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Norefunds 02/16/14 09:36 AM

Crafting for noobs
 
Hi, i didnt test the crafting system during betas and i guess im not the only one,so i 'd like to know if its better to start leveling the crafting skills that we will probably need during end game as soon as possible since i heard its really time consuming or if you can wait to be at higher level to start crafting. Any other pro-tip for crafting newbies is greatly appreciated,thanks

Swarog 02/16/14 09:44 AM

I'm planing to start crafting at high levels (may be at 50). There are a lot of quest items that's enough for first time.

madangrypally 02/16/14 09:57 AM

It will be cheaper and better to wait until you are level 50. You will earn a ton of experience through extracting items and will likely gain enough levels that a few tiers of ore/wood/cloth can be bypassed all together.

That being said I will not be following my own advice. lol. I would recommend finding a crafter ever 5-10 levels and doing a complete gear overhaul. Will make leveling that much easier.

Xrystal 02/16/14 10:36 AM

I'm planning on crafting from the get go with each character concentrating on 1 or 2 skills and all of them gathering ( which is what I liked about ESO) with the one concentrating on it using a point or 2 to boost their gathering skill for it.

I decided that as soon as I heard the game was coming out. During the beta weekends I was doing that and got to level 9 in a few of the paths. Without even trying I was finding most of the items needed for crafting by just wandering around exploring and completing quests and soon were filling my bags full of stuff so every so often went back to town to refine and craft the odd item or two.

Swissy 02/16/14 10:43 AM

Quote:

Originally Posted by Xrystal (Post 164)
I'm planning on crafting from the get go with each character concentrating on 1 or 2 skills and all of them gathering ( which is what I liked about ESO) with the one concentrating on it using a point or 2 to boost their gathering skill for it.

I decided that as soon as I heard the game was coming out. During the beta weekends I was doing that and got to level 9 in a few of the paths. Without even trying I was finding most of the items needed for crafting by just wandering around exploring and completing quests and soon were filling my bags full of stuff so every so often went back to town to refine and craft the odd item or two.

In other words you gain much experience XP from crafting?

TopfliteB 02/16/14 11:09 AM

Quote:

Originally Posted by Swissy (Post 166)
In other words you gain much experience XP from crafting?

Actually you don't gain any "experience" while crafting, as in XP towards your character level. You gain "inspiration" towards a higher crafting level, but again that doesn't affect your overall level.

I do believe though that leveling via crafting IS a viable option later on in the Veteran Rank system, though I'm not 100% sure on that

Swissy 02/16/14 11:32 AM

Quote:

Originally Posted by TopfliteB (Post 171)
Actually you don't gain any "experience" while crafting, as in XP towards your character level. You gain "inspiration" towards a higher crafting level, but again that doesn't affect your overall level.

I do believe though that leveling via crafting IS a viable option later on in the Veteran Rank system, though I'm not 100% sure on that

got it thx!^^

Xrystal 02/16/14 11:39 AM

It's not for levelling purposes but rather game play purposes. I enjoy that side of the game as much if not more than the combat side of the game.

edit: actually, not for xp purposes but levelling the crafting side of things, as the levels climb you can get bonuses for it which will help you gather resources and improve what you make.

zork 02/17/14 03:13 AM

Here are my 2 cents from my beta test. Do not sell any green loot ever. Destroy those items at the crafting station and put the loot in your bank.

Though...Zenimax wrote that they want to simplify the crafting system. Thus I'm not sure if that is still viable.

ElChristo 02/17/14 01:09 PM

Quote:

Originally Posted by zork (Post 228)
Here are my 2 cents from my beta test. Do not sell any green loot ever. Destroy those items at the crafting station and put the loot in your bank.

Though...Zenimax wrote that they want to simplify the crafting system. Thus I'm not sure if that is still viable.

This is a good tip. I rarely sold anything to the vendor. Just the items that say 'Sell to Vendor' in the item description.

I will be crafting as I level. Creating my own items hopefully. And from my experience in the betas, after about level 10, I always had spare skill points. So I will be putting them into the crafting professions most likely.

Relampago 02/17/14 01:48 PM

Crafting alts
 
I will actually go down the crafting alt path. My main will only spend crafting points on the find resources skills as skill points are a tight commodity early on. The crafting alts will serve as storage, breakdown, and creation with all of their skill points devoted to crafting. I will pivot this at higher levels when skill points are less scarce.

DROG VOKUN 02/17/14 03:46 PM

Quote:

Originally Posted by zork (Post 228)
Though...Zenimax wrote that they want to simplify the crafting system. Thus I'm not sure if that is still viable.

They better not....it's the best system I've seen in a game...screw making it dumbed down.

ablueman 02/18/14 07:47 AM

Quote:

Originally Posted by DROG VOKUN (Post 271)
They better not....it's the best system I've seen in a game...screw making it dumbed down.

Get the first tier bank expansion and backpack expansion as early on as possible to. They arn't that expensive and they will help a lot with all the gear you collect and carry. Look for where the bank is on the map, you can buy both from the NPC there normally.

Ark 02/18/14 08:27 AM

I heard two cool things I didn't try...but if they are true....

1) You can craft from ur bank.
So, u can just send all ur mats to the bank, and use them as if they are in the bag.

2) The bank is account-wide.
So, u can farm/craft with an alter, then use the products on the main.


If this is correct (please, correct me if it isn't), I think the best way to squeeze the crafting is to have an alter only for crafting, and invest the skill points on crafting.
Crafting didn't have any good passive for a main (maybe the "every 2h free mats" one), and those skill points could be used somewhere.
I think the crafting passives are really good for crafting purposes. The extraction ones and the expertises are MUST if u really want to craft.
...so, prepare to level an alt soon :)


BTW, do you know if there'll be a AH or like that?
I saw the guild shop, but didn't have the opportunity to try it. Its like some kind of shop where u can post items and ur guildmates will be able to buy them?

Abardomas1 02/18/14 09:45 AM

Quote:

Originally Posted by DROG VOKUN (Post 271)
They better not....it's the best system I've seen in a game...screw making it dumbed down.

Exactly! This is definitely a concern I've had

Abardomas1 02/18/14 09:49 AM

Quote:

Originally Posted by Swarog (Post 150)
I'm planing to start crafting at high levels (may be at 50). There are a lot of quest items that's enough for first time.

Start crafting at 50? Why?

madangrypally 02/18/14 10:19 AM

Quote:

Originally Posted by Abardomas1 (Post 325)
Start crafting at 50? Why?

Unless they change it Extracting is worth so much IP (experience) that a level 50 can extract level 50 gear and power level very very fast. I hope it changes because crafting otherwise will become worthless.

Abardomas1 02/18/14 10:31 AM

Quote:

Originally Posted by madangrypally (Post 153)
It will be cheaper and better to wait until you are level 50. You will earn a ton of experience through extracting items and will likely gain enough levels that a few tiers of ore/wood/cloth can be bypassed all together.

That being said I will not be following my own advice. lol. I would recommend finding a crafter ever 5-10 levels and doing a complete gear overhaul. Will make leveling that much easier.

LOL That's too funny.

Yes, that's a much better idea. I was thinking around level 10

Holylifton 02/19/14 11:47 AM

Quote:

Originally Posted by madangrypally (Post 153)
It will be cheaper and better to wait until you are level 50. You will earn a ton of experience through extracting items and will likely gain enough levels that a few tiers of ore/wood/cloth can be bypassed all together.

That being said I will not be following my own advice. lol. I would recommend finding a crafter ever 5-10 levels and doing a complete gear overhaul. Will make leveling that much easier.

Agreed. This game differs from other MMO's I played in that you really can't count on mob drops and rewards to keep your gear current. I did that in one beta and by the time I was at lvl 8, I still had some lvl 1 & 2 pieces of gear.

If you want to keep your gear current, you either need to craft it yourself, have someone craft it for you or buy it.... I love this because it keeps the economy relevant crafting is actually a useful endeavour.

fishyyy 02/19/14 03:04 PM

Hmm let me contribute my thoughts here :cool:

Just to clarify: Yes you can just put something in your bank account from everey of you 8(!!!) characters and withdraw it with every of those 8.

Now as awesome as that is that you will recieve the messages from every char on every account.
Here comes the trick: Ever thought about investing one point into the Hireling passive? ON EACH CHAR?
LOL I just hope zenimax does not punish those exploiting this mechanics :D

Now concerning skillpoint investment to craftig skills: I will just focus on two ways and I am still confident that there will be enough skill points to make my favourite build :)

madangrypally 02/20/14 08:29 PM

Right now multiple Hirelings are bugged and does not work. If it will work on release or not is debatable but they may decide to not allow it.

Lonyn 02/25/14 04:40 AM

Has anyone had a hireling yet.

Do they collect what ever and does it go straight into your Bank, as I have not heard anyone talk about a postal system yet.

ESOljl 02/25/14 06:41 AM

I heard hirelings mail the items to you. Post is interesting to me, as it is different than Vanguard. There is no post box, just an icon. Click the icon when you want to check mail or send mail. I like it a lot.

fishyyy 02/25/14 08:39 AM

Quote:

Originally Posted by Lonyn (Post 554)
Has anyone had a hireling yet.

Do they collect what ever and does it go straight into your Bank, as I have not heard anyone talk about a postal system yet.

Had it for enchanting. The hireling sends it to you post-box and you may just choose to open the attachments when you have enough inventory space ready.

a) different amounts of items
b) different types of items (basic materials or things to updgrade them in case of armor/weapons, I guess even recepies in case of provisioner or runes in case of a enchanter)

Once I had a legendary rune in it. Legendary. Gold.:D

Haru 03/05/14 12:48 AM

Noticed the question about hirelings as an unregistered lurker and wanted to add that they send you containers filled with either ore (I got orichalc often, which I had no use for even at level 16 - though I could craft level 25-30 items with it), items for upgrading (got an epic > legendary one once). But what I found to be most rewarding with the hireling I had for heavy armor was the nitbits of text the mails contained; Mails from an orc named Aksel and his problems with his poorly mother and the cute grammar he supposedly wrote with ('monies', 'rite' instead of write and so on). :)

I must say I adore the crafting skills as they are at the moment. Also the aspect of finding crafting tables out in the open world with set boni, but which also require you to have researched a bit on the particular item you want to craft with said boni. :)

zork 03/05/14 02:59 AM

So here is my part on the crafting system.
  • Gather items and try not to sell them.
  • Check which items you are researchable. Save those items and keep research running! Try to keep research running on all 3 crafting stations at all time.
  • Extract any items that you cannot research.
  • Bunker trait gems.
  • If you have enough traits researched per slot (try to keep them even) you can craft set items. Those require traits learned per slot.

fishyyy 03/07/14 06:19 AM

Quote:

Originally Posted by zork (Post 889)
So here is my part on the crafting system.
  • Gather items and try not to sell them.
  • Check which items you are researchable. Save those items and keep research running! Try to keep research running on all 3 crafting stations at all time.
  • Extract any items that you cannot research.
  • Bunker trait gems.
  • If you have enough traits researched per slot (try to keep them even) you can craft set items. Those require traits learned per slot.

Nice summary, that´s the way to go. Just need to add not to bunker the trait or racaial gems in you personal inventory but rather your bank account. When you extract items you´ll end up with gems for every style in your inventory and you can use your space for more important things :)

Abardomas1 03/07/14 07:24 PM

Quote:

Originally Posted by zork (Post 889)
So here is my part on the crafting system.
  • Gather items and try not to sell them.
  • Check which items you are researchable. Save those items and keep research running! Try to keep research running on all 3 crafting stations at all time.
  • Extract any items that you cannot research.
  • Bunker trait gems.
  • If you have enough traits researched per slot (try to keep them even) you can craft set items. Those require traits learned per slot.

Yes this is great advice - keep research running! :D

Vuelhering 03/13/14 12:45 AM

I was planning on spending a few points on my main for "see resources" for each type of item, then banking gathered resources. Choose one craft to learn, and split others across appropriate alts once I need it. Otherwise, I would just leave the stuff in the bank or inventories of mules.

Haven't decided what I want to learn, though.

Xrystal 03/13/14 08:46 AM

I was planning on having each character specialising in 1 or 2 crafting areas spending points as needed. All characters gathering as they come across items, only putting points in if it is beneficial to that character.


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