[fixed] GetPlayerStat runs for >25ms at certain conditions.
Due ot a bug report on Combat Metrics I noticed the following issue (on PTS only)
When 7 modifiers to the Weapon Critical Strike Rating are active the function Lua Code:
# | ~ time in ms ---------------- 0 | 0.00024 1 | 0.0019 2 | 0.0072 3 | 0.027 4 | 0.12 5 | 0.50 6 | 3.7 7 | 25 Just for reference the modifiers I used are:
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It was actually N! performance. We're working on a fix.
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Quote:
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This has been ficed on newest PTS. Can be closed.
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