[outdated] Kill Events
Can we please have a dedicated event for when a player gets killed?
Right now this information is hidden within the combat events (ACTION_RESULT_KILLING_BLOW) and is incomplete. There also seems to be a bug that makes combat event with the killing blow result fire again when a player respawns at a keep. What I would like to see is an EVENT_PLAYER_KILL which gives information about who was killed by whom, which other players where involved as well as used abilities, gained xp and ap. For example something like this: Lua Code:
A separate event EVENT_NON_PLAYER_KILL should give the same information for NPCs. |
Though this is old it is still very relevant. Any chances to see an improvement on this in the future?
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