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-   -   Character name -> account name (https://www.esoui.com/forums/showthread.php?t=492)

Lodur 04/02/14 09:47 AM

Character name -> account name
 
I have been looking for a function to get the account name for any given character name. Have not found one yet.

Anyone know of one?

Vuelhering 04/02/14 10:53 AM

Quote:

Originally Posted by Lodur (Post 2324)
I have been looking for a function to get the account name for any given character name. Have not found one yet.

Anyone know of one?

Dunno. You can ignore then unignore :)

Lodur 04/02/14 11:11 AM

Quote:

Originally Posted by Vuelhering (Post 2350)
Dunno. You can ignore then unignore :)

Ha - nope - this is related to my problem almost.

The Ignore system is rate limited...

<- AddIgnore('bob')
-> EVENT_IGNORE_ADDED('@bob's account)
<- SetIgnoreNote(bobs_index, note)
-> EVENT_UI_ERROR?? => your using the chat server to fast. wait and try again...


I bet you can not easily do an ignore then unignore without a state machine and timer....

My problem that I want this function for is because this system gives rate limit errors... I want to match the EVENT_IGNORE_ADDED(displayName) event to my AddIgnore(charName), but It is just a guess. I can NOT tell if my AddIgnore failed and the next EVENT_IGNORE_ADDED was for a different AddIgnore call...


I did do a /feedback in game that they really need to put an optional note argument on the AddIgnore() function..

pjt15253 04/08/14 02:49 PM

Quote:

Originally Posted by Lodur (Post 2354)
I did do a /feedback in game that they really need to put an optional note argument on the AddIgnore() function..

I second this. Would make the SpamFilter code much cleaner.


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