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Lodur 09/02/15 03:42 PM

/esoui/art/menubar/menubar_temp_over.dds
 
Anyone know how to extract art from the game?

I want to use this icon in my addon:
Code:

/esoui/art/menubar/menubar_temp_over.dds
But I need up, down, and over versions of the file in the same style as the art in esoui/art/mainmenu/

So can anyone help me out with either: instructions to extract file, extract the file for me, or even better make the art files I need?


Thanks

circonian 09/02/15 04:26 PM

You don't need to extract them to use them, here they are:
Code:

/esoui/art/menubar/menubar_temp_down.dds
/esoui/art/menubar/menubar_temp_over.dds
/esoui/art/menubar/menubar_temp_up.dds

* There are no other versions that I know of, just those 3. Although there may be something similar...somewhere under a different name.

You can use: TextureIt to find (not extract) textures.

Lodur 09/02/15 05:17 PM

The issue is there is only one in the right style...

I need to extract so I can edit it to make versions for down and over in the same style as main menu.

Paint.net is free software I found to edit .dds files.

I already explored with texture it.

Baertram 09/02/15 05:22 PM

If I remember right there is a tool called EED (Eso extract data) which is able to extract certain files somehow.

http://www.uesp.net/wiki/Online:EsoExtractData

Quote:

EsoextractData is a simple Windows command line application that loads and exports
data found in ESO's (Elder Scrolls Online) MNF and DAT files.

WARNING: This application is very early in development and will break easily.
User caution is advised.
But please don't ask me how it works :-) Good luck finding it on the net.

merlight 09/02/15 05:57 PM

here you have those three: http://ge.tt/2q7bMHN2
do you really want to use this? all the icons in the menubar directory look like a different design, probably left-overs from early version

Lodur 09/02/15 06:43 PM

I plan to use only one and use it as a template to make new versions in the same style as mainmenu. Ya the menubar directory is a different style that have not seen used anywhere in the game.

Baertram 09/03/15 03:56 AM

@merlight

How did you get them? Did you use the extraction tool?
Do you have any example how to use it in detail? I never got it to work properly.

merlight 09/03/15 04:05 AM

Quote:

Originally Posted by Baertram (Post 23214)
@merlight

How did you get them? Did you use the extraction tool?
Do you have any example how to use it in detail? I never got it to work properly.

No, I wrote my own last year in June/July

edit: with the help of http://www.uesp.net/wiki/ESOMod:File_Formats of course

I didn't even know UESP had published their tool with source until you linked it ;)

Baertram 09/04/15 07:20 AM

Cool, maybe you can share it one time then :p

merlight 09/04/15 07:30 AM

Quote:

Originally Posted by Baertram (Post 23264)
Cool, maybe you can share it one time then :p

Well, I was going to, but it's been over a year and I haven't gotten to cleaning it up. It's a mess of dead code paths that didn't work, unhandled exceptions etc... Often once a program gets is job done, I lose interest in improving it :D

Baertram 09/04/15 07:40 AM

:p Right
So maybe I should try to understand and use the UESP version then and learn how it works ;)

sirinsidiator 09/11/15 01:52 AM

Quote:

Originally Posted by merlight (Post 23216)
No, I wrote my own last year in June/July

So I am not the only one who was bored last year. :D


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