Forum: Tutorials & Other Helpful Info
05/20/24, 08:10 AM
|
Replies: 10
Views: 4,726
|
Forum: Bug Reports
04/22/24, 11:34 AM
|
Replies: 1
Views: 2,397
|
Forum: Wish List
04/22/24, 09:47 AM
|
Replies: 3
Views: 2,726
if...
if IsScribableScriptCombinationForCraftedAbility(craftedAbilityId, primaryScriptId, secondaryScriptId, tertiaryScriptId) then
SetCraftedAbilityScriptSelectionOverride(craftedAbilityId,...
|
Forum: Bug Reports
04/18/24, 11:54 AM
|
Replies: 3
Views: 1,510
I've passed the feedback along to the combat...
I've passed the feedback along to the combat team.
Edit: So we just looked and tested it and it does apply the heal first. Are you sure it didn't smart heal someone else and you just thought it was...
|
Forum: Bug Reports
04/18/24, 11:35 AM
|
Replies: 2
Views: 1,519
|
Forum: Tutorials & Other Helpful Info
04/17/24, 12:26 PM
|
Replies: 10
Views: 4,726
|
Forum: Tutorials & Other Helpful Info
04/15/24, 06:17 PM
|
Replies: 10
Views: 4,726
Another note: some more fixes/improvements came...
Another note: some more fixes/improvements came in for Guild History, and even more are on the way. We're continuing to work with Sirinsidiator and Sharlikran and fixing all the issues that crop up...
|
Forum: Tutorials & Other Helpful Info
04/15/24, 06:14 PM
|
Replies: 10
Views: 4,726
Documentation.
Regarding Scribing APIs, some...
Documentation.
Regarding Scribing APIs, some notes that might help (hopefully). While these rules may not be completely universally followed, we did our best to ensure they were (and again, I'm...
|
Forum: AddOn Search/Requests
04/15/24, 06:06 PM
|
Replies: 5
Views: 1,754
|
Forum: Wish List
04/15/24, 06:03 PM
|
Replies: 12
Views: 10,421
|
Forum: Lua/XML Help
03/29/24, 11:51 AM
|
Replies: 6
Views: 3,490
If you call a function with CallSecureProtected...
If you call a function with CallSecureProtected and the function is not a protected function, then it will fail. You don't specifically have to check if it's protected if you already know from the...
|
Forum: General Authoring Discussion
03/26/24, 06:54 PM
|
Replies: 49
Views: 24,768
Whether or not a request is complete or...
Whether or not a request is complete or complete-able is not based on server load. If you create a request for a range, it should be marked as complete if one of two things happens:
1. We already...
|
Forum: Tutorials & Other Helpful Info
03/04/24, 10:57 AM
|
Replies: 9
Views: 5,316
|
Forum: Tutorials & Other Helpful Info
01/30/24, 11:28 AM
|
Replies: 9
Views: 5,316
|
Forum: Tutorials & Other Helpful Info
10/31/23, 08:48 PM
|
Replies: 12
Views: 6,158
|
Forum: Bug Reports
10/25/23, 12:06 PM
|
Replies: 5
Views: 3,007
isRidingGroupMountis a bit poorly named. It...
isRidingGroupMountis a bit poorly named. It actually should be called hasActiveGroupMount, because it just refers to what kind of mount you've equipped in collections, not whether or not you are...
|
Forum: Tutorials & Other Helpful Info
09/20/23, 08:46 AM
|
Replies: 12
Views: 6,158
|
Forum: Tutorials & Other Helpful Info
09/20/23, 08:44 AM
|
Replies: 12
Views: 6,158
The Group Finder systems runs off of LFGDefs...
The Group Finder systems runs off of LFGDefs (activityId) and LFGSetDefs so as not to reinvent too many wheels. So we expanded the types to allow for the other things that weren't already covered by...
|
Forum: Tutorials & Other Helpful Info
09/19/23, 04:19 PM
|
Replies: 12
Views: 6,158
|
Forum: Tutorials & Other Helpful Info
08/28/23, 12:48 PM
|
Replies: 52
Views: 16,640
The 10 second timer is based around how the...
The 10 second timer is based around how the server sends down kill location information in 10 second intervals. That said, we will make a change that makes the recurrence tracker only consider dupes...
|
Forum: Tutorials & Other Helpful Info
08/21/23, 08:44 AM
|
Replies: 52
Views: 16,640
|
Forum: Tutorials & Other Helpful Info
08/08/23, 12:49 PM
|
Replies: 52
Views: 16,640
|
Forum: Tutorials & Other Helpful Info
08/07/23, 01:31 PM
|
Replies: 52
Views: 16,640
|
Forum: General Authoring Discussion
08/03/23, 08:52 PM
|
Replies: 5
Views: 3,758
EVENT_INVENTORY_SINGLE_SLOT_UPDATE does have...
EVENT_INVENTORY_SINGLE_SLOT_UPDATE does have "triggeredByCharacterName" and "triggeredByDisplayName" and I believe, lookig at the code, that that gets filled out when it's a group repair action with...
|
Forum: Tutorials & Other Helpful Info
07/31/23, 10:48 PM
|
Replies: 52
Views: 16,640
The only issue lies with trying to change the...
The only issue lies with trying to change the value on an already existing action layer. Inheriting and choosing a different value is fine because it's still its own new layer. Also AFAIK the...
|