[outdated] FILTER_TYPE chat channel
Hello Chip,
could we get FILTER_TYPES for the different chat channels? That would make life easier for AddOns that parse chat input. Thank you. :) |
Yes, I definately second this request for several chat related addons which change the channel to speak on automatically.
Filtering Chat channels from npcs etc. Would speed up the events a lot imo. |
I can see how filters make sense for combat and inventory events performance wise, as they are fired quite often, but chat events? I have never seen more than a handful in any given second? It shouldn't make any noticeable difference when you filter them in Lua compared to C. Still could be nice for completeness sake to have a filter type for them.
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I don't understand your request. There is already filters for chat.
What do you want to do? And there is nothing about performance. When a lazy dev debugs 10k lines in 1 s, chat don't suffers that much. And I know you all do that. |
If there is no impact on performance I'm fine with just checking the event's callback function parameter (e.g. chat_channel_type).
I thought it's nice to do this on the C side if we e.g. do not want to have any of the NPC messages or zone messages within our addon, but just need to check the guild chat e.g. @Ayantir Ok, so where are those filters for the chat? Do they work liek the other event filters too? |
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