Request for testing of ZAM_UnitFrames
I've added some features to ZAM_UnitFrames, but I am unable to test them out. Could someone with access to siege mechanics (or ram escort quest?), werewolf or (easier one) a mount please test out the new bars I added to the player frame?
I also added support for the buff/debuff textures and animations that display on the player bars. This could use some further testing as well, as mine was limited. I suppose I should play more, huh? Can't do much at level 6. :p Summer's almost here! (Even teachers love getting the summer off school. :banana: ) Here are the patch notes for the alpha version: Quote:
http://www.esoui.com/downloads/info1...ors.html#other Thanks in advance!! |
No problem. Any possible locations where to expect bugs? )
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Like I said, what I couldn't test fully, or at all. :) Thanks!
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Did anyone get a chance to test this out for me?
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Quote:
1. I guess this is not what it shoud look like when you have a short buff 2. The original mount bar of the target is shwoing up dubbel... 3. The bar textures...Woud love to see more of them without a gardient 4. Is there and option to disable the border compleatly? Or make just a simple black 1 pixel border? for one of the borders I had the problem that I can't have a background for the frames so that I have a nice border with 100% hp and magica but when it gets low it shows the inner side of the border. 5. Scale position of the text woud be great and instead % to show the real numbers. |
1. Thanks for testing. I know now that those parts work.
2. I thought I added those extra bars to my function that disables the other default ones, but maybe I forgot or messed up something. 3-5. These things didn't need treated, but your comments are duly noted. As for the colors, that's exactly what the default bars look like without the gloss. ;) But color options are coming. There's only one bar texture, unless you add more via LibMediaProvider. |
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