgur.com/841lEJ6.png Thanks for all the r...
File: LibDebugLogger06/06/23
Re: Re: Re: Re: Still erroring...
Posted By: sirinsidiator
I can confirm as I also had an error and was still using 2.4.1. Something funny. I replaced = "stadia gamepad", by = "stadia gamepad", and it starts without error I tried this for myself and it seems to work without creating any new issues. Please do yourself and everyone who depends on LibDebugLogger a favour and refrain...
File: Zgoo High Isle05/21/23
FYI Zgoo interferes with the new in...
Posted By: sirinsidiator
FYI Zgoo interferes with the new ingame error frame. Luckily it's an easy fix, since it now has a built-in copy feature. Removing Zgoo:Init and the event registration where it is called at the end of Startup.lua fixes it for me.
File: LibDebugLogger04/19/23
Re: Still erroring...
Posted By: sirinsidiator
You are still running the old version of the lib. So LibDebugLogger gives me an error on PTS when I have it enabled. It happens at character login and not again until you relog or change characters. Remove the quoted part... Ok.. testing again to get the error numbers for Dolgubon's error... and it doesn't any more. LibDebu...
File: Taneth - Testing Framwork03/03/23
Re: Awesome
Posted By: sirinsidiator
Bah - now I have no excuse not to write tests for my addons ;) One quick question - there's a lot of information printed to the debug window when running tests in game, what is this? Ah - forget it - I've just seen useful debug info for a failed test - doh Hehe. Don't feel pressured though. It's ok to not write tests if you...
File: EasyTravel11/02/22
Re: 2022 zones not working
Posted By: sirinsidiator
This doesn't work with the new zones simply because on the Locations list they're called "High Isle and Amenos" & "Galen and Y'ffelon", while on the guild roster they just show as "High Isle" & "Galen", thus breaking the tp mechanic They are working fine. Please double check that you have installed the latest version and if you are...
File: LibGPS09/06/22
@sirinsidiator, I am the author of...
Posted By: sirinsidiator
@sirinsidiator, I am the author of Provinatus and I get this error when a player uses a wayshrine to go to another zone and also when entering a delve. Seems like an issue getting the current map measurements but not sure what it is. Do I need to wait for some 'zone loaded' event before calling this method? This occurs in the "Pro...
File: AwesomeGuildStore06/29/22
@afxmac: I've already mentioned it...
Posted By: sirinsidiator
@afxmac: I've already mentioned it in an earlier comment, but AwesomeGuildStore does not have an ATT price button. Some other addon is adding that, so whichever one is creating that button will have to fix it. @Onigar: The file will keep growing, but it should be at a rate that won't matter for decades if not centuries. For compar...
File: AwesomeGuildStore06/27/22
Re: Reposition trade store window?
Posted By: sirinsidiator
Thanks for the excellent addon! Is there any way to move/center the guild store window? I have a large screen and it's getting frustrating to always have to look to the right edge of the screen when using the guild store. To be clear, the issue is in the base game and I'm wondering if there's any way with AwesomeGuildStore (or an...
File: AwesomeGuildStore06/26/22
@FesteLeFou, @tk7423, @subhuman68:...
Posted By: sirinsidiator
@FesteLeFou, @tk7423, @subhuman68: I've started looking into it and found something. From what I see it's limited to items where the autocomplete list offers some entry that is also part of the other entries. For example "Plaguebreak" which also has entries for "Plaguebreak Mace" and similar. In that case the server will only return...
File: EasyTravel06/26/22
Thanks for all the reports. It seem...
Posted By: sirinsidiator
Thanks for all the reports. It seems something went wrong when I tested my changes and I missed a pretty huge mistake. Sorry about that. :o
File: AwesomeGuildStore06/24/22
Re: Awesome Guild Store
Posted By: sirinsidiator
I am not able to use the Guild Store. The loading circle keeps going and it says: waiting for response. Just going from that I won't be able to help you. Can you pm me your LibDebugLogger file like described in the sticky comment above?
File: AwesomeGuildStore06/23/22
I sent a video to you in PMs. @siri...
Posted By: sirinsidiator
I sent a video to you in PMs. @sirinsidiator Thanks I've found another bug that should explain most of the issues described so far.
File: AwesomeGuildStore06/23/22
@Onigar: AGS stores information abo...
Posted By: sirinsidiator
@Onigar: AGS stores information about what price you sold items at, which guilds you have seen where, etc. That is why you see so many lines. I've added your request for cross-account searches to my infinite todo list. In the meantime you can just copy the "searchManager" entry from one account to another. Regarding Malwarebytes, I...
File: ChatLogger06/23/22
Re: Update Required
Posted By: sirinsidiator
Does not appear to be fully functional. The program is experiencing crashes upon launching. I just updated it. Please give it a try and let me know if you have any other issues.
File: AwesomeGuildStore06/18/22
@jtkod: No and I don't plan to add...
Posted By: sirinsidiator
@jtkod: No and I don't plan to add that as a feature of the text filter. Right now it only searches through the name of an item, the item link and the set name. I fear if I were to add the description to the list, it would suddenly give lots of wrong positives for existing queries. Though I do have something else on my endless list...
File: AwesomeGuildStore06/14/22
Re: Re: Price icons do not work on high isle
Posted By: sirinsidiator
The three price icons above the price field stopped working since the high isle update. I have this same problem. But I have managed to figure out it only happens for me with single items. Let's say intricate jewelry. I can't check the difference in price between MM & ATT or any of the other icons above the price selection tab sin...
File: AwesomeGuildStore06/12/22
@afxmac: They are working fine for...
Posted By: sirinsidiator
@afxmac: They are working fine for me. Could you please clarify what exactly is not working? Do they not react to the mouse at all, or is just the price not changing when you click them? Also does it work for you when you disable all other addons and only leave AwesomeGuildStore active? @dbojan: The short answer is no. A slightly...