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Forum: General Authoring Discussion Today, 01:47 PM
Replies: 3
Views: 152
Posted By Vilkasmanga
Update: Workaround in place, things look better...

Update: Workaround in place, things look better - good enough for the next update in a week or two. Thanks go to sirinsidiator, et al.


Today's lesson: Ya gotta listen to the experts, especially...
Forum: General Authoring Discussion Yesterday, 04:41 PM
Replies: 3
Views: 152
Posted By Vilkasmanga
sirinsidiator - Thank you! :banana: I am glad I...

sirinsidiator - Thank you! :banana:

I am glad I wasn't missing something obvious but also greatly appreciate your suggestion - I'm off to work on that!

-V
Forum: General Authoring Discussion Yesterday, 02:07 PM
Replies: 3
Views: 152
Posted By Vilkasmanga
Perhaps the silliest question for this week?

Disclaimer: I'm in the weeds, I've looked high, low, and lower. This is an annoyance that has become a thing ...

The Goal:

I'm trying to print info to the chat window in an aligned fashion. I...
Forum: General Authoring Discussion 05/18/24, 08:48 PM
Replies: 9
Views: 1,045
Posted By Vilkasmanga
Not sure what you mean, can you...

Not sure what you mean, can you elaborate?

Addons can add slash commands (like, enable additional functionality from the command line) and they can invoke a lot of the same (non-combat related)...
Forum: General Authoring Discussion 04/26/24, 09:51 AM
Replies: 12
Views: 4,052
Posted By Vilkasmanga
Baertram - Awesome feedback and help, thank...

Baertram - Awesome feedback and help, thank you!

Suggestions like "FTbountyValue = FTbountyValue or 0 " are extremely helpful because I know efficiencies like that should exist but I don't always...
Forum: General Authoring Discussion 04/25/24, 03:14 PM
Replies: 12
Views: 4,052
Posted By Vilkasmanga
Great, thanks. I think I coded this correctly...

Great, thanks. I think I coded this correctly (thanks to your and others' help, ofc)


function FarmersToolkit.BountyCheck()

local CurBounty=GetFullBountyPayoffAmount();
local...
Forum: General Authoring Discussion 04/24/24, 05:11 PM
Replies: 12
Views: 4,052
Posted By Vilkasmanga
Baertram - Thanks, I'm adding this to my "to read...

Baertram - Thanks, I'm adding this to my "to read / to understand / to use" list.

I'm not yet seeing the triggers that will update as often as I want but the callbacks may have unseen surprises...
Forum: General Authoring Discussion 04/21/24, 01:35 PM
Replies: 12
Views: 4,052
Posted By Vilkasmanga
Baertram - As always, thank you for your help - I...

Baertram - As always, thank you for your help - I appreciate the time & effort you spend helping me up the learning curve :)

I had looked in and around the code you referenced but didn't see or find...
Forum: General Authoring Discussion 04/19/24, 11:18 PM
Replies: 12
Views: 4,052
Posted By Vilkasmanga
Confirmed: EVENT_JUSTICE* doesn't fire as...

Confirmed: EVENT_JUSTICE* doesn't fire as bounties rot, nothing else seems to either but will continue to look.

Baertram - Thanks for the mertorchbug suggestion, very helpful (though I still have...
Forum: General Authoring Discussion 04/19/24, 07:19 PM
Replies: 12
Views: 4,052
Posted By Vilkasmanga
Thanks, will do; apologies for the misfire on...

Thanks, will do; apologies for the misfire on forums!

-V
Forum: General Authoring Discussion 04/19/24, 02:39 PM
Replies: 12
Views: 4,052
Posted By Vilkasmanga
Question on EVENT_JUSTICE_* firing

Hi, I've taken a few runs at this without success, would like some insight, if possible.

I'm trying to display a countdown of the remaining time for an active bounty. The display code works, my...
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