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-   -   Mac Textures vs PC (https://www.esoui.com/forums/showthread.php?t=4533)

awesomebilly 04/04/15 02:48 PM

Mac Textures vs PC
 
Hey guys,

This is really throwing me off, some of the textures are being displayed on my mac, but not all?
The PC its working fine.

Here is an example:
This works
("/MyAddon/media/radialicon_trade_disabled.dds")

This doesnt work
("/MyAddon/media/radialicon_trade_over.dds")

Garkin 04/04/15 03:45 PM

Quote:

Originally Posted by awesomebilly (Post 20181)
Hey guys,

This is really throwing me off, some of the textures are being displayed on my mac, but not all?
The PC its working fine.

Here is an example:
This works
("/MyAddon/media/radialicon_trade_disabled.dds")

This doesnt work
("/MyAddon/media/radialicon_trade_over.dds")

Try to delete shader cache (while game client is not running), in most cases it helps.

~/Documents/Elder Scrolls Online/live/ShaderCache.cooked

awesomebilly 04/04/15 07:49 PM

Quote:

Originally Posted by Garkin (Post 20182)
Try to delete shader cache (while game client is not running), in most cases it helps.

~/Documents/Elder Scrolls Online/live/ShaderCache.cooked



Thanks so much Garkin,
I was thinking it was \ vs / for pathing.

Deleting cache fixed it. I really hate coding on PC... no workspaces.

Halja 04/05/15 10:56 AM

A built-in virtual desktop manager is making a comeback with Windows 10.0.;)

Minceraft 04/05/15 12:07 PM

Mac
 
I've had the same issues coding on a Mac mini, so I downloaded a separate editor called LuaDevelopmentTools. Works great as a created workspace and it lets you work on a file that's in the ElderScrollsOnline>live> AddOns file. That allows for an easy reload UI !! ( And just for the record, Macs are great for single project stuff like recording music or videos, but not if you're running multiple apps and/or programs...)

Only problem with the editor is that each project folder has program files for the editor, which must be removed prior to publishing online. Or things like Minion will download the file into the wrong folder :/

Sasky 04/05/15 05:52 PM

Quote:

Originally Posted by Minceraft (Post 20206)
Only problem with the editor is that each project folder has program files for the editor, which must be removed prior to publishing online. Or things like Minion will download the file into the wrong folder :/

One option is to use the Git or Subversion features of the site and publish from there. Not sure about LuaDevelopmentTools, but a lot of IDEs have built-in Git and/or SVN support (or you could use it directly from CLI or a GUI). It takes a little bit to get setup, but once you do I find it's much easier to publish changes than manual zip and upload.


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