[implemented] Set & Remove Waypoints
In version 1.6 waypoint data was made local and there is no "proper" way to set or remove a waypoint.
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I posted about this http://www.esoui.com/forums/showthread.php?t=4366 when 1.6 was on PTS and Chip said he would add a global function for it. I don't know if it slipped through the cracks and was forgotten or what, but I would love to see some API to allow us to "properly" set and remove waypoints. |
Bump, with the 1.6 release you guys changed some waypoint code & added g_customWaypointLocationData, which is local :(
Chip mentioned he would do this, but I don't know if he changed his mind or if its been forgotten, but I'm bumping it again hoping for a response. There is currently no real way to set or remove player waypoints and g_customWaypointLocationData is local which causes a lot of workarounds & constant problems. Any chance on getting the following:
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This contains the mapIndex & x/y coordinates for that map. Having access to this would be extremely helpful: Lua Code:
EDIT: My bad I didn't notice, I see they did add this one a few days ago to the test server: ZO_WorldMap_RemovePlayerWaypoint() Thanks! |
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