Event for tracking Skill-point changes
I currently want to get an event whenever a skill point will be invested into a Ability or at least when the player gets a new skill point.
The Event "EVENT_SKILL_POINTS_CHANGED" is probably not the right event ... it will not be fired when the player gets a new point. |
This event will be fired if one of the following skill points change reason appears:
Code:
h5. SkillPointReason I think you should look into this event: Code:
* EVENT_ABILITY_PROGRESSION_RESULT (*[AbilityProgressionResult|#AbilityProgressionResult]* _reason_) Code:
h5. AbilityProgressionResult Or maybe also morph_chosen. |
h5. SkillPointReason
* SKILL_POINT_CHANGE_REASON_ACHIEVEMENT * SKILL_POINT_CHANGE_REASON_ACHIEVEMENT_COMPONENT * SKILL_POINT_CHANGE_REASON_ACTION * SKILL_POINT_CHANGE_REASON_AVA_RANK_UP * SKILL_POINT_CHANGE_REASON_CHAMPION_RANK_UP * SKILL_POINT_CHANGE_REASON_IGNORE * SKILL_POINT_CHANGE_REASON_INITIALIZE * SKILL_POINT_CHANGE_REASON_LEVEL_UP * SKILL_POINT_CHANGE_REASON_OTHER * SKILL_POINT_CHANGE_REASON_PURCHASE * SKILL_POINT_CHANGE_REASON_QUEST_REWARD * SKILL_POINT_CHANGE_REASON_SKILL_RESET * SKILL_POINT_CHANGE_REASON_SKILL_RESPEC OK |
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