ESOUI

ESOUI (https://www.esoui.com/forums/index.php)
-   Class Discussions (https://www.esoui.com/forums/forumdisplay.php?f=167)
-   -   Templar Talk: Builds, Weapons and Experiences (https://www.esoui.com/forums/showthread.php?t=28)

TopfliteB 02/15/14 10:19 PM

Templar Talk: Builds, Weapons and Experiences
 
Hello all! :)

Thought I'd get a Templar thread going on here. I myself built one in the latest Beta just to try it out and LOVED it! I honestly thought that my main would end up being a Nightblade as I usually play ranged physical dps in my mmo's, but the way that Templar plays I'm going as a Breton, with a Resto staff and light armor. Magika for days and a healing glass cannon! :D

How about you? What build are you planning or contemplating? What do you see as the pros and cons of these builds?

Or just come and tell us how awesome Templars are in general! :cool:

Xrystal 02/15/14 10:39 PM

I went with nightblade and Templar duo as well.

With the Templar I went with traditional heavy armor and sword and shield and put 2/3 points in the healing branch and the rest in damage. I didn't see anything in aedrics spear branch that appealed to me so ignored that branch totally. Seems to be working fine so far but only got to level 9 so hard to say.

TopfliteB 02/16/14 12:25 AM

The "Paladin" style does seem to be another popular one :)

If you like, why not fill out your build thus far on the Skill Calculator and we can all see how you're thinking and such. My own build can be found here

As for the Aedric Spear line, it does seem to have a more "up close and personal" feel to it, but personally I think that "Piercing Javelin" and it's morphs are highly usefully in both PvE and PvP. Having not only a knock back, but the ability to control your target's distance could be crucial. I know it may be less of an issue for Heavy Armor users, but as a Light Armor build it was always nice that if an enemy was getting to close I could throw him to the ground and get either a few spells off or a short heal

Xrystal 02/16/14 05:17 AM

From memory she was set up similar to this : http://esohead.com/calculator/skills...N7MzJZcY6zJZrM

Can't remember all the numbers now though so some may be higher than what they are.

BlackBear 02/16/14 06:44 AM

My tanky/charger templar build

I am going with this build since I am going to play the tank.

I just put together a few abilities I thought would fit well into the build but it looks promising.

Callsign 02/16/14 08:34 AM

My Templar build.

Build is designed to cover a variety of situations without the need to change abilities around. There are a couple of minor/alternative ways to change this build, but this does just about everything you would really need. I find Templar tanking to be the easiest to pick up and most straightforward to learn and understand.

Norefunds 02/16/14 08:49 AM

anyone here knows how the passive "restoring spirit" work? if it procs on stamina abilities/magika spells or both?

Callsign 02/16/14 09:03 AM

Quote:

Originally Posted by Norefunds (Post 142)
anyone here knows how the passive "restoring spirit" work? if it procs on stamina abilities/magika spells or both?

I believe it will work for all ability activation, including ultimates.

Maddogmargarita 02/16/14 10:44 AM

I played a Templar to 13 and a Nightblade to 9 and liked them both. I loved the Dawn's wrath line (Solar Flare was great!) and the heals in Restoring Light were nice but mostly short range and I like to hang back max distance and let my husband do the mele so I might be using more Resto staff heals if I go Templar.

Anderaos 02/16/14 12:07 PM

I've played an Archer Breton Templar during this last Stress Test Beta and I loved it so much...

fishyyy 02/18/14 02:32 PM

Hi guys
I also played Templar as main char until lvl 20 PVE and PVP.

My Build WAS:
- Altmer for Mana boni (prefer Breton for the released Game now since I won´t use +15% dest. Staff exp but light armor)
- Copletely light armor for Mana
- Strong focus on restoring light/resto staff and at least one damage ability from dawns wrath
- Only Restoration staff

Playing in a Group of 4 in PVE I just needed to stay out of melee combat and heal from range. Worked out pretty well. Then in PVP I used the same strategy but always had a hard time with dragon knights/nightblades coming too close. Now after spending some moments thinking it over I am sure I only managed/survived because I was (at least) 5 lvl higher than average players.

NOW: I will definetly stick with light armor because I need that mana. And now that switching weapons to react to a change in situation came to my attention I will go with the following:
1st set: Resto staff with lots of heals +Nova ultimate
2nd set: 1H/Shield with control abilities from Aedric Spear/Invastion from 1H/Shield

I want to heal/buff the **** out of my team from a safe distance and when I can not avoid melee combat I gain survivability with 1h/shield and just try to knockdown/disable my enemy as long as needed to get out of the situation so i can concentrate on further supporting/healing.

I still have the problem to figure out what some effects mean (maybe you can clarify :)
- Stun is my enemy able to move but just slower? is my enemy able to cast spells?
- Snare
- Knockback (unable to move but also unable to cast?duration?)
- Disorient (maybe blurred screen for enemy? can he cast? can he move?)
- Set off balance

Keep on sharing builds, it is inspiring ;)

Holylifton 02/18/14 08:18 PM

Here's my healer build. I'm quite certain it will change over time. As I mentioned in a different thread, I hadn't reached lvl 10 yet and at one time or another, I had hit the cap on max magika and magika regen and I'm pretty sure this build will cap out on both as well. Once that happens, I'm going to move skill points into skills that boost Health and Health regen to try and take the squishiness out of me. I found that I was able to get out of the soft cap penalty box simply by swapping two pieces of light armor for heavy.

http://www.esohead.com/calculator/sk...KTzj8zL7McK4PZ


Wave at me if you see me in Cyrodiil.

Holylifton 02/18/14 08:31 PM

- Stun Enemy is immobilized
- Snare Enemy movement is slowed a certain percentage
- Knockback Enemy is thrown a certain distance away
- Disorient Enemy can't move but damage breaks the effect
- Set off balanceFrom what I can tell, this is another stun

TopfliteB 02/19/14 02:44 AM

Quote:

Originally Posted by fishyyy (Post 340)
Hi guys
I also played Templar as main char until lvl 20 PVE and PVP.

My Build WAS:
- Altmer for Mana boni (prefer Breton for the released Game now since I won´t use +15% dest. Staff exp but light armor)
- Copletely light armor for Mana
- Strong focus on restoring light/resto staff and at least one damage ability from dawns wrath
- Only Restoration staff

Playing in a Group of 4 in PVE I just needed to stay out of melee combat and heal from range. Worked out pretty well. Then in PVP I used the same strategy but always had a hard time with dragon knights/nightblades coming too close. Now after spending some moments thinking it over I am sure I only managed/survived because I was (at least) 5 lvl higher than average players.

NOW: I will definetly stick with light armor because I need that mana. And now that switching weapons to react to a change in situation came to my attention I will go with the following:
1st set: Resto staff with lots of heals +Nova ultimate
2nd set: 1H/Shield with control abilities from Aedric Spear/Invastion from 1H/Shield

I want to heal/buff the **** out of my team from a safe distance and when I can not avoid melee combat I gain survivability with 1h/shield and just try to knockdown/disable my enemy as long as needed to get out of the situation so i can concentrate on further supporting/healing.

Keep on sharing builds, it is inspiring ;)

Nice thinking here mate! I too played a Templar Healer/Mage, only got mine to 18 though.

I too hit the soft cap on magicka and regen and I like your idea of swapping out a few pieces of light armor for heavy. In light of these thoughts, and because it does a little to scratch the itch....

A possible build for my secondary skill bar- Sword and board, 5 Light Armor 2 Heavy Armor

fishyyy 02/19/14 05:48 AM

Quote:

Originally Posted by TopfliteB (Post 362)
Nice thinking here mate! I too played a Templar Healer/Mage, only got mine to 18 though.

I too hit the soft cap on magicka and regen and I like your idea of swapping out a few pieces of light armor for heavy. In light of these thoughts, and because it does a little to scratch the itch....

A possible build for my secondary skill bar- Sword and board, 5 Light Armor 2 Heavy Armor

Lol I still have so many things to talk about. Get ready:

@TopfliteB: Crippling Slash and Invasion as 1H/Shield abilities are perfect. I will definetly put them in.
I also had an eye on Power Slam. Up to 15s Disorient, holy sh**. This would give a perfect possibility to get away (although I assume in XvX PVP the effect will be broken after 3 seconds or so because there are usually a lot of players around).

Not sure about Vampires Bane. I know it is a good single DPS spell. Did you choose it because it is relatively cheap?

I assume you will use Total Dark in case your enemy is a frequent caster. I am not convinced with this skill (for my build of course) and would exchange it with another Aedric spear or healing ability.

Biting Jabs is again good for damage. In my case I would replace it with Focused Charge. Just not sure bc I dont understand the description. Does it only stun if the enemy is interrupted while casting or is he stunnded in every case?

Crescent Sweep is awesome bc you can more or less spam it as your Ultimate. BUT look at the radius (only 5m). I would exchange it because this one only makes sense if you want to stick around your enemy long enough to deal serious damage. As a mostly light-armored Templar I assume you dont want that. Better to leave damage dealing to the DPS builds ;)
Not many ultimates left then. Personally I would go with Solar Prison as I am almost sure that synergy will be used a lot when playing with more advanced/serious/intelligent people. 300 Ultimate is super high though (oh well at least you can cast it from distance)

Some general things here:
- More stamina based abilities on your second bar gives you magica a perfect time to regenerate without need to stop casting :) If not under attack I would use my magaica pool, switch to stamina pool, empty it, switch back to magica. Much coordination but woth it :)

- I also touched the magica caps (which I found pretty low). I think what Holylifton and TopfliteB said is the perfect concept: 5 light and 2 heavy armor pieces. And with other passive boni you will still be able to get to that cap :)
From experimentation with the craftig simulator it may be best to make your Cuirass and Shoes/Helmet/Shoulder to Heavy Armor since they give the best Armor (from Lvl 26 onwards).

- I have a question about the Siege Shield. Does the Siege Weapon Shield only protect Siege Weapons or also your Allied Players? The description seems to contradict itself. IF it reduces up to 90% also for my allies I will definetly morph this one.
I found the other morph interesting as well. Think about a group of defending Archers on Siege Walls each being protected by one healer that holds Propelling Shield. Not sure how far the maximum distance from Archers is but I think they get to Around 35m which can be boosted to 42m with the shield. Huge advantage if you can attack your enemy and he doesnt :D

- Very general but: How does Ultimate Points charge up? Only by dealing damage?

Liamwulf 02/19/14 07:53 AM

I started playing around with a healing build in last beta using cloth and resto staff and found it was NOT fun or easy to level with. Toward the end of the weekend I switched to a 2 hander and found that I was able to kill things faster. With that in mind I have switched gears in my thinking and want to build out a heavy armor 2 handed wielding Highelf temp.

Here is my build. WIP

http://esohead.com/calculator/skills...xLDo8zf7MMDVRH

The skills shown in the action bar are for DPS/Leveling mode.

Concentrating on maxing out the few areas for larger magika pool and faster recovery is my key. I want to be in the mix. . fighting and healing the whole time. If and when there are times I need to stand back and be more cautious I will switch to a resto staff.

Mind you this is completely in a PVE mindset. I have not taken many if any snare or knock back abilities for PVP. . I might have to adjust my build if I get into taking him into FvF.

TopfliteB 02/19/14 01:27 PM

Liamwulf, That seems to be a fairly solid build plan you've got there. Decent dps, but I do think you could switch out Purifying Light. I messed around with it last Beta and found it only really useful against a Boss. If you're still fighting a single mob after 6-10 seconds, either it's a Boss or you need to run for the hills. To replace it, I would suggest Uppercut or one of it's morphs from the 2h skill tree. Adds a little CC ability to the build as well as more damage

fishyyy, yeah the 1h build I posted is mere conjecture right now so I don't know how it would fit in with my normal play style, but I do want to keep Vampire Bane in there for some range. I don't now how many times in PvP I'd get an enemy down to very little health and they'd run, only to get a does of that spell right in the back.

As for Total Dark, aye it's more of an anti-magic shield and I considered using Rushed Ceremony or Restoring Aura or one of their morphs in that slot. I'm a fan of Biting Jabs in general, I like it's dps/MP and the interrupt/knockback is nice. I don't see myself putting Focused Charge in there as I wouldn't use 2 charge abilities, but I can see how it would come in handy against a target trying to stay at range.

And yeah, I'm a HUGE fan of Nova and it's morphs too! But for an "up close and personal" off-build I think Crescent Sweep will come in handy. If I need range, I'll switch back to my main skill line and drown the bugger in spells! ;)

In regards to Siege abilities, I didn't use them myself but I did benefit from those others used. Siege Shield does protect from both ranged abilities "ie: spells, bows and staffs" as well as Siege Equipment. It is vulnerable though to enemies waling through it and wailing on you.

And Ultimate Points charge per damage AND healing that is done :P

Liamwulf 02/19/14 02:08 PM

Quote:

Originally Posted by TopfliteB (Post 385)
Liamwulf, That seems to be a fairly solid build plan you've got there. Decent dps, but I do think you could switch out Purifying Light. I messed around with it last Beta and found it only really useful against a Boss. If you're still fighting a single mob after 6-10 seconds, either it's a Boss or you need to run for the hills. To replace it, I would suggest Uppercut or one of it's morphs from the 2h skill tree. Adds a little CC ability to the build as well as more damage

Sounds like a good plan. I had not taken into account the 6-10 seconds on that and the uppercut with the morph for extra damage could be rather useful.

Holylifton 02/19/14 08:44 PM

Putting a single point into soul trap is worth it IMO. You need soul gems to recharge your enchanted weapons and to be able to respawn on the spot instead of having to hoof it back from a shrine or spawn point. You can buy 10 empty soul gems for the same price as one filled soul gem. In the end, that can save you a ton of money and make life much easier.

Kelnoreem 02/21/14 03:47 PM

I noticed most of these Templar builds are heavy in using Magicka, which makes sense, but no one has mentioned using the Fighter Guild Stamina based Silver Bolts for when Magicka is low and Stamina is still high.

On my way to level 15 I found a need an extra damage skill that uses stamina so all magicka would constantly be funneled into healing/Dawns Wrath. Silver bolts has been a fantastic skill and of against Daedric/Undead (which a lot of enemies are) it keeps them in basically an endless knockdown.

Has anyone else tried this?

TopfliteB 02/22/14 01:14 AM

Quote:

Originally Posted by Kelnoreem (Post 448)
I noticed most of these Templar builds are heavy in using Magicka, which makes sense, but no one has mentioned using the Fighter Guild Stamina based Silver Bolts for when Magicka is low and Stamina is still high.

On my way to level 15 I found a need an extra damage skill that uses stamina so all magicka would constantly be funneled into healing/Dawns Wrath. Silver bolts has been a fantastic skill and of against Daedric/Undead (which a lot of enemies are) it keeps them in basically an endless knockdown.

Has anyone else tried this?

This is a very viable option, but be careful to keep enough stamina reserved for dodging, especially in dungeons. As fluid a game as ESO is, it's those dodges that really save your life

fishyyy 02/24/14 03:51 PM

Quote:

Originally Posted by Kelnoreem (Post 448)
I noticed most of these Templar builds are heavy in using Magicka, which makes sense, but no one has mentioned using the Fighter Guild Stamina based Silver Bolts for when Magicka is low and Stamina is still high.

On my way to level 15 I found a need an extra damage skill that uses stamina so all magicka would constantly be funneled into healing/Dawns Wrath. Silver bolts has been a fantastic skill and of against Daedric/Undead (which a lot of enemies are) it keeps them in basically an endless knockdown.

Has anyone else tried this?

Did not try this skill but I can imagine it is very useful against Undead/Daedra. I found my own way to encounter that problem. So if I run out of Magica (what will definetly happen) AND want to engage in Combat I simply switch to my 2nd Bar with 1H/Shield: http://esohead.com/calculator/skills...lu6MfQlr6MfQE3 (this is just the 2nd Bar!)

With enough regen. in both of my pools I could keep a Single Target under control as long as I wish :P
But usually I´d leave dealing damage to others. I think with this option I can do PVE as well as PVP.

Lonyn 02/26/14 04:12 AM

Quote:

Originally Posted by Callsign (Post 140)
My Templar build.

Build is designed to cover a variety of situations without the need to change abilities around. There are a couple of minor/alternative ways to change this build, but this does just about everything you would really need. I find Templar tanking to be the easiest to pick up and most straightforward to learn and understand.

How can you use 54 skill points and still be level 1

kelaan 03/11/14 02:15 PM

Quote:

Originally Posted by Lonyn (Post 574)
How can you use 54 skill points and still be level 1

Character level isn't often important for a talent/skill planning tool. Rarely do we care about "what will I have at level 10/20/30", and instead are wanting to make sure that we can fit in our desired build at max level, or determine what the expected cost will be for a particular build. ("Can I fit in dps and tanking and crafting skills?")

Basically, you can almost always interpret a build that someone links as describing a max-level scenario, unless the person who links it is specifically are talking about a not-max-level scenario.

Cyrus 03/11/14 05:09 PM

Templar Stamina Build
 
Trying an experiment this weekend, all Stamina no magika. No points in Aedric Spear, Dawn's Wrath or Restoring Light. LOL

One Hand and shield, and Restoration Staff.

http://esohead.com/calculator/skills...8zf7omNbo6mNbk

Have fun all this weekend.

TopfliteB 03/12/14 07:52 AM

Quote:

Originally Posted by Cyrus (Post 1053)
Trying an experiment this weekend, all Stamina no magika. No points in Aedric Spear, Dawn's Wrath or Restoring Light. LOL

One Hand and shield, and Restoration Staff.

http://esohead.com/calculator/skills...8zf7omNbo6mNbk

Have fun all this weekend.


fishyyy 03/13/14 10:00 AM

Quote:

Originally Posted by Cyrus (Post 1053)
Trying an experiment this weekend, all Stamina no magika. No points in Aedric Spear, Dawn's Wrath or Restoring Light. LOL

One Hand and shield, and Restoration Staff.

http://esohead.com/calculator/skills...8zf7omNbo6mNbk

Have fun all this weekend.

The resto staff abilities take mana instead of stamina just fyi
Also you will not be able to use Soul Strike since you will only obtain it towards the end of the Main Quest which is not available to us.
I think overall you could make a better tank/support out of your Templar if you invest heavily in HP and magica.

Lesaint 03/17/14 03:54 AM

Hi everyone, first post on this forum. I tried to plan a little bit in advance what i'll be playing at launch, i used my time in the beta finding and testing some little things that make me wanna play a Paladin style character. Reason why i wanted to play this style of character is the lack of healer and tank in the game. Most of the team i was put into while using the grouping tools, did not have healer or tanks in it. I end up trying to do the dungeons with 4 dps and fail.

So lets go to the core of this post: PALADIN!!!!

So i wanna be a healer that has a lot of survivability, and i want to be able to offtank, maybe sometimes even be the tank.

Regarding this play style i have came to think to distributes my attributes point like that: 3 pts/12 level Stamina, 4 pts/12 level Magicka and 5 pts/12 level Health. I may find playing the game that i will have a too small magicka or stamina pool to play with. Obviously, a smaller magicka pool, means less heal to put up in fight, but i plan to compensate with enchantments on armor, wearing a 5/2 set of heavy/light armor and use either the:

 The Atronach: Increases magicka regeneration
 The Mage: Increases maximum magicka
 The Ritual: Increases healing effectiveness
 The Tower: Increases maximum stamina
Mundus stone.

I have also came to realize playing with staff that the skills line of staff also drains my magicka. So if i end up healing with restauration staff, i couldnt use any of the damaging skills of classes because i would also end up lacking magicka. So to prevent this all of my healing skill will use magicka, and all of my damging/utility/cc skills will use stamina.

So when ill be healing i plan to use a bow, and when i'll be tanking i'll obviously use sword and board.

Please, i would realy like to have any insight as if you think this could be viable in PVE. I wiil need a lots of tweak to play PVP from what i have saw in the game so far, and havent come up with any thought on the subject.

I'm also providing a template of the skils i will bu aiming to use. I know i have fill over a hudred skills point... but mainly i want to look like what my active skills would i plan to used on my bars.

Thank you guys!!!!

http://esohead.com/calculator/skills...mm6zgcoS6cgkvQ

NixonInnes 03/18/14 11:09 AM

Build Link

This is what I've been playing/working towards, fairly typical Sw/Sh & RStaff. The main premise for the build is a supportive tank, utilizing lots of active regeneration and cast-able shields. I've not worked out what kinda of stat distribution I'll need, presumably heavy on magicka with all the casts, leaving a reasonable amount of stamina to absorb blocks and spam taunt skills (with the obvious large HP dump).

I'd be interested to find out more about the cast-able shields (i.e. Ward Ally); how effective they are at damage mitigation and how well they are going to scale at end-game. If anyone has any info, then please share, I've not been able to dig up much on them.

A typical fight would go something like:-
RStaff: Apply regens & buffs;
Swap weapon;
Sw/Sh: Taunt, debuff & buffs;
Smack 'em around a lil';
repeat every 6 - 10 secs;

Ward Ally & Radiant Ward are your shortest duration wards, at 6secs.
There are 2 problems associated with playing like this; #1 Magicka, #2 Magicka!
Hah, they're not the same... Kinda.
The first problem stems from having to keep up your wards, and not having enough mana as a resource pool. This can be somewhat overcome by using the wards a little more intelligently and sparingly, as well as statting into it.
The second problem, and more of a concern, is you will not regenerate magicka while your Radient Ward is active. This is where Channeled Focus, Healing Springs & Siphon Spirit will come in... maybe.
Obviously this is all speculation, and I've not tested it!

So... What'd'ya think?

Jram77 03/21/14 12:32 AM

Thinking Templar dps/tank
 
Hey guys 1st post here:
So i played 3 of the betas, had a great time, mostly played NB which is what i thought i would roll at launch but now im convinced on Temp.

Race- thinking Altmer for the magicka bonuses or Breton (feel free to chime in)

Armor-Basically what im thinking is Templar with heavy/ light armor (5/2), mainly for the survivability and some magicka regen and max effects.

Weapon- going 1H + shield ( will give me added armor and mitigation passives) + Bow (2 stamina based weapons so conserve magicka, 1 close and 1 ranged)

Skill points- mainly magicka/ stam (thinking 3/1)

Skill line- mainly Aedric (mostly dps skills)

Ultimate - Radial sweep (refills fast, can use almost on every mob)

thought process on typical rotation for PVE- piercing javelin (knock down-magicka based), shield charge (gap closer- stamina based), Puncture (lowers armor and spell resist-stamina), Puncturing strikes (finisher-magicka)

AOE mobs- fairly similiar approach with ultimate added in

honestly the pvp version is very similiar- open with sun fire for snare effect- shield charge- puncture- puncturing strikes (good video on templar pvp- http://www.youtube.com/watch?v=TO08U...6-4lon&index=8)

probably add restoring aura to the line for the health and stamina regen

The bow will be added in during times of pve (unsure where, maybe group dungeons for the snare effects and distance) also large scale pvp when i need to sit back and pick people off from a distance or on top of a wall :)

let me know your thoughts or if you can improve here, thx

Zombie_Head 03/23/14 11:05 AM

I did several templar builds, really looks like my all time go to class.

Did one handed and shield, dual wielding and two handed. Light and heavy armours as well....

Its very hard what to do, since you can take a bit of everything and be a bit of everything, or just a plain healer.

What i know is, i do not like to rely too much on magicka, i like high HP and stamina builds to deal damage and survive (damage dealing from weapons).

Most likely, i will go for either a Nord two handed battle axe, one offence, one support and one defence and rely on my battle axe to bring the pain with medium armour.

A full healer with restoration staff and light armour

Or i will go for a dark elf DPS templar and dual wield with light armour.

Still can not decide, but what i know is i love the fighters guild skills (stamina based) and how they are seriously effective against daedra and undead (the knock back and damage).

tls5669 04/07/14 10:39 AM

does restoring aura act like a regen?

StealthStalker 04/09/14 01:39 AM

Here's what I've been using for dungeoning as I level now as a pure healer templar (currently level 39ish).

Both weapons are resto staves.
Weapon 1
Purifying Ritual (Cleansing Ritual Morph)
Mutagen (Regeneration Morph)
Honor The Dead (Rushed Ceremony Morph)
Lingering Ritual (Healing Ritual Morph)
Inner Light

Weapon 2
Purifying Light (Backlash Morph to heal)
Radiant Aura (Restoring Aura Morph - probably will replace this with Blessing of Protection soon, or something else)
Ring of Preservation (Fighter guild, Circle of Protection Morph)
Immovable (Heavy Armor Active)
Inner Light

I am keeping innerlight on both bars, taking up the last slot (never have to toggle except to turn it on), so that it does not fade and I keep it up. I tend to swap weapons very often to apply Purifying light or keep Circle of Protection up. In doing so, I would have to recast innerlight every swap.

With my tests, inner light is amazing. 20% crit from the get go, and then the rest of the passives kick in. I'm wearing 5 piece light armor for the regen and crit rate, so another 5% crit there atm.

I basically keep mutagen on everyone, purifying ritual down for the bonus healing and then keep CoP up as often as possible while throwing around anything else I need.

For bossfights, Purifying light is decent damage when I have the downtime to cast it. Have been getting 1k hits at my level.

Single target heals are covered with Honor the Dead, very well I might add.

Mutagen and Lingering ritual seem to sit at around 20% crit because I keep people topped off as much as possible with it. Where as Honor the Dead sits at around 40-50% crit because I save it for big bursty heals when they're low health.

This is purely for my PvE group Dungeon content. My solo set is completely different. I use one bar for combat while questing, and the second is devoted to skills im leveling. So the skill-leveling bar is up for exploration XP and quest turn ins, while in combat I swap to the primary bar.

PvP bar will be a bit different for sure as well, and really depend on the fight.

I can not recommend wykkyd's outfitter enough once you're able to set it up. I have 3-4 bar layouts I use for different scenarios, and I expect many more to come (Zerg PvP, Solo PvP, Samall Man PvP, etc).

NixonInnes 04/15/14 04:31 PM

Ok, since my last post I've reached the veteran content and have had to change my build a lot.

For those who CBA finding my original post in here:
I used 5xHeavy & 2xLight armor, along with 1H+Shield & Resto Staff. I also took 2H later on for a little more damage while questing.
My stats were distributed at lv50, something along the lines of: 19-20-10

I found this style of play pretty difficult in the vet content. I struggled 2/3rds of the way through VR1 playing with the above setup. Bosses would essentially last long enough with my low DPS to deplete my magicka and stamina, and large groups of mobs did too much damage for me to kill them before they killed me.

I decided to find a new tactic and reset my stats & skillpoints. I moved over to 2xHeavy & 5xLight with a Resto staff. Dropped all my stats into magicka, and use heavy Aedric Spear/Dawns Wrath DPS. I need to balance my gear by mainly wearing health statted items to prevent heavily delving over the softcap, but I am having a much easier time with the vet content now. I can burst down most mob groups and kite bosses pretty successfully.


tl;dr:
I played a tanky temp 1 - 50, then found the vet content was pretty hard for me. I re-specced to light-DPS and found it way easier (VR1 - 2 at least).

tiomun 04/15/14 08:48 PM

My Build So far.

I am a bit different I guess.

2 handed sword,
Heavy armor
and mostly stamina for my attributes.

Typically I play along side my wife who is a mage and uses ranged attacks. So I dive in and do some aoe damage while she plucks them off. I have just enough healing to keep us both comfortable in most situations. We like to be aggressive and focus on quests that are more rewarding for us. so we end up in areas above our typical level.

I have not brought this build into pvp yet, but I suspect it may not be great. then again any of my other builds haven't been great in pvp either yet.

[email protected] 04/22/14 01:43 PM

so what would be best dps spec for leveling with some survivability?

jaytlas 04/25/14 08:12 AM

Templar Aoe Leveling build
 
Quote:

Originally Posted by [email protected] (Post 5381)
so what would be best dps spec for leveling with some survivability?

Check this post: http://tamrielmarketplace.com/forums...d_How_I_Did_It

Seabhac 04/30/14 09:49 PM

Quote:

Originally Posted by NixonInnes (Post 4525)
Ok, since my last post I've reached the veteran content and have had to change my build a lot.

For those who CBA finding my original post in here:
I used 5xHeavy & 2xLight armor, along with 1H+Shield & Resto Staff. I also took 2H later on for a little more damage while questing.
My stats were distributed at lv50, something along the lines of: 19-20-10

I found this style of play pretty difficult in the vet content. I struggled 2/3rds of the way through VR1 playing with the above setup. Bosses would essentially last long enough with my low DPS to deplete my magicka and stamina, and large groups of mobs did too much damage for me to kill them before they killed me.

I decided to find a new tactic and reset my stats & skillpoints. I moved over to 2xHeavy & 5xLight with a Resto staff. Dropped all my stats into magicka, and use heavy Aedric Spear/Dawns Wrath DPS. I need to balance my gear by mainly wearing health statted items to prevent heavily delving over the softcap, but I am having a much easier time with the vet content now. I can burst down most mob groups and kite bosses pretty successfully.


tl;dr:
I played a tanky temp 1 - 50, then found the vet content was pretty hard for me. I re-specced to light-DPS and found it way easier (VR1 - 2 at least).

I'm running into a similar situation. I ran bow/resto staff till 47 then switched to 1 hand and shield / resto staff. it was ok till part way through vet 1 content and now I'm into vet 2 content and still not quite vet 2 yet.. but finding myself having some difficulty due to elites immune to things like binding spear, total dark, invasion, and many others.. I'm finding myself not doing enough DPS basically. I may try your setup here now.

Abardomas1 07/06/14 08:09 AM

some good tutorial videos for VR templar builds that helped me tweak both my builds once i reached 50 - I'm no longer underpowered! PvP, leveling, DPS, and healers. some have FULL build explanations which was rather helpful. http://www.esouniverse.com/character-builds/templar/

darkhorse1995 02/17/15 08:34 AM

new to this. help out
 
hey guys, im new to the whole elder scrolls scene. im getting the game for ps4 (mainly cuz my pc isn't that great and my lil bro hogs it all the time for LOL and path of exile). Anyway, i'm thinking of creating a breton templar with focuses on ranged archery and healing. advice for skill build, weapons and armour?

MFreakinB1855 07/12/15 10:32 PM

Need Some Advise
 
I have been reading through the forum trying to get some advise on skill tree set ups and what not and when I click on the links to see some setups you all link to it just takes me to an empty calculator. Can anyone tell me how to see the actual set ups or help me build my Nord Templar?


Here is my current set up.

Here is what I was thinking of changing to. Thoughts and advise would be appreciated.

saiberblode 12/07/15 04:42 AM

Those are the skills i use. If you got any criticism spit it out :D

http://www.esohead.com/calculator/sk...KpUN8zL7zzK4EX

Holylifton 12/10/15 04:55 PM

MFREAKIN, what do you want your templar to be? Full heals? DPS/Off Heals? Full DPS? Tank? Templars are arguably the most versatile class in the game. Also, do you PvP or PvE? Kinda important.

Saiber,
What about your champ points?

Quicksa 12/19/15 01:23 PM

Some critique on my build please.
 
Hello, guys! I am new to eso, yet i have some experience in mmorpg. I theorized on my healing templar build. Wanted to make it durable, so that i could take some damage in case my tank goes down or need to absorb dmg in pvp battles. I will just post a link with my build, please have a look at it and gime me ur thoughts. Thnx in advance.
http://www.esohead.com/calculator/sk...KpUN8zL7zzK4EX

SerSpiffy 04/02/16 02:35 PM

Can someone explain to me why every time i click on one of the ESOHEAD links it just pulls up a blank tree?

Baertram 04/03/16 10:23 AM

You probably have deactivated javascript and/or oder security related features of your browser.
Try to open it with another browser or add the website to the safe websites of your browsing environment, etc.


All times are GMT -6. The time now is 08:02 PM.

vBulletin © 2024, Jelsoft Enterprises Ltd
© 2014 - 2022 MMOUI