Showing results 1 to 5 of 5
Search took 0.00 seconds.
Search: Posts Made By: votan
Forum: General Authoring Discussion 12/25/15, 12:22 PM
Replies: 32
Views: 18,699
Posted By votan
Are you sure? From what you telling here, it...

Are you sure? From what you telling here, it sounds more like the callback "OnWorldMapChanged", which is not the same.
It would be very odd, if the scene state would not change, if you press 'M'.
Forum: General Authoring Discussion 12/25/15, 04:16 AM
Replies: 32
Views: 18,699
Posted By votan
Although I still don't understand, why not doing...

Although I still don't understand, why not doing the count upon first tooltip, checking if the world map is shown or about to be shown can be done this way:
local function...
Forum: General Authoring Discussion 12/22/15, 02:58 PM
Replies: 32
Views: 18,699
Posted By votan
Hi, well am not as deep in your problem, as you...

Hi,

well am not as deep in your problem, as you :) But the tooltip creator of the map pins is/can be a callback-function, which can do anything you want before adding text to the tooltip.

you can...
Forum: General Authoring Discussion 12/20/15, 02:11 PM
Replies: 32
Views: 18,699
Posted By votan
Jo, that's why I suggested to use a dirty flag,...

Jo, that's why I suggested to use a dirty flag, only.
Count the baits, once needed and cache until dirty flag is true again.
But there are many ways :)
Forum: General Authoring Discussion 12/20/15, 10:25 AM
Replies: 32
Views: 18,699
Posted By votan
Hi SnowmanDK, how you doing? :) Plan A and...

Hi SnowmanDK,

how you doing? :)

Plan A and B:
1. Maybe EVENT_INVENTORY_ITEM_USED is triggered?
2. EVENT_INVENTORY_SINGLE_SLOT_UPDATE is triggered for sure. May set a dirty flag in that event to...
Showing results 1 to 5 of 5