circonian |
04/28/15 07:47 PM |
Quote:
Originally Posted by stAjora
(Post 20964)
As you can see, I'm collecting all information regarding a players researched traits. I tried to do this dynamically but I couldn't figure it out. Shouldn't be able to build the complete tree craft->weapon_type->trait with a couple loops?
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I did not test it, but you could do something like this:
Lua Code:
local function GetInfoForSmithingCraftType(craftingSkillType) local numResearchLines = GetNumSmithingResearchLines(craftingSkillType) for researchLineIndex=1, numResearcLines do local name, icon, numTraits = GetSmithingResearchLineInfo(craftingSkillType, researchLineIndex) for traitIndex=1, numTraits do local traitType, traitDescription, known = GetSmithingResearchLineTraitInfo(craftingSkillType, researchLineIndex, traitIndex) if known then -- do whatever end end end end
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